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Everything posted by Gepard
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Years ago i made Afghanistan terrain for WOI. For this terrain i made two small campaigns I'm not sure whether they would work in SF2 world. But give it a try.
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Jackson Regional Airport (WIP). Since a couple of days i'm fiddling with an annoying problem. The parked aircrafts, which are randomly placed by the game engine do not appear in game. Strange thing. It has never happened before.
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Yes i know. But there are two reason, that i use this skin: First it fits perfectly to the terrain which i'm making. Second: i like the tailart.
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Unguided rockets as air to air weapon
Gepard replied to Gepard's topic in Mods & Skinning Discussion
SitRep: I got it work. I used TK's Lightning Mk.1 as example an it worked perfect. My moded UB-16 pod is now an air to air weapon too. I intercepted a flight of Vautours and shot down 2 of 8 with UB-16 rocket pod. My wingmen also fired their rockets but hit nothing or less then nothing. I will try to improve their hit chance. -
Carrier based units defaulting to landing base
Gepard replied to malibu43's topic in Mission & Campaign Building Discussion
Here my 2 cents: The UnitID=xx in the Campaign.ini is given twice. One for the blue side and one for the red side. It has nothing to do with [AirUnitxxx] in the Campaign_data.ini. You must count them seperatly. If i have looked right you have 13 blue air units at the beginning of the Campaign_data.ini. Then the whole red units come and with [AirUnit048] again blue units. AirUnit048 is the 14th blue unit. So it must have UnitID=14 in the Campaign.ini and so on. Give it a try. -
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In the 1960th some user states of the MiG-21 were experimenting with mixed armament in MiG-21 pairs. The first plane was armed with AA-2 Atoll, the second plane had UB-16 pods (in game as UV16). Over the weekend i was experimenting to create a air-to-air version of the UV16. My result was, that i could use it to shoot enemy planes, but my wingmen always called "out of ammo", when i gave them the order to attack enemy airplanes. Is there a trick to make the UV16 to an air-to-air weapon? The screenshot shows the result of an attack with UB-16 pods firing S-5 rockets at Vautour. BTW it works only with very cooperative targets.
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IIRC there was a Black Sea terrain. Could be used as basic for a Romania terrain. Edit: I had a look on this terrain and found, that it is to far in the east. My Crimean Peninsula/ Southern Ukraine terrain located mor in the west, but i fear Romania is to close to the "invisible wall", so that it can't really used.
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Es geht schon in allen Landen, ihr Name von Mund zu Mund. Sie schlagen die Werke zu Schanden, die Schiffe schicken sie auf Grund! .... Wir sind die schwarzen Husaren der Luft! Die Stukas! Die Stukas! Die Stukas!!!!
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Willow Run Airport, Detroit It seems to be, that this airport was rebuilt in the last years. I decided to use the layout from 2023, when is was still a building place.
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Egyptian MiG-21FL, armed with GP-9 gunpod and two R-3S missiles. With GP-9 the MiG-21FL is no harmless victim anymore. It can bit back.
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I must correct myself. This cockpit is a chechoslovakian fieldmodification of the MiG-21PF. The Czechoslovakians modified a couple of their MiG-21PF, so that they were able to carry the GP-9 gunpod. This was done in czech aircraft factories. Poland later made a similar update for their MiG-21PF, but with a panel, which looks mor like the MiG-21PFM panel. No other Warsaw Pact state made such an update for their MiG-21PF. They prefered it to wait for the MiG-21PFM. So this photo is a very rare shot of a very rare cockpit. The MiG-21FL cockpit looks so: As you see it has a mirror over the visier instead the czech reload button panel. If i look right, then are the weapon selector switch and the reload buttons left of the stick.
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Yes, it runs well with 16 GB RAM.
