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Everything posted by Gepard

  1. The main problem with MiG-23 was, that this plane had always to flown with continous autopilot support. Without support the plane became dangerous for the own pilot very quick. This happend with MiG-23MS in Nellis. The egyptians sold only the planes, but not the documentations. So the US pilots tried to fly the MiG-23MS usually without autopilot support, which caused some crashes. The autopilot systems of the MiG-23 were improved very much during the times. The first generation autopilots were operating often to slow. This caused dangerous flight incidents. In the LSK (East German Air Force) the MiG-23BN had had such first gen autopilots. IIRC nearly all MiG-23BN which we lost, crashed because the autopilot failed. The MiG-23MF autopilot was much better but the plane was still a pure interceptor with outstanding acceleration and poor agility. The MiG-23ML had a much improved autopilot, was much lighter and stronger. While the MF was limited by 7g, the ML was limited by 8.5 g. The best agility the plane got with the "unofficial" swing wing position of 30°, not 45 as officially demanded. With this wing setting the plane was able to do a 360° turn in less than 22 seconds (or was it 23 seconds?). The MLD had a further improved autopilot and the dogtooth on fixed wing, which improved the agility even more. In 1990 the USAF recieved a gift by the german government. It were nearly all MiG-23ML of the LSK and the complete documentation. The planes were used in Nellis and afterwards the complaining about the MiG-23 stopped. MiG-23ML at Ramstein AFB shortly before handed over to the americans.
  2. Some road tiles are made now. (He-100D shot down Hurricane near Manston.) The area south of Manston Airbase
  3. In summer 1940 the Battle of France was fought. British, belgian, dutch and french troops were defeated by the "Sichelschnitt", a surprising move invented by General von Manstein. In his book "Verlorene Siege" wrote v.Manstein, that his Divison got the order as part of the 9th Armee to take part in the invasion of England in an area between Bexhill and Eastbourn, Beachy Head. Close to Hastings, the last battlefield where a invasion of the islands was succesfully. Manstein wrote, that the german leadership had, after the surprisingly fast victory over France, had no plan how to continuing the war. So it came to a delay till the decision was made to try the "Operation Seelöwe" and as preludium the Air Battle of Britain. Manstein said, that if the decison to engage England would have made one or two weeks after the victory over France, german landing forces would have landed on Englands beaches around August 15th 1940. Mansteins idea to fight England was a surprise attack with no previous Air Battle. All should end in a major Battle, The Luftwaffe, Heer and Kriegsmarine should attack at the same time. For Manstein the british ground forces were the minor problem. They lost nearly all heavy weapons in Dunekirk, so that the Royal Army would have been no real danger. Dangerous could become the Air Force and the Royal Navy. But Manstein wrote, that the Royal Navy would come to late to prevent the landing of the first german wave. The Royal Navy would try to stop the second and all other landing waves. At this time it would be the job of the Luftwaffe to sink the british ships and the job of the Royal Air Force to protect the british ships. In the last weeks i have started to rework the tileset of my very old Battle of Britain terrain and soon i will start to rebuild the target areas, so that we have the chance to fight a "Operation Seelöwe" style battle in SF2. Here some screenshots while WIP. New farmtiles, but still old airfield tile. New airfield tile. A mixture between old and new coast tiles. View from high altitutes. Test of a London tile. Buckingam palace is not yet on correct place.
  4. Lucky shot. Two Spitfire destroyed with one long salvo.
  5. Its a beauty! What a pity, that the development was canceled in favor of Ye-231, the later MiG-23S.
  6. Yep. The Ki-61 based on the Heinkel He-100D.
  7. Here the real UAZ in real life. Look at the headlights on the car. This are covered with camo "folds". At this Trabi Kübel, called "Stoffhund" by the troops, you see the "folds" in the "off" position The UAZ were mostly used without the recoilless gun. The car was called "Russenjeep", "Fallijeep" or simply "U-A-Zed"
  8. Never thought, that Englands coasts are so much populated.
  9. SitRep: First test of a tile for the Port of Dover. The colors does not fit perfectly, the cranes, ballons and buidlings are at the wrong position. Its WIP.
  10. Yep, so it is. Eastgerman Fallschirmjäger who have done it said: "Jumping from an AN-26 feels like jumping against a wall of bricks!"
  11. SU-57 and wow

    I think "Felon" is a bad name. The word can be easily misunderstood as "Frelon", the name of a french helicopter type, which means translated into english "Hornet".
  12. Nice Anna-26. But one remark. The ramp is only lowered on ground, as your first srceenshot shows. When dropping cargo or airborne rangers the ramp is moved below the fuselage. Here a slovak AN-26, photo taken from Wikipedia
  13. The limit are 16 air defence units per target area. This is the maximum. If you set more Flak or SAM the game engine will only use 16 of them.
  14. Some days ago a Kusnetsov carrier was uploaded. The guy, who made it wrote, that he had some problems with the data.inis. In the last days i tried to modify the inis, so that the carrier would be usefull. As i'm not a skilled object maker, it is a little bit difficult for me. But i want to show you the results which i have reached so far. Tactical number added on bow, catapults reduced to 2, instead 4, skin moved to a seperate folder, names list added Corrected position of bow effect corrected position of wake effect, changed shipsmoke to dark and placed on correct position Problem to solve: the planes are always coming in to high and will not land on deck. Kuznetsov ini files WIP.7z Has someone any ideas, how to bring the planes to land? Still to do: the whole weapon system.
  15. New airfield tile for BoB terrain.
  16. Ups, there was something wrong with the decal! I think this is better. Tblisi and Riga got Soviet creast on stern, while Kuz and Varjag have no crest.
  17. How was your week so far?

    Stay safe.
  18. Komm lass uns heute noch nach England fliegen, die Straße entlang. Kling-Klang die Straße entlang!
  19. Situation report: Decals placement adjusted. The bow crest included. Name decals for Tbilissi, Riga and Varjag modified.
  20. Some new decals made by PeacePuma on the Kuz.
  21. New coastline tiles for BoB terrain rework (WIP). You see the differences between new and old tiles. Maybe the "Seelöwe" is landing till X-mas.

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