Lexx_Luthor Posted May 2, 2008 Posted May 2, 2008 View File *update 2.0* Siberian Sky -- Aurora for Missions or Terrains Updated aurora 2.0 completely replacing previous versions, hopefully with better instructions and a deeper understanding of how these effects work. There are now two methods of aurora creation: (1) A terrain target object that generates aurora effects. This was derived from the stock power plant generator and the smokestack effect. (2) A moving ship that generates aurora effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect. The aurora are vertical hanging sheets -- vertical sprites -- at roughly correct height and colours, and these can be changed easily. Red only and green only also look great. The aurora images or "particles" fade into and out of view in about 20 seconds -- speed up game time to see a most pretty thing. This effect was made for my new 6000km strategic map, but can be used in any standard size map. Other aurora ideas will be covered at the ThirdWire thread below... page 6 ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...=a&start=40 Submitter Lexx_Luthor Submitted 05/02/2008 Category Environmental Mods Quote
+Typhoid Posted May 2, 2008 Posted May 2, 2008 well, actually the aurora doesn't go away during daylight, so you could just let it run. It diminishes and is overshadowed by the daylight, of course, but its still there. Quote
Lexx_Luthor Posted May 2, 2008 Author Posted May 2, 2008 well, actually the aurora doesn't go away during daylight, so you could just let it run. It diminishes and is overshadowed by the daylight, of course, but its still there. Right, you can't see it in the daytime. That's why it needs to be turned off at sunrise. Maybe at very high altitudes, it would be visible in daytime. That's a rationalization I'm tempted to consider. Is it working for you? Quote
Lexx_Luthor Posted May 6, 2008 Author Posted May 6, 2008 Ah, there is a way using ship generators to start and stop aurora generation at least for hand made missions, or until we can find a way to create 3rd Party dynamic campaign generators. here ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...64&start=46 Quote
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