verde13 Posted June 2, 2008 Posted June 2, 2008 Unless you get hit and catch fire, it's unlikely that you'll realise that something hit your plane. No sound is played when a missile or shells hit your aircraft. Many times i've switched to external view and in suprise discovered that my plane was full of holes of which i couldn't account for. Is there any way to add this feature ? Quote
+Fubar512 Posted June 2, 2008 Posted June 2, 2008 Unless you get hit and catch fire, it's unlikely that you'll realise that something hit your plane. No sound is played when a missile or shells hit your aircraft. Many times i've switched to external view and in suprise discovered that my plane was full of holes of which i couldn't account for. Is there any way to add this feature ? Yes there is. It requires (obviously) the sound files themselves, and then, corresponding edits must be made to the objects/bulletobject.ini and flight/soundlist.ini. Quote
verde13 Posted June 2, 2008 Author Posted June 2, 2008 Could you elaborate a bit more ? Are there files available for download ? Quote
+Fubar512 Posted June 2, 2008 Posted June 2, 2008 Could you elaborate a bit more ? Are there files available for download ? Ok, When you extract the bulletobject.ini (which must be extracted from the objectdata.cat), you'll see entries like this for each category: [HmgEffects] TracerEmitterName=TracerSmokeEmitter GroundHitEffectName=HmgGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName=WaterRic<----added by me ObjectHitEffectName=HmgObjectHitEffect ObjectHitSoundName=Impact1<----added by me ArmorHitEffectName=HmgObjectHitEffect ArmorHitSoundName=ArmorHit<----added by me AirBurstEffectName= AirBurstSoundName= As you can see, I've "added" three different sound file callouts, to correspond to file of the same name, that I've placed in the sound folder. In order for the game engine to utilize them (of they did not exist in a default installation), you'll need to extract the "soundlist.ini", from the flightdata.cat. Once you open that file, you'll see (surprise!) a numerical list of sounds. Say we want to add the water ricochet sound (WaterRic). We'll first have to add the new entry to the existing list, in numbered sequence: SoundFile078=WaterRic We're not finished yet, though. Next we'll need to create a matching entry for at the bottom of the page, like so: [WaterRic] Priority=HIGH 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 Save your edits, and you're done. One more thing, this series does not support stereo files. They must be monaural (mono) in format. I personally edit or record them in 16-bit mono, at 44.100 kHz, as I have a high-end sound card, and can get away with it. Quote
verde13 Posted June 2, 2008 Author Posted June 2, 2008 (edited) I found your megapack. Excellent work ! Thanks for your help. Edited June 2, 2008 by verde13 Quote
+Fubar512 Posted June 2, 2008 Posted June 2, 2008 Is this the effect your looking for? Listen to the machine gun rounds hitting the water and the destroyer's flank... http://forum.combatace.com/uploads/1212063..._43_4152332.wmv Quote
Liberty24 Posted June 4, 2008 Posted June 4, 2008 Yes, should add some immersion to the game. Great stuffs! Quote
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