Guest pfunkmusik Posted June 16, 2008 Posted June 16, 2008 OK, I've had two questions come up. 1. How do picket guard ships work? I've heard the carrier will go rampaging right into your destroyers and frigates if they're near the carrier. How do you make a carrier stationary, along with the battle group's ships around it? 2. Can the enemy sink your carrier? And your CAG get moved to a land base or something? The Libyans had F-1ED Mirages and they carried the Exocet. Will they sink your carrier and will that end the game or get your unit moved? pfunk Quote
+Gocad Posted June 16, 2008 Posted June 16, 2008 (edited) OK, I've had two questions come up. 1. How do picket guard ships work? I've heard the carrier will go rampaging right into your destroyers and frigates if they're near the carrier. How do you make a carrier stationary, along with the battle group's ships around it? You could try and edit the carrier's data.ini to reduce its speed to zero. I'm not sure though whether that would work and how it would affect CarrierOps. 2. Can the enemy sink your carrier? And your CAG get moved to a land base or something? The Libyans had F-1ED Mirages and they carried the Exocet. Will they sink your carrier and will that end the game or get your unit moved? Short version: No. Maybe. So? Unlikely. Ships acting as an airbase can't be sunk. Also, anti-ship missions in campaigns? Mwhahaha. On a more serious note...even when the enemy would be able to conduct anti-ship missions it still would be impossible to attack the ship air units operate from since it doesn't exist in the target_list. Edited June 16, 2008 by Gocad Quote
Guest pfunkmusik Posted June 16, 2008 Posted June 16, 2008 You could try and edit the carrier's data.ini to reduce its speed to zero. I'm not sure though whether that would work and how it would affect CarrierOps. Short version: No. Maybe. So? Unlikely. Ships acting as an airbase can't be sunk. Also, anti-ship missions in campaigns? Mwhahaha. On a more serious note...even when the enemy would be able to conduct anti-ship missions it still would be impossible to attack the ship air units operate from since it doesn't exist in the target_list. I thought they were in the target list. pfunk Quote
+Baltika Posted June 16, 2008 Posted June 16, 2008 (edited) Your escort vessels will be listed in the terrain_targets.ini file - that's how I got the convoys into BoB campaign, with Gepard's help - but, as terrain targets, they are stationary. Carrier Units (your flyable squadron's BaseArea) are defined in the campaign_data.ini, and don't show up as terrain targets, which they would have to be to be assigned as primary targets for strike missions. Setting the Carrier Groundobject speed to 0 is the way Kess got carriers to keep station in his Falklands campaign pack, but, as he observes, it means they don't move. This has been discussed a few times, and I think the only way discovered so far to get escort vessels keeping station with moving carriers is to script single missions where each vessel has a defined set of waypoints, speeds, etc. Not much use for campaign mode. IIRC, it's also impossible to get mixed ship types in anti-ship missions, either in single mission or campaign play. Gocad, you could always try a Stuka campaign in BoB v 0.60 for campaign anti-ship missions, they do work, honest, the ones with moving ships and everything I seem to remember there is an issue with the flight deck on carriers being indestructible because the game treats it as a runway, so even if you could target a carrier in a strike mission, I don't think you can do it any damage. Not very helpful, I know, but might save a lot of head scratching and frustration. Cheers, Baltika Edited June 16, 2008 by Baltika Quote
+Typhoid Posted June 16, 2008 Posted June 16, 2008 with the above limits of the game engine, the real answer is to build a series of single missions and put them out mission packs. I'm hoping to be able to do some of that, but schedules have been insane of late....... Quote
Guest pfunkmusik Posted June 17, 2008 Posted June 17, 2008 with the above limits of the game engine, the real answer is to build a series of single missions and put them out mission packs. I'm hoping to be able to do some of that, but schedules have been insane of late....... Thanks, guys. No problem, just a limitation of the game you have to accept, I guess. pfunk Quote
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