The_Editor Posted August 17, 2008 Posted August 17, 2008 1. Can't load the ECM pods? Open the F-111A_DATA_INI, go to this section: [ECMStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL ModelNodeName=ECMpylon AttachmentPosition=0.0,-5.495,-0.934 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=250 AllowedWeaponClass=EP AttachmentType=USAF DiameterLimit=1 LengthLimit=2.96 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 [ECMStation02] SystemType=WEAPON_STATION StationID=10 StationGroupID=6 StationType=EXTERNAL ModelNodeName=ECMpylon02 AttachmentPosition=0.445,0.895,-0.934 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=EP AttachmentType=USAF DiameterLimit=1 LengthLimit=2.96 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 Change the LengthLimit to LengthLimit=2.96, the original was too short at 2.85. 2. Gun! The "Combat Lancers" flew with both ECM pods and a Gun pod at the same time(Source: F-111 Success in Action). In the F-111A_LOADOUT.INI it states "these cannot be used together". Thanks to "FastCargo" for this fix in a previous thread: Open the F-111A_DATA_INI, go to this section: [GunBay] SystemType=WEAPON_STATION StationID=11 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=0.289,2.249,-0.902 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 DiameterLimit=0.1 LengthLimit=0.1 AllowedWeaponClass=GP AttachmentType=USAF ModelNodeName=GunDoor Change the StationGroupID to StationGroupID=7. In the F-111A_LOADOUT.INI add these lines to the loadouts: Loadout[11].WeaponType=F-111Gun Loadout[11].Quantity=1 Now you have ECM pods and a gun pod loaded. Now go and flatten a piece of Vietnam! Quote
Tannethal Posted August 17, 2008 Posted August 17, 2008 2. Gun! The "Combat Lancers" flew with both ECM pods and a Gun pod at the same time(Source: F-111 Success in Action). In the F-111A_LOADOUT.INI it states "these cannot be used together". Thanks to "FastCargo" for this fix in a previous thread: Open the F-111A_DATA_INI, go to this section: [GunBay] SystemType=WEAPON_STATION StationID=11 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=0.289,2.249,-0.902 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 DiameterLimit=0.1 LengthLimit=0.1 AllowedWeaponClass=GP AttachmentType=USAF ModelNodeName=GunDoor Change the StationGroupID to StationGroupID=7. In the F-111A_LOADOUT.INI add these lines to the loadouts: Loadout[11].WeaponType=F-111Gun Loadout[11].Quantity=1 May I suggest using: StationGroupID=2 AttachmentType=USAF,NATO The first ensures that you can access this station via the loadout menu. As it's right now you can only change the loadout groups 1 - 6. Via loadout.ini you can ensure that the gun is selected for any planes originally assigned to the mission but any aircraft you add via the pilot rooster comes in a clean config. StationGroupID=2 allows you to load the gun for these planes too, and for the F-111A group 2 wasn't used before. Adding NATO to the attachmenttype was neccessary to enable the gun for me, but that may depend on which weapon pack you use or what the F-111gun is set to in the weapons editor. Regards S. Quote
The_Editor Posted August 17, 2008 Author Posted August 17, 2008 (edited) Good suggestion. That's well spotted. I asumed because there was a StationGroupID=6, all the rest were filled. Yes, StationGroupID=2 would be better. Edited August 17, 2008 by The_Editor Quote
The_Editor Posted August 17, 2008 Author Posted August 17, 2008 StationGroupID=2 doesn't work when adding the F-111A to a campaign. The "my guns dry" message from my wingman appears in every mission, but StationGroupID=7 loads the gun pods for all my wingmen. Quote
Tannethal Posted August 17, 2008 Posted August 17, 2008 Be sure to add the F-111gun to the supply stock of your unit. If you took care of that not sure why this should happen. Is the gun displayed as loaded in the loadout menu when stationgroupid=2 is set? As said before no way of telling when it's set to 7. S! Quote
The_Editor Posted August 17, 2008 Author Posted August 17, 2008 (edited) Yes, the loadout shows both when set to 2 and 7(screenshot of set to 7 below). The gunpod has been added to the supply. [AirUnit001] AircraftType=F-111A Squadron=474TFW ForceID=1 Nation=USAF StartDate=3/1968 DefaultTexture=USAFCamo1 StartNumber=0 BaseArea=Takhli RTAFB BaseMoveChance=0 RandomChance=100 MaxAircraft=1 StartAircraft=7 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=20 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117R Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82SE Supply[002].Quantity=1440 Supply[003].WeaponType=MK83 Supply[003].Quantity=240 Supply[004].WeaponType=F-111Gun Supply[004].Quantity=20 Supply[005].WeaponType=QRC-160-1 Supply[005].Quantity=20 There are no problems, so far, with the gunpods on my wingmen when it is set to 7. Edited August 17, 2008 by The_Editor Quote
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