Guest pfunkmusik Posted August 18, 2008 Posted August 18, 2008 In my XXXX_targets.ini, I'm placing air defense units around my facilities and they're showing up unarmed for the fight. Target[003].Type=SAMLauncher Is this common? What do you do to fix it? pfunk
+Wrench Posted August 18, 2008 Posted August 18, 2008 Reintailze the SA-3s via the weapons editor. IE: open, find the SA-3 (any/all), open the entry, "OK" click save. Do it for the HAWKs and Chapparells as well. also, be aware there are 2 listed Goa Quad launchers -- SA-3ML and SA-3QL -- which may be creating a problem. Reanme the SA-3ML.ini to xSA-3ML.ini, and the game engine will ignore it, and use the proper QL version. Unless you've added it to the types in, then you'll need to change that as well. Happened to me all the time whilst doing Libya. Strangely enough, working fine for Modern Korea. Wrench kevin stein
Guest pfunkmusik Posted August 18, 2008 Posted August 18, 2008 Now if I can just get the HAWK missile to quit suffering from premature detonation. pfunk
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now