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Lexx_Luthor

Glossy problem Fmk6 Lightning

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First I ever saw of this in any aircraft. The Lightning skin, both old and the Nov07 update at C5, does not respond to TextureSet file, and remains a fairly flat colour. I was hoping to setup the Lightning with a nice metallic shine, but it won't work at all.

 

Now, the canopy framing does respond to the TextureSet file, and can be made very shiny, but that's it. The Wings and Fuselage remain dull flat.

 

Any ideas? I looked at the LOD in a hex editor, in the appropriate areas, but have no idea what to look for.

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Muwahahaha HappyBounce.gif

 

Player view of ravenclaw's Martin Baker seat in Russo's F.6 using stargetic cockpit method.

 

ravenclawMBseatinRussoF6.jpg

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* thumps *

 

Anybody know why an aircraft would lack shine? Would that be what is called UV mapping?

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Gloss values for the skin? Or the .lod itself? You could ask Wrench or someone in the know about gloss values in the .lod...

 

UV mapping is for mapping textures onto the model itself, AFAIK.

Edited by kct

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In 3ds max, you can specify the value of specular and gloss. I don't have the notes in front of me, but you can make it so that the values in the LOD file override any values put in the TextureSet.ini file. The idea is for things like natural metal to always make shiny, and tires to always be dull, things like that. And you can specify this change to any or all parts of the mesh.

 

Other than actually changing the MAX file to put out a new LOD, there isn't a way that I know of to change this. And I have no idea what to even look for in the LOD file.

 

FastCargo

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Thanks!

 

Yaah I got lost looking at the LOD with a hex editor. For now, I'll just assume RAF paints its "plain jane" Lightnings a kinda flat grey.

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