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OK, how come, using WoV texturelist in TE, for my current WW2 Malaysia terrain project, my coastal cities, ports, harbours etc, will autotexture AND transitiontexture beautifully, cities and ports staying on the edge of the coast, transitioning as required, no hassle - just on the basis of data entered in the City List, leaving me lots of time to research where the hell exactly RAF Tengah lay, and whether it really did have three runways in a star shape intersecting at the centre, and scratching my head how to model that. . .

 

WHEREAS, trying to autotexture and transitiontexture my coastal ports and harbours for Iceland 2015, using WoE texturelist, I get all sorts of weird tiling anomalies, e.g. cities cut off in the sea, cities disappearing, long lines of coastal tiles zooming inland??? And as a result having to hand-tile every darn city?

 

In case any of you were wondering where Iceland 2015 v0.2 had got to - I haven't stopped working on it, but unfortunately I decided to create some terrain tiles specially for it - that's hard work :rolleyes:

 

Anyway, my main question still stands:

 

Is the WoE texturelist borked for TE?

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