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Guest pfunkmusik

@ JSF_Aggie

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Guest pfunkmusik

WHOOP!

 

Actually, I'm having a problem with a campaign I'm making.

 

If I fail on the first mission, my home base becomes enemy territory on subsequent missions, I'm essentially taking off from a base whose defenses are actively trying to kill me.

 

I can switch the ForceWithInitiative variable to my force (i.e. #1), but that defeats the purpose of the campaign, sort of.

 

Dave said you know how to fix this, so could you please impart a little wisdom to a fellow Aggie?

 

pfunk

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Can you answer the following:

 

1. Do you have more than TWO forces defined?

 

2. Do you have a front line defined? If so, does it look different before and after a failed mission?

 

3. When your first mission starts, are the RED side ground units conducting an offensive? ( you can click on them in the planning map to check )

 

4. At the mission debrief screen, does it say something about "Red force XXX has captured Blue target area"?

 

5. Have you defined your StrategicNodes yet?

 

6. Which game, and what patch level are you running?

Edited by JSF_Aggie

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Hey, I'm having this problem too. No ground units, it's all an airwar, using Major Lee's ANW terrain in SFP1. But I'm getting smacked on the second mission after winning the first. I gave up on this campaign and archived it. I'd love to know the fix because I'd love to fly it again. (This war isn't about oil or who's building nukes, it's about sausage and beer. We have the beer and they have the sausage and nobody's willing so share it.) So, where did I go wrong?

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Guest pfunkmusik
Can you answer the following:

 

1. Do you have more than TWO forces defined?

 

2. Do you have a front line defined? If so, does it look different before and after a failed mission?

 

3. When your first mission starts, are the RED side ground units conducting an offensive? ( you can click on them in the planning map to check )

 

4. At the mission debrief screen, does it say something about "Red force XXX has captured Blue target area"?

 

5. Have you defined your StrategicNodes yet?

 

6. Which game, and what patch level are you running?

 

1. No. Two forces only. USAF (FRIENDLY) and SOVIET (ENEMY)

 

2. Yes, there is a front line defined and no, there seems to be no change from the first to second mission.

 

3. Neither side appears to be launching an offensive.

 

4. No territory has been conquered by the Red force, at least it's not indicated in the Mission Debrief.

 

5. Yes. All strategic nodes have been defined.

 

6. WOE patched up to 08.30.06 standard.

 

pfunk

 

 

4.

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Guest pfunkmusik

And if I change the ForceWithInitiative to mine (Force #1), all these problems go away.

 

pfunk

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Well, unfortunately you gave the right answers to all the simple things that I've seen cause issues like you're seeing.

 

If you like, I could take a look at your files and see if I can figure it out. I'm in the middle of standing up a new computer, but I could still probably look at it this weekend.

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Guest pfunkmusik
Well, unfortunately you gave the right answers to all the simple things that I've seen cause issues like you're seeing.

 

If you like, I could take a look at your files and see if I can figure it out. I'm in the middle of standing up a new computer, but I could still probably look at it this weekend.

 

That's a generous offer and I may take you up on it, but I think I may have discovered the problem.

 

It seems this game engine doesn't like split forces. I have designed a Black Sea terrain using your runway textures, max188's Hi-Res WOE tileset, and CA_Stary's Forests and Farms mod. I had the Ukrainians and the Brits on the Crimean Peninsula and they were physically separated from the Turkish and American forces in the lower part of the map. Therefore, there were two fronts.

 

When I removed the Strategic Nodes for the Ukrainian cities and bases and left only the Turkish and Russian ones, BOOM, the campaign engine began to function normally instead of the one-mission-and-you're-done problem I had earlier. I'm now going to experiment with the other side of this to see what happens. I'll try removing the Turkish Strategic Nodes and leaving the Ukrainian ones and see if it functions the same way.

 

All in all, this game doesn't like to fight on two fronts. Sensible, I suppose, but I also suppose it's just one more limitation you have to work around.

 

pfunk

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You're right. I forgot, but I ran into the same issue with the OTC campaign. When I started helping, the front line was wrapped around almost the whole island. We had carriers stationed south of Cuba, and it was causing the same problem.

 

My bad for not thinking of this earlier.

 

Try again after the WOE patch comes out. TK is always adding logic to the front line code. There are two fronts in the stock WOI campaigns.

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