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Guest pfunkmusik

Does A TextureList.ini File Exist for WOI?

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Guest pfunkmusik

For the Terrain Editor? For the Stock Tiles?

 

pfunk

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My handmade version. Its not perfect, but it seem to work. Perhaps some small errors included:

 

[TerrainData]

TerrainTileSize=2000.000000

HeightScale=100.000000

 

[ObjectMap001]

MapFilename=terobject_buildings1.bmp

MapClass=0

ObjectTypeCount=7

ObjectType001.ObjectName=BoxBuilding1

ObjectType001.ShapeType=0

ObjectType001.CastShadow=0

ObjectType001.SizeDeviation=0.000000

ObjectType001.Width1=15.000000

ObjectType001.Length1=15.000000

ObjectType001.Height1=15.000000

ObjectType001.TextureCoord01=0.000000,0.500000

ObjectType001.TextureCoord11=0.250000,0.750000

ObjectType001.TextureCoord02=0.250000,0.500000

ObjectType001.TextureCoord12=0.500000,0.750000

ObjectType001.TextureCoord03=0.500000,0.500000

ObjectType001.TextureCoord13=0.750000,0.750000

ObjectType001.TextureCoord04=0.250000,0.500000

ObjectType001.TextureCoord14=0.500000,0.750000

ObjectType001.TextureCoord05=0.000000,0.250000

ObjectType001.TextureCoord15=0.125000,0.375000

ObjectType002.ObjectName=BoxBuilding2

ObjectType002.ShapeType=0

ObjectType002.CastShadow=0

ObjectType002.SizeDeviation=0.000000

ObjectType002.Width1=20.000000

ObjectType002.Length1=20.000000

ObjectType002.Height1=20.000000

ObjectType002.TextureCoord01=0.500000,0.000000

ObjectType002.TextureCoord11=0.750000,0.250000

ObjectType002.TextureCoord02=0.750000,0.000000

ObjectType002.TextureCoord12=1.000000,0.250000

ObjectType002.TextureCoord03=0.750000,0.000000

ObjectType002.TextureCoord13=1.000000,0.250000

ObjectType002.TextureCoord04=1.000000,0.000000

ObjectType002.TextureCoord14=0.750000,0.250000

ObjectType002.TextureCoord05=0.125000,0.250000

ObjectType002.TextureCoord15=0.250000,0.375000

ObjectType003.ObjectName=LongBuilding1

ObjectType003.ShapeType=0

ObjectType003.CastShadow=0

ObjectType003.SizeDeviation=0.000000

ObjectType003.Width1=10.000000

ObjectType003.Length1=30.000000

ObjectType003.Height1=15.000000

ObjectType003.TextureCoord01=0.000000,0.500000

ObjectType003.TextureCoord11=0.500000,0.750000

ObjectType003.TextureCoord02=0.750000,0.500000

ObjectType003.TextureCoord12=1.000000,0.750000

ObjectType003.TextureCoord03=0.250000,0.500000

ObjectType003.TextureCoord13=0.750000,0.750000

ObjectType003.TextureCoord04=0.750000,0.500000

ObjectType003.TextureCoord14=1.000000,0.750000

ObjectType003.TextureCoord05=0.625000,0.375000

ObjectType003.TextureCoord15=0.750000,0.500000

ObjectType004.ObjectName=FlatBuilding1

ObjectType004.ShapeType=0

ObjectType004.CastShadow=0

ObjectType004.SizeDeviation=0.000000

ObjectType004.Width1=10.000000

ObjectType004.Length1=10.000000

ObjectType004.Height1=5.000000

ObjectType004.TextureCoord01=0.500000,0.250000

ObjectType004.TextureCoord11=0.750000,0.375000

ObjectType004.TextureCoord02=0.750000,0.250000

ObjectType004.TextureCoord12=1.000000,0.375000

ObjectType004.TextureCoord03=0.625000,0.250000

ObjectType004.TextureCoord13=0.875000,0.375000

ObjectType004.TextureCoord04=1.000000,0.250000

ObjectType004.TextureCoord14=0.750000,0.375000

ObjectType004.TextureCoord05=0.750000,0.375000

ObjectType004.TextureCoord15=0.875000,0.500000

ObjectType005.ObjectName=BoxBuilding3

ObjectType005.ShapeType=0

ObjectType005.CastShadow=0

ObjectType005.SizeDeviation=0.000000

ObjectType005.Width1=20.000000

ObjectType005.Length1=20.000000

ObjectType005.Height1=20.000000

ObjectType005.TextureCoord01=0.000000,0.750000

ObjectType005.TextureCoord11=0.250000,1.000000

ObjectType005.TextureCoord02=0.500000,0.750000

ObjectType005.TextureCoord12=0.250000,1.000000

ObjectType005.TextureCoord03=0.500000,0.750000

ObjectType005.TextureCoord13=0.750000,1.000000

ObjectType005.TextureCoord04=1.000000,0.750000

ObjectType005.TextureCoord14=0.750000,1.000000

ObjectType005.TextureCoord05=0.250000,0.250000

ObjectType005.TextureCoord15=0.375000,0.375000

ObjectType006.ObjectName=FlatBuilding2

ObjectType006.ShapeType=0

ObjectType006.CastShadow=0

ObjectType006.SizeDeviation=0.000000

ObjectType006.Width1=15.000000

ObjectType006.Length1=20.000000

ObjectType006.Height1=5.000000

ObjectType006.TextureCoord01=0.000000,0.000000

ObjectType006.TextureCoord11=0.500000,0.125000

ObjectType006.TextureCoord02=0.250000,0.125000

ObjectType006.TextureCoord12=0.500000,0.250000

ObjectType006.TextureCoord03=0.000000,0.000000

ObjectType006.TextureCoord13=0.500000,0.125000

ObjectType006.TextureCoord04=0.250000,0.125000

ObjectType006.TextureCoord14=0.500000,0.250000

ObjectType006.TextureCoord05=0.875000,0.375000

ObjectType006.TextureCoord15=1.000000,0.500000

ObjectType007.ObjectName=FlatBuilding3

ObjectType007.ShapeType=0

ObjectType007.CastShadow=0

ObjectType007.SizeDeviation=0.000000

ObjectType007.Width1=15.000000

ObjectType007.Length1=15.000000

ObjectType007.Height1=5.000000

ObjectType007.TextureCoord01=0.500000,0.250000

ObjectType007.TextureCoord11=0.875000,0.375000

ObjectType007.TextureCoord02=0.625000,0.250000

ObjectType007.TextureCoord12=1.000000,0.375000

ObjectType007.TextureCoord03=0.625000,0.250000

ObjectType007.TextureCoord13=1.000000,0.375000

ObjectType007.TextureCoord04=0.625000,0.250000

ObjectType007.TextureCoord14=1.000000,0.375000

ObjectType007.TextureCoord05=0.500000,0.375000

ObjectType007.TextureCoord15=0.625000,0.500000

 

[ObjectMap002]

MapFilename=terobject_trees1.bmp

MapClass=1

ObjectTypeCount=2

ObjectType001.ObjectName=Tree1

ObjectType001.ShapeType=8

ObjectType001.CastShadow=0

ObjectType001.SizeDeviation=0.400000

ObjectType001.Width1=15.000000

ObjectType001.Height1=20.000000

ObjectType001.TextureCoord01=0.000000,0.000000

ObjectType001.TextureCoord11=1.000000,1.000000

ObjectType002.ObjectName=SmallTree1

ObjectType002.ShapeType=8

ObjectType002.CastShadow=0

ObjectType002.SizeDeviation=0.250000

ObjectType002.Width1=10.000000

ObjectType002.Height1=10.000000

ObjectType002.TextureCoord01=0.000000,0.000000

ObjectType002.TextureCoord11=1.000000,1.000000

 

[TextureTypeList]

TypeName001=Sea

TypeName002=Desert

TypeName003=Farm

TypeName004=Green

TypeName005=Valley

TypeName006=Mountain

TypeName007=City

TypeName008=Town

TypeName009=Airbases

TypeName010=Kanal

 

[sea]

Water=1

UseAutoPlacement=1

CheckAltitude=1

MinAltitude=0

MaxAltitude=1

CheckCity=0

MinCityDistance=0

MaxCityDistance=0

CheckSlope=0

MinSlope=0

MaxSlope=0

Priority=0

RandomFactor=100

GroupingFactor=0

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

 

[Desert]

Water=0

UseAutoPlacement=1

CheckAltitude=1

MinAltitude=1

MaxAltitude=500

CheckCity=0

MinCityDistance=0

MaxCityDistance=50

CheckSlope=0

MinSlope=0

MaxSlope=0

Priority=0

RandomFactor=100

GroupingFactor=0

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

 

[Farm]

Water=0

UseAutoPlacement=1

CheckAltitude=1

MinAltitude=1

MaxAltitude=900

CheckCity=1

MinCityDistance=0

MaxCityDistance=100

CheckSlope=0

MinSlope=0

MaxSlope=0

Priority=0

RandomFactor=100

GroupingFactor=10

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

 

[Green]

Water=0

UseAutoPlacement=1

CheckAltitude=1

MinAltitude=500

MaxAltitude=1000

CheckCity=0

MinCityDistance=0

MaxCityDistance=0

CheckSlope=0

MinSlope=0

MaxSlope=0

Priority=0

RandomFactor=100

GroupingFactor=0

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

 

[Valley]

Water=0

UseAutoPlacement=1

CheckAltitude=1

MinAltitude=1001

MaxAltitude=1500

CheckCity=0

MinCityDistance=0

MaxCityDistance=0

CheckSlope=0

MinSlope=0

MaxSlope=0

Priority=0

RandomFactor=100

GroupingFactor=0

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

 

[Mountain]

Water=0

UseAutoPlacement=1

CheckAltitude=1

MinAltitude=1501

MaxAltitude=10000

CheckCity=0

MinCityDistance=0

MaxCityDistance=0

CheckSlope=0

MinSlope=0

MaxSlope=0

Priority=0

RandomFactor=100

GroupingFactor=0

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

 

[City]

Water=0

UseAutoPlacement=0

CheckAltitude=0

MinAltitude=0

MaxAltitude=0

CheckCity=0

MinCityDistance=0

MaxCityDistance=0

CheckSlope=0

MinSlope=0

MaxSlope=0

Priority=0

RandomFactor=100

GroupingFactor=0

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

 

[Town]

Water=0

UseAutoPlacement=0

CheckAltitude=0

MinAltitude=0

MaxAltitude=0

CheckCity=0

MinCityDistance=0

MaxCityDistance=0

CheckSlope=0

MinSlope=0

MaxSlope=0

Priority=0

RandomFactor=100

GroupingFactor=0

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

 

[Airbases]

Water=0

UseAutoPlacement=0

CheckAltitude=0

MinAltitude=0

MaxAltitude=0

CheckCity=0

MinCityDistance=0

MaxCityDistance=0

CheckSlope=0

MinSlope=0

MaxSlope=0

Priority=0

RandomFactor=100

GroupingFactor=0

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

 

[Kanal]

Water=0

UseAutoPlacement=0

CheckAltitude=0

MinAltitude=0

MaxAltitude=0

CheckCity=0

MinCityDistance=0

MaxCityDistance=0

CheckSlope=0

MinSlope=0

MaxSlope=0

Priority=0

RandomFactor=100

GroupingFactor=0

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

 

[TextureMapList]

Filename001=ISSEA.bmp

Filename002=ISSEA2DESERT25.bmp

Filename003=ISSEA2DESERT50.bmp

Filename004=ISSEA2DESERT75.bmp

Filename005=ISSEA2FARM25.bmp

Filename006=ISSEA2FARM25B.bmp

Filename007=ISSEA2FARM50.bmp

Filename008=ISSEA2FARM75.bmp

Filename009=ISSEA2GREEN25.bmp

Filename010=ISSEA2GREEN50.bmp

Filename011=ISSEA2GREEN75.bmp

Filename012=ISSEA2CITY25.bmp

Filename013=ISSEA2CITY50.bmp

Filename014=ISSEA2CITY75.bmp

Filename015=ISDESERT1.BMP

Filename016=ISDESERT2.BMP

Filename017=ISDESERT2FARM25.BMP

Filename018=ISDESERT2FARM50.BMP

Filename019=ISDESERT2FARM75.BMP

Filename020=ISDESERT2MOUNTAIN25.BMP

Filename021=ISDESERT2MOUNTAIN50.BMP

Filename022=ISDESERT2MOUNTAIN75.BMP

Filename023=ISFARM1.BMP

Filename024=ISFARM2.BMP

Filename025=ISMOUNTAIN1.BMP

Filename026=ISMOUNTAIN2FARM25.BMP

Filename027=ISMOUNTAIN2FARM50.BMP

Filename028=ISMOUNTAIN2FARM75.BMP

Filename029=ISCITY1.BMP

Filename030=ISSEA2VALLEY25.bmp

Filename031=ISSEA2VALLEY50.bmp

Filename032=ISSEA2VALLEY75.bmp

Filename033=ISCITY2FARM25A.BMP

Filename034=ISCITY2FARM25B.BMP

Filename035=ISCITY2FARM50A.BMP

Filename036=ISCITY2FARM50B.BMP

Filename037=ISCITY2FARM75A.BMP

Filename038=ISCITY2FARM75B.BMP

Filename039=ISSEA2CITYFARM.bmp

Filename040=ISSEA2DESERTFARM.bmp

Filename041=ISMOUNTAIN2FARMVALLEY.BMP

Filename042=ISSEA2FARMCITY.bmp

Filename043=ISSEA2FARMDESERT.bmp

Filename044=ISSEA2FARMGREEN.bmp

Filename045=ISMOUNTAIN2VALLEYFARM.BMP

Filename046=ISSEA2GREENFARM.bmp

Filename047=ISCITY2GREEN25.BMP

Filename048=ISCITY2GREEN50.BMP

Filename049=ISSEA2DESERT50B.bmp

Filename050=ISCITY2GREEN75.BMP

Filename051=ISSEA2FARM50B.bmp

Filename052=ISSEA2GREEN50B.bmp

Filename053=ISDESERT3.BMP

Filename054=ISDESERT4.BMP

Filename055=ISDESERT5.BMP

Filename056=ISDESERT6.BMP

Filename057=ISDESERT7.BMP

Filename058=ISDESERT8.BMP

Filename059=ISMOUNTAIN2.BMP

Filename060=ISMOUNTAIN3.BMP

Filename061=ISMOUNTAIN4.BMP

Filename062=ISFARM3.BMP

Filename063=ISFARM4.BMP

Filename064=ISFARM5.BMP

Filename065=ISVALLEY1.BMP

Filename066=ISVALLEY2.BMP

Filename067=ISVALLEY3.BMP

Filename068=ISVALLEY4.BMP

Filename069=ISVALLEY5.BMP

Filename070=ISVALLEY6.BMP

Filename071=ISCITY2.BMP

Filename072=ISCITY3.BMP

Filename073=ISCITY4.BMP

Filename074=ISGREEN1.BMP

Filename075=ISGREEN2.BMP

Filename076=ISGREEN3.BMP

Filename077=ISDESERT2VALLEY25.BMP

Filename078=ISDESERT2VALLEY50.BMP

Filename079=ISDESERT2VALLEY75.BMP

Filename080=ISVALLEY2MOUNTAIN25.BMP

Filename081=ISVALLEY2MOUNTAIN50.BMP

Filename082=ISVALLEY2MOUNTAIN75.BMP

Filename083=ISGREEN2MOUNTAIN25.BMP

Filename084=ISGREEN2MOUNTAIN50.BMP

Filename085=ISGREEN2MOUNTAIN75.BMP

Filename086=ISVALLEY2FARM25.BMP

Filename087=ISVALLEY2FARM50.BMP

Filename088=ISVALLEY2FARM75.BMP

Filename089=ISFARM2DESERTVALLEY.BMP

Filename090=ISFARM2VALLEYDESERT.BMP

Filename091=ISMOUNTAIN2DESERTVALLEY.BMP

Filename092=ISMOUNTAIN2VALLEYDESERT.BMP

Filename093=ISVALLEY2GREENMOUNTAIN.BMP

Filename094=ISVALLEY2MOUNTAINGREEN.BMP

Filename095=ISGREEN4.BMP

Filename096=ISGREEN2FARM25.BMP

Filename097=ISGREEN2FARM50.BMP

Filename098=ISGREEN2FARM75.BMP

Filename099=ISDESERT2VALLEY50B.BMP

Filename100=ISDESERT2VALLEY50C.BMP

Filename101=ISDESERT2FARM50B.BMP

Filename102=ISDESERT2FARM50C.BMP

Filename103=ISDESERT2FARM75B.BMP

Filename104=ISFARM2GREENVALLEY.BMP

Filename105=ISFARM2VALLEYGREEN.BMP

Filename106=ISGREEN2VALLEY25.BMP

Filename107=ISGREEN2VALLEY50.BMP

Filename108=ISGREEN2VALLEY75.BMP

Filename109=ISVALLEY2FARM50B.BMP

Filename110=ISVALLEY2FARM50C.BMP

Filename111=ISVALLEY2FARM75B.BMP

Filename112=ISGREEN2FARM50B.BMP

Filename113=ISGREEN2FARM50C.BMP

Filename114=ISGREENAB.BMP

Filename115=ISDESERTAB.BMP

Filename116=ISFARMAB.BMP

Filename117=ISVALLEYAB.BMP

Filename118=ISMOUNTAINAB.BMP

Filename119=ISCITY2FARM25C.BMP

Filename120=ISCITY2FARM25D.BMP

Filename121=ISCITY2FARM25E.BMP

Filename122=ISSEA2CITY50B.bmp

Filename123=ISSEA2CITYGREEN.bmp

Filename124=ISSEA2GREENCITY.bmp

Filename125=ISFARM6.BMP

Filename126=ISCITY2FARMGREEN.BMP

Filename127=ISCITY2GREENFARM.BMP

Filename128=ISCITY2GREEN50B.BMP

Filename129=ISMOUNTAIN5.BMP

Filename130=ISGREEN5.BMP

Filename131=ISCANAL1.bmp

Filename132=ISCANAL2.bmp

Filename133=ISCANAL3.bmp

Filename134=ISCANAL4.bmp

Filename135=ISCANAL5.bmp

Filename136=ISCANAL6.bmp

Filename137=ISCANAL7.bmp

Filename138=ISCANAL8.bmp

Filename139=ISCANAL9.bmp

Filename140=ISTOWN1.BMP

Filename141=ISRIVER1.bmp

Filename142=ISRIVER2.bmp

Filename143=ISRIVER3.bmp

Filename144=ISRIVER4.bmp

Filename145=ISRIVER5.bmp

Filename146=ISRIVER6.bmp

Filename147=ISRIVER7.bmp

Filename148=ISRIVER8.bmp

Filename149=ISRIVER9.bmp

Filename150=ISRIVER10.bmp

Filename151=ISRIVER11.bmp

Filename152=ISRIVER12.bmp

Filename153=ISRIVER13.bmp

Filename154=ISRIVER14.bmp

Filename155=ISRIVER15.bmp

Filename156=ISRIVER16.bmp

Filename157=ISTOWN2.BMP

Filename158=ISTOWN3.BMP

Filename159=ISTOWN4.BMP

Filename160=ISTOWN5.BMP

Filename161=ISCITY2VALLEY25.BMP

Filename162=ISCITY2VALLEY50.BMP

Filename163=ISCITY2VALLEY75.BMP

Filename164=ISCITY2MOUNTAIN25.BMP

Filename165=ISCITY2MOUNTAIN50.BMP

 

[iSSEA.bmp]

TextureType=0

DetailType=0

HeightMapScale=100.000000

TransitionType=0

TransitionTo=0

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[iSSEA2DESERT25.bmp]

TextureType=0

DetailType=2

HeightMapScale=2.000000

TransitionType=1

TransitionTo=1

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[iSSEA2DESERT50.bmp]

TextureType=0

DetailType=2

HeightMapScale=2.000000

TransitionType=2

TransitionTo=1

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[iSSEA2DESERT75.bmp]

TextureType=0

DetailType=2

HeightMapScale=2.000000

TransitionType=3

TransitionTo=1

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[iSSEA2FARM25.bmp]

TextureType=0

DetailType=2

HeightMapScale=2.000000

TransitionType=1

TransitionTo=2

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[iSSEA2FARM25B.bmp]

TextureType=0

DetailType=2

HeightMapScale=2.000000

TransitionType=1

TransitionTo=2

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[iSSEA2FARM50.bmp]

TextureType=0

DetailType=2

HeightMapScale=2.000000

TransitionType=2

TransitionTo=2

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[iSSEA2FARM75.bmp]

TextureType=0

DetailType=2

HeightMapScale=2.000000

TransitionType=3

TransitionTo=2

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[iSSEA2GREEN25.bmp]

TextureType=0

DetailType=2

HeightMapScale=100.000000

TransitionType=1

TransitionTo=3

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[iSSEA2GREEN50.bmp]

TextureType=0

DetailType=2

HeightMapScale=2.000000

TransitionType=2

TransitionTo=3

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[iSSEA2GREEN75.bmp]

TextureType=0

DetailType=2

HeightMapScale=2.000000

TransitionType=3

TransitionTo=3

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[iSSEA2CITY25.bmp]

TextureType=0

DetailType=2

HeightMapScale=2.000000

TransitionType=1

TransitionTo=6

3WayTransitionTo=0

RiverType=0

RoadType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

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Just an update; TK posted his version at the link that Brain has above :)

 

I find that it suits the Nellis/Las Vegas area pretty well. :good:

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Guest pfunkmusik
Just an update; TK posted his version at the link that Brain has above :)

 

I find that it suits the Nellis/Las Vegas area pretty well. :good:

 

Thank you!

 

It's going to end up on a Yugoslavian/Greece terrain for me.

 

Eventually.

 

pfunk

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