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Hi all,

 

I'm hoping someone can answer this question for me. Let's say I have these nodes defined in my campaign_Data.ini:

 

[strategicNode006]

Area=Khe Phat

ConnectTo[001].Target=Dong Hoi

ConnectTo[002].Target=DMZ South West

ConnectTo[003].Target=DMZ South

ConnectTo[004].Target=Quang Tri

 

Per Bunyap's post link to from the KB, this would mean that units start at Khe Phat and have a random chance of moving to one of these four locations next. This means that a ground unit could go straight from Khe Phat to Quang Tri.

 

The way I've interpreted this, is that units starting in Khe Phat must move to Dong Hoi, then to DMZ South West, then to DMZ South, and then finally arrive in Quang Tri. My own personall experimenting seems to show that this is the way it works, but I still seem some random Node jumping or skipping every once in a while.

 

Can anyone shed some light on this for me? Thanks!

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When you take a look at the unmodified WOVCAMPRT_DATA.INI, you'll see that

 

Hanoi connects to Vinh

Vinh connects to Hanoi

Vinh connects to Khe Sanh

Khe Sanh connects to Vinh

Khe Sanh connects to Da Nang

Da Nang connects to Khe Sanh

Da Nang connects to Hue

Hue connects Saigon

Saigon connects to Da Nang

 

So every ConnectTo is a one way step from that Node. The ConnectTo destination nodes are not followed as a path.

 

I suspect that the computer tries to get to the opposing BaseArea, as specified in the [ForceXXX] section. So a unit starting in Hanoi will try to move via Vinh, Khe Sanh, Da Nang, Hue to Saigon.

 

If you add one ground unit to the north and enable the ground offensive, then you will see that.

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When you take a look at the unmodified WOVCAMPRT_DATA.INI, you'll see that

 

Hanoi connects to Vinh

Vinh connects to Hanoi

Vinh connects to Khe Sanh

Khe Sanh connects to Vinh

Khe Sanh connects to Da Nang

Da Nang connects to Khe Sanh

Da Nang connects to Hue

Hue connects Saigon

Saigon connects to Da Nang

 

So every ConnectTo is a one way step from that Node. The ConnectTo destination nodes are not followed as a path.

 

I suspect that the computer tries to get to the opposing BaseArea, as specified in the [ForceXXX] section. So a unit starting in Hanoi will try to move via Vinh, Khe Sanh, Da Nang, Hue to Saigon.

 

If you add one ground unit to the north and enable the ground offensive, then you will see that.

 

Hmmm... when I set it up like that, I can't ever get any offensives. For example with these nodes and ground units, no one ever moves:

 

[GroundUnit001]

GroundObjectType=US_Squad

UnitName=1/13 Marine Regiment

ForceID=1

Nation=USMC

BaseArea=Quang Tri

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=80

Morale=70

Supply=100

Intelligence=100

UpgradeType=NEVER

StartDate=4/1965

StartDateDeviation=

 

 

 

[GroundUnit002]

GroundObjectType=VC_Squad

UnitName=2nd VC Infantry Division

ForceID=2

Nation=NVietnam

BaseArea=Dong Hoi

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=50

Morale=40

Supply=100

Intelligence=20

UpgradeType=NEVER

StartDate=4/1965

StartDateDeviation=

 

[GroundUnit003]

GroundObjectType=NVA_Squad

UnitName=1st NVA Infantry Division

ForceID=2

Nation=NVietnam

BaseArea=DMZ South West

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=50

Morale=40

Supply=100

Intelligence=20

UpgradeType=NEVER

StartDate=4/1965

StartDateDeviation=

 

 

[GroundUnit004]

GroundObjectType=VC_Squad

UnitName=3nd VC Infantry Division

ForceID=2

Nation=NVietnam

BaseArea=DMZ South

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=50

Morale=40

Supply=100

Intelligence=20

UpgradeType=NEVER

StartDate=4/1965

StartDateDeviation=

 

[GroundUnit005]

GroundObjectType=US_Squad

UnitName=1/3 Marine Regiment

ForceID=1

Nation=USMC

BaseArea=Hue

RandomChance=100

StartObjects=100

MaxObjects=100

Experience=80

Morale=70

Supply=100

Intelligence=100

UpgradeType=NEVER

StartDate=4/1965

StartDateDeviation=

 

[strategicNode001]

Area=Dong Hoi

ConnectTo[001].Target=DMZ South West

 

[strategicNode002]

Area=DMZ South West

ConnectTo[001].Target=DMZ South

 

[strategicNode003]

Area=DMZ South

ConnectTo[001].Target=Quang Tri

 

[strategicNode004]

Area=Quang Tri

ConnectTo[001].Target=Hue

 

[strategicNode005]

Area=Hue

ConnectTo[001].Target=Quang Tri

 

[strategicNode006]

Area=Quang Tri

ConnectTo[001].Target=DMZ South

 

[strategicNode007]

Area=DMZ South

ConnectTo[001].Target=DMZ South West

 

 

 

However, if I use the nodes in the other campaign files I posted in the other thread (which are similar to the one at the start of this thread), I get an offensive that works. However, sometimes, some of the nodes get skipped if they are not in the most direct path to the other side's homebase. I should also point out that the other sides home base doesn't have to be defined as a node if I do it this way, and then the campaign won't ever end due to one ground offensive capturing the other sides home base.

 

There are some things I definitely don't understand about it, but it seems to be working the way I've done it. The way you explained it makes more sense, but I can't seem to get it to work for me.

 

Also, since there are mulitpble threads discussing the same thing, let's close this thread and continue the conversation here:

 

http://forum.combatace.com/index.php?showt...iew=getlastpost

Edited by malibu43

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...

[strategicNode001]

Area=Dong Hoi

ConnectTo[001].Target=DMZ South West

 

[strategicNode002]

Area=DMZ South West

ConnectTo[001].Target=DMZ South

 

[strategicNode003]

Area=DMZ South

ConnectTo[001].Target=Quang Tri

...

 

What about trying it with:

 

[strategicNode001]

Area=Dong Hoi

ConnectTo[001].Target=DMZ South West

 

[strategicNode002]

Area=DMZ South West

ConnectTo[001].Target=DMZ South

ConnectTo[002].Target=Dong Hoi

 

[strategicNode003]

Area=DMZ South

ConnectTo[001].Target=Quang Tri

ConnectTo[002].Target=DMZ South West

 

and so forth. This way the nodes are all connected again and a path to base is created.

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What about trying it with:

 

[strategicNode001]

Area=Dong Hoi

ConnectTo[001].Target=DMZ South West

 

[strategicNode002]

Area=DMZ South West

ConnectTo[001].Target=DMZ South

ConnectTo[002].Target=Dong Hoi

 

[strategicNode003]

Area=DMZ South

ConnectTo[001].Target=Quang Tri

ConnectTo[002].Target=DMZ South West

 

and so forth. This way the nodes are all connected again and a path to base is created.

 

If I get a chance, I'll give it a try. Thanks!

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