WDH Posted October 15, 2008 Posted October 15, 2008 Is there a way to create a beach landing in Kuwait in the Desert Storm Mod that's on the horizon?Given it's a flight sim and beach landings still need air support right?Just my imagination going ballistic again.Need CAS campaigns and would be a historical scenario for the USMC.Harriers maybe? Quote
+Crusader Posted October 15, 2008 Posted October 15, 2008 it can be made look like ther's a landing going on... with static objects ont he beach. That was done in the Falklands Mod there are more vehicles and stuff on the beach which arent visible in my screenie. Quote
WDH Posted October 15, 2008 Author Posted October 15, 2008 That's pretty cool in it's self.Just was wondering if we could advance a little by adding this to our Desert Storm campaign that'll be out in the future?Should be able to have with a CAS in mind.Wouldn't you think? Quote
+comrpnt Posted October 15, 2008 Posted October 15, 2008 That's pretty cool in it's self.Just was wondering if we could advance a little by adding this to our Desert Storm campaign that'll be out in the future?Should be able to have with a CAS in mind.Wouldn't you think? This can be done in a single mission, using primarily the StartTime= attribute. The idea is to time, from the moment the mission starts, the number of seconds elapsed until the landing craft hits the beach. Using waypoints these craft can be made to stop on the beach surf line by setting Speed=0 at the desired x/y coordinate. Then, at that moment, in terms of elapsed seconds, let's say 120 seconds elapsed, you define your GroundMission that defines the Marines to come to life (so, StartTime=120). The x/y location of the Marines is defined to be just off the front of the landing craft's position at rest - and assign the Marines a speed of say 1 (Speed=1) and if it all comes together you create the impression of a landing and storming off the beach. Tie that in with the moment your aircraft goes overhead and the simulation of this situation is complete. For the ground objects you'd have something like this... // Landing Craft [GroundMission001] GroundObjectType=LandingCraft Name=First landing craft to hit the beach FormationType=Single Size=1 // Start immediately the mission loads StartTime=0 ObjectiveID=0 Position=710000,420000,0 Heading=270 Speed=10 Alignment=FRIENDLY Nation=USMC // Stop when you reach the beach Waypoint[01].Command=WAYPOINT Waypoint[01].Position=700000,420000,0 Waypoint[01].Size=10 Waypoint[01].Speed=0 // Marines on the beach as the landing craft arrives [GroundMission002] GroundObjectType=US_Marines Name=US Marines moving up the beach FormationType=Single Size=1 StartTime=120 ObjectiveID=0 Position=699990,420000,0 Heading=270 Speed=1 Alignment=FRIENDLY Nation=USMC // Move up the beach and stop a short way inland Waypoint[01].Command=WAYPOINT Waypoint[01].Position=699800,420000,0 Waypoint[01].Size=10 Waypoint[01].Speed=0 Regards, comrpnt. Quote
WDH Posted October 15, 2008 Author Posted October 15, 2008 Now that I know it know it's possible i'll try it myself for WOE.Just for grins and testbed.Thx's for reply comprnt and Crusader. Quote
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