+gerwin Posted November 2, 2008 Posted November 2, 2008 View File Sea variation tile For Strike Fighters Gold / Project 1 Sea variation tile For Strike Fighters Gold / Project 1 version 1.0 by Gerwin 1-11-2008 DESCRIPTION: Adds some random darker areas to the Desert map's sea as to give it a more natural and less monotonous look. Like in the the other three official terrain sets. Just a very subtile change, although it involved changing about 25.000 entries in the tile map, fortunately it could be done automated. INSTALLATION: To make this work add these two files to your SFP1 terrain folder Sea2.tga (alternate sea tile graphic) Desert.tfd (hex modified desert tilemap) Desert_Data.ini (terrain datafile with additional 69th texture entry, oct 2008 version) APPENDIX: This is the additional texture entry in Desert_Data.ini: [Texture069] Filename=sea2.TGA HasWater=2 HeightMap=sea1_hm.BMP HeightMapScale=2.000000 Color=0.212429,0.268664,0.327297 SolidObjectTexture= AlphaObjectTexture= MipMapLevels=2 THANKS TO: Third Wire for the Strike Fighters Based Games Submitter gerwin Submitted 11/02/2008 Category Tilesets Quote
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