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gerwin last won the day on February 16 2020
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About gerwin

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On my homepage you can find a summary of all the Strike Fighters files that I uploaded:
http://www.gb-homepage.nl
(guess you have to copy/paste this address to the browser address bar, just clicking it does not work)
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http://www.gb-homepage.nl
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I just uploaded a revamped NL07_Steppe terrain to the above site. In this case, I decided to move islands and cities around, to make things more logical and natural. The terrain has a variety of targetareas now. The harbor from Islandjungle was ported over, because an island needs a harbor. The other two terrains were updated as well. NL08_Scrub now has docks with patrol-boats, along the river. NL10_Islandjungle got more populated harbors. Also I did some height-map corrections here.
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- f-22 lightning ii
- novalogic
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SF2 A-26C Invader Pak (Revamped) by Bobrock, Gerwin & Wrench
gerwin replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Oh, that was what madvad meant... I already wondered how the package could be just 2MB, but did not download and check it. It shows 15MB now. >>madvad: I found these small issues in left flap and right elevator, here is the fixes. Confirmed. Thanks! -
SF2 A-26C Invader Pak (Revamped) by Bobrock, Gerwin & Wrench
gerwin replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
There were efforts to organize a two week course in bomb-sight usage. Including a live fire exam, bombing a small village nobody cared about anyways. But in the end some of the paperwork did not get through, and the idea was dropped. (just a joke) Thanks Wrench, for updating the Invader package in such short notice! -
I would like to make my personal adjustments and additions to these terrains available. I hope a comment here is sufficient. Currently available: - NL08_Scrub (Region: Scrub) - NL10_IslandJungle (Region: Tropical) I hope to give NL07 Steppe a similar treatment, then probably NL09 Glacial... See the Strike Fighters section on my website for the packages: http://www.gb-homepage.nl
- 13 comments
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- 2
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- f-22 lightning ii
- novalogic
- (and 4 more)
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I would like to make my personal adjustments and additions to these terrains available. I hope a comment here is sufficient. Currently available: - NL08_Scrub (Region: Scrub) - NL10_IslandJungle (Region: Tropical) I hope to give NL07 Steppe a similar treatment, then probably NL09 Glacial... See the Strike Fighters section on my website for the packages: http://www.gb-homepage.nl
- 13 comments
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- 1
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- f-22 lightning ii
- novalogic
- (and 4 more)
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Back then, Falcon 3 was on the home computer briefly. But it was too difficult for me at the time. Instead I played F-15 Strike Eagle II by Microprose, Novalogic's Comanche, also Secret Weapons of the luftwaffe SWOTL a bit. Soon after: EA's US Navy Fighters + Advanced Tactical Fighters took over.
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help Creating a .CAT file with a folder.
gerwin replied to Lolmin2908's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It works. For example; I have a few spitfires with a cockpit.ini as below. But the actual model+texture files are in a .cat. They are found and used. [CockpitData] Directory=cockpit ... [CockpitSeat001] ModelName=spitfire_F45_cockpit -
help Creating a .CAT file with a folder.
gerwin replied to Lolmin2908's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
FYI CatPack can do that. You have to select format version 2 two when it asks. (version 1 is the older format for SF1). It does not support folders (I could add that, but who cares?). All versions of SF2 work fine with the created cat files. -
Linux Wine Compat. Layer would be preferable over a slower virtual machine, here is a report on the functionality with WOFF: https://appdb.winehq.org/objectManager.php?sClass=version&iId=40352&iTestingId=111344
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Glad to hear that. Yes, I was in doubt there. Also because I normally don't like to come into the discussion saying "buy something better if you want it to work." Which is always easy to say. Instead, I like old hardware and still have about 30 older videocards here: AGP, PCI and even ISA and Vesa Local Bus slotted ones. Nothing intel based from around 2003 though, so cannot test anything like that.
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Yeah, sorry about the lecture. ;) Here is a nice graph I just found. Intel extreme graphics 2 is the second bar (yellow). The red bar below that is the cheapest addon videocard by ATI at that time. Your Geforce FX should be at least on par with that ATI R9200. https://www.tomshardware.com/reviews/integrated-graphics-performance,674-17.html Yeah I know the Glide to OpenGL wrapper method a little. I used some of them briefly.
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Oh man, I never really considered this properly. You cannot expect much 3D gaming on Intel graphics in the Pentium 4 era. 2D will work, but 3D.... https://www.notebookcheck.net/Intel-Extreme-Graphics-2.2179.0.html That is december 2003. And intel was not serious about their 3D hardware, it was just an integrated solution for users who did not game much. In 2003 NVidia came with the GeForce FX or "GeForce 5" series. Which was miles ahead of intel in 3D rendering. Same for ATI cards. In comparison, I have this netbook from 2009 with intel graphics, even that was very limited for 3D games. At most it could run Call of Duty 1 from 2003, at rather poor framerate. That is an OpenGL game btw. Then this EAW test I did earlier in this topic, that was a 2011/2012 laptop with intel graphics. The intel graphics being the weakest part of the laptop of course, but at least it never overheats. :) 2011/2012 is when many vendors chose to stop supplying any Windows XP drivers.
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For what it is worth. I have this laptop with Windows XP and intel Graphics (i3-2310M), and decided to quickly try the GOG version of EAW on there. Their latest installer is setup_european_air_war_1.20_(45828).exe. (The GOG installer is doing something with DirectX 9 redist and also some command prompt commands which quickly popped up an disappeared again. Edit: firewall.cmd?) To my surprise it works OK out of the box. Movies, Menu's, 3D hardware rendering. By default it was configured to use Direct 3D through their wrapper. This gives a rather poor frame-rate. Also when I change FSAA in dxcfg.exe things go wrong, so I had to set that back again.Instead I selected Glide in the game menu and that gives a way better frame-rate, through nGlide that is.
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This list is the most extensive one I know. It starts in 1983. http://avionics.g1.xrea.com/sim-list-e.html It seems to keep non-combat flight sims in the 2nd column on the right.
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Muzzle fire at Anti-Aircraft_Guns of Tanks
gerwin replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AFAIK it is the other way around. The muzzle flash and bullets go to target, but the 3D model of the sub-turret is pointing in the wrong way. AFAIK it is because the game cannot handle the rotation of a sub-turret placed on another rotating turret. It is like that with all such ground objects that I made new in 3DS Max. It is a cosmetic thing only. Though in both your screenshots the MG muzzle flash is pointing in the main gun barrel direction, which may indicate something else is wrong there.