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gerwin last won the day on February 16 2020

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About gerwin

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    On my homepage you can find a summary of all the Strike Fighters files that I uploaded:


    (guess you have to copy/paste this address to the browser address bar, just clicking it does not work)


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  1. Is there a definitive list of every pc flight sim?

    This list is the most extensive one I know. It starts in 1983. http://avionics.g1.xrea.com/sim-list-e.html It seems to keep non-combat flight sims in the 2nd column on the right.
  2. AFAIK it is the other way around. The muzzle flash and bullets go to target, but the 3D model of the sub-turret is pointing in the wrong way. AFAIK it is because the game cannot handle the rotation of a sub-turret placed on another rotating turret. It is like that with all such ground objects that I made new in 3DS Max. It is a cosmetic thing only. Though in both your screenshots the MG muzzle flash is pointing in the main gun barrel direction, which may indicate something else is wrong there.
  3. When 1600 is not a comfortable limit either, what would be required for your project? 2048? more?
  4. Are you using "TFDtool_1600-Textures.exe" ? I just did a quick test with that one: I succesfully loaded 1099 textures. So no 1024 limit there.
  5. More then the current 1024 you mean? I suppose one could try. When you download the TFDtool again, it includes a special version where I set texture limit to 1600 instead. I have not stress-tested this new amount though, you will have to test it yourself.
  6. EAW available at GOG.com!

    Good to know. Commander Keen is finally on GOG too. ;)
  7. Installing old Jane's combat sims (F/A-18 and USAF)

    I suppose it depends on whether or not you have fun and patience with preparatory work, setting up the software. Understandable. I never played DI's F/A-18E. Maybe you find this list useful: https://www.mobygames.com/game-group/aircraft-fa-18-hornet I also grew op with the early Jane's Sims USNF(97)/ATF(Gold)/FA, and they are still kinda fun if you can look past the shortcomings. Tried USAF later and modded it a bit, but it was such a mess to mod it. Someone pointed out that the flight characteristics were flawed too, he played at 2x time-accel. to make it better...
  8. Installing old Jane's combat sims (F/A-18 and USAF)

    There is VirtualBox, Qemu, maybe VMware. But they do not emulate a 3D accelerator. Unless something changed recently. PCem emulates a 3DFX Voodoo accelerator. But it may not be that easy to use, it emulates very specific machines and requires matching BIOS ROM files to work. Another possible approach, (Dual)boot Linux OS with Wine and try it with that. PS: Jane's USAF kinda sucks. Fighters Anthology has way more retro appeal, and Strike Fighters 2 beats it in the other departments. - As for Jane's F/A-18: its 3D renderer is troublesome and gives issues even on semi-old hardware. PCem may be able to run it, I have not checked. Edit: there is also partial emulation: NGlide, DGVoodoo, DXwnd etc.
  9. The labels "not efficient" or "not well optimized" are easy to put on any game when it does not do what you want. But consider that any game engine can be brought to a crawl, by just adding one single resource sucking object to it, with unmanageable poly count. Particularly when multiple instances of that object are in view. PS. I assume the laptop has an SSD. Because these 2,5" mechanical drives, with spin-down power saving, are another story.
  10. Now you are throwing in loading hickups or something, or are you describing an effect of hitting texture/GPU memory limits? I don't know. But downsizing textures is easy. My previous reply was purely about framerate issues caused by poly-count.
  11. You are saying FPS issues with mods - Probably because of too high poly count in the scene, in other words, too much detail to be drawn at once. Look at the mods you use, look at the .Lod files of the objects. Then ask yourself: 1) How big is the main lod file? IIRC stock ones are around 1 to 2MB, giving a rough indication of the poly count there. 2) Does the object come with low poly distance lods to use at a distance? Scenes with parked planes are the most heavy to render, so optionally decrease parking spots for airfields and carriers.
  12. Free military history ebooks at Osprey

    Yesterday their server was a bit overloaded. Maybe try again when things cool down? Otherwise PM me, and I will help you out.
  13. Razbam and YAP models

    I just mentioned Turbosquid File404 because it is a convenient way to actually see some aircraft models that are in YAP products. Sure though; It is a lot of work either way: Both the modelling, texture mapping, skinning - then later configuring pivot points, aerodynamic wizardry, hardpoints, damage nodes, damage textures, distance lods etc. I can spare multiple $44 no problem. But stick to ground objects as nice bite-size hobby projects.
  14. Free military history ebooks at Osprey

    Week 2 is there already: https://ospreypublishing.com/blog/Free_eBooks_week_2/ - AVG 6: Hawker Hurricane Mk I–V by Martyn Chorlton - CAM 276: Waterloo 1815 (1) by John Franklin - MAA 447: The Czech Legion 1914–20 by David Bullock - NVG 214: US Heavy Cruisers 1943–75 by Mark Stile - WAR 7: Samurai 1550–1600 by Anthony J Bryant
  15. Razbam and YAP models

    File404 at Turbosquid: It is priced well below similar offerings there. Also I think a lot of hours went into each model. Maybe one can contact bobrock by PM here and purchase directly, to avoid Turbosquid royalties? Edit: Turbosquid has some sale periods as well.

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