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gerwin

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gerwin last won the day on July 29 2018

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About gerwin

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    On my homepage you can find a summary of all the Strike Fighters files that I uploaded:

    http://members.quicknet.nl/lm.broers/

    (guess you have to copy/paste this address to the browser address bar, just clicking it does not work)

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    http://members.quicknet.nl/lm.broers/

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  1. Good points streakeagle. Now I know how to word it better; Customers unable to venture out of the Gog/Steam realm are unlikely to put effort into learning to control + play Strike Fighters 2. They are even more unlikely to appreciate its modding possibilities. Though I may never really understand it, because I am not like that at all. On a side note. I remember ordering the 'Battle over Europe' addon for IL-2 Forgotten Battles, years ago. In the DVD case was a brochure. Besides the MS Flight Sim addons advertised, there were pages showcasing Strike Fighters Project 1 + Wings over Vietnam. Of course I took note immediately. Combat flight sims were already a rare thing. Maybe I should try to find that brochure again, and scan these SF pages. Edit; Pretty sure I threw it away. IIRC it was a https://www.justflight.com brochure. They did sell Strike Fighters for a while, as shown here: Web Archive 2003
  2. (It would be helpfull if you quoted what you refer to here, but I suppose you are replying to me) It would make no sense because many of the changes from SF1 to SF2 are in the area of updates for newer Windows OS. Like the mod and settings folder location, unicode strings and much more. These changes are based on Microsoft recommendations for Windows Vista and 7 software. Third Wire is not going to apply these changes to SF1 again, since they have already done that and it is called SF2.
  3. The usual return question is: Which games exactly? I have quite a stash of old hardware. 486, Pentium 1 / K6, Pentium II/III and even some AMD Athlon / Pentium IV. But just because I find it interesting at times. Windows XP can run very well on intel 6-series motherboards (Z68 etc) with Sandy- or Ivy Bridge processors, this is 2011/2012 hardware, which also works well with SATA SSD drives. But some games just don't cooperate with multi-core CPUs and later Graphics cards / drivers. One would expect that when GoG or Steam sells these game that they 'made' it work with modernish OS/Hardware. Though sometimes this means they reverted to software renderer or lesser DOS-versions with DosBox.
  4. Inclement default base is 2500.0, hex code "00 00 00 00 00 88 A3 40" . It is at offset 0x8B570 in SF2 May 2012 version. It is the nature of hex edits that one can disable things and modify a little. Adding things, like a new variable to read, may technically be possible by appending new code at the end of the file, but I am not going to attempt such. To make it easier on the end user you can use a patch engine, that can automate the hexedit by generating an executable with a patch + restore button. I can send you one.
  5. Yeah I understood what you wrote earlier. It is very helpful. I gave it a second try and may have found the hardcoded value involved. Singlemission.dll double float value 3000.0. In hexadecimal code this is "00 00 00 00 00 70 A7 40". It is at offset 0x8B560 in SF2 May 2012 version. I just changed it to 10000.0, hex code "00 00 00 00 00 88 C3 40". And the overcast cloud layer was at 10km in a random single mission. But I only tested it once. XVI32 is simple tool to do this hexedit, make sure to only 'overwrite', the dll file size must stay exactly the same.
  6. I just messed with it a little. Seems the overcast cloudlayer altitude is random from about 3 km to a maximum of 5,5 km. Changed some values in the ini and even changed some defaults that I found in the EnvironmentSystem.dll file, with hex edits. But the cloudlayer altitude did not budge. The randomness makes it rather annoying to test it.
  7. Lets turn it around in the extreme: Whatever TK invests or does is of little consequence here. The survey flight sim customers, that were a thing in the 90's, are gone or out of reach. This fundraiser being a measuring tool to make that conclusion, and the measurement is pretty clear on this. Edit; It should not discourage anyone to at least do a $1 vote, to state one personally cares for those extremely moddable survey flight sims by Third Wire. Despite what the rest of the world is currenly doing.
  8. If this fundraiser ends with like 75 people contributing, then I don't think any additions to the game are justified. It is almost like Third Wire improving a game just for their own use. I cant compare it with other game fundraisers or kickstarters, since normally I don't care for them, but in my view this amount of contributers is very, very small. Where are all the potential customers? They can't all be into DCS? Still, there should be a real desire to at least make SF2 Windows 10 proof, otherwise all the assets and investments from the past become totally unsellable.
  9. The additional information on this campaign is fine with me. Just don't really like Windows 10 anyways. But whatever helps TK doing some actual PC SF stuff again. So I threw in a contribution now.
  10. Okay. Thanks for confirming that. I will just keep checking for this in the coming days... I suppose this does take the speed out of this initiative.
  11. Good news in itself, So I have read the two topics on this fund raiser, and the comments at the fundrazr.com. I understand the term 'Keep it all' campaign. But AFAIK such a campaign requires TK to state what happens when the goal is not reached? Worst case the money is then used to fund mobile rubbish instead? It is not comfortable to make a decision when I lack the info that I need...
  12. Yeah, the bits that I wrote were a sidetracked discussion with Menrva and Wrench, not so much for the original question. I am sure Menrva got the original question covered.
  13. I had similar problems with ships. Ended up using it like this, then all is fine:
  14. Coincidentally I did a small test with _HM bitmaps two days ago. - Added a _HM to the normal inland tiles, instead of just the coastal tiles, mainly by changing the _Data.ini. - Raised each tile's HeightMapScale from 40 to 240, to exaggerate the effect. It works as expected, see test image below. A coast like the cliffs of Dover while inland it is like Verdun 1918. So again, for coastal tiles this stuff is useful. But for inland tiles I have no good answer yet. Maybe some tiles can benefit from a _HM bitmap, like tiles with rocks and snow. But in general they don't seem to add to the viewing pleasure there: Either you don't notice their effect, and when you scale them up it quickly becomes too much.
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