By LeLThis is Re-Tiled version of Modern Darwin/Timor
"NEEDS" Wrench's Modern Darwin\Timor map SF1 series
Back up your Darwin map and copy
and replace the BMP and TGA files
in your Terrain/Darwin folder.
Thanks to Wrench for the Darwin map.
Wrench's work on this map has been an inspiration, that I had to give the Terrain tiles an update.
I did use the Rwayupgd_Pv1 (thanks Polak) addon to update the Runways and Taxiways.
and very big thanks to Google maps for SAT images.
By Brain32****Hi res replacement tiles for DBS terrain v0.99b****
This is a simple repaint of tiles for DBS terrain, the reasons this is not v1.00 are following
- I am not happy with the transition from "SeaIce" to "Sea" area and need to make transition tiles to smooth it up, for that I will need original texturelist of the first DBS terrain...
- As you will notice theese tiles are done in 1024x1024, I have been making such tiles on all my recent work anyway then downsizing them to 512, after a few days if there will be enough intrest in this I will post a poll on CA to see if anybody actually notices significant enough visual improvement for me to continue with 1024 tiles, yes I need test bunnies lol
Simply unzip into DBS terrain folder and overwrite when asked, I recommend backing it up in case you want to revert to the old ones.
NOTES ON PERFORMANCE:
I didn't expirience any performance loss even with higher resolution tiles(2048) however, mission loading times will probably increase!
By Brain32*****GermanyCE Terrain Tiles REPAINT v1.0*****
Terrain objects, trees and houses by CA_Stary
1.Requirements - Wings Over Europe are required in order for this mod to work!!!
Un-ZiP "GermanyCE" folder into terrain folder(X:\....\Wings Over Europe\Terrain) of your Wings Over Vietnam installation.
As before with my VietnamSEA repaint I offer trees and objects in separate folder to enable simpler instalation for users that either don't want it or can't take the performance hit :)
To install the trees and objects, simply copy all the files from "Objects" folder to x:\...\Wings Over Europe\Terrain\GermanyCE.
The tiles are made with help of satelite imagery taken mostly from central - west Germany, mountain tiles were taken from Alps area, and shoreline tiles...well, from German coast lol. Nothing was hand drawn, all those shapes exist in nature but were violently connected together so they fit...
3. Known issues
First ofcourse it will have some errors, however the number of those is on par with default terrain if not even better, if however you do find some eye-poking errors please report them with a small image in file announcment thread.
Again same as with VietnamSEA, I didn't work much with the cities, you will notice some improvement in transition city texture but nothing dramatic, it is planned for future update though I simply didn't have time for it now and didn't want a completely functional mod sit on my HDD for maybe months at 99% completition
4. Did I forgot something?
I sure hope not...
By comradNew textures for IsraelME. Farms only.
(Excuse my english, it`s not very good...)
-3 nuevas versiones del "Tileset for Spain (SCW)", para representar el terreno en primavera,
otoño e invierno.
-Necesitas el "Tileset for Spain (SCW)" pues ahi estan los tiles correspondientes al verano, y los terrain object.
-Ver el "readme" para instrucciones y opciones de instalacion.
-Son bienvenidas, y agradecidas, las criticas, sugerencias y opiniones.
-Gracias a Misoftcia, por su pequeño tutorial sobre "meteorologia", y a todos los compañeros del foro en español por su paciencia.
-3 new version of the " Tileset for Spain (SCW) ", to represent the terrain in spring,
autumn and winter.
-You need the " Tileset for Spain (SCW) " so there are the tiles corresponding to the summer, and the terrain objects.
-See "readme" for installation instructions and options.
-Questions and critics are totally welcome as any suggestions and opinions.
-Thanks to Misoftcia, for the small tutorial on" meteorology ", and all colleagues in the Spanish forum for their patience.
GermanyCE Road Tiles - for use with Terrain Editor =ONLY=
This little mod, as stated above is for use with the WoE terrain editor ONLY. It will allow Terrain Engineers a MUCH easier time in trying to place and link the various road tiles, without going crosseyed and blind in the process.
What's been done, is after extracting the stock road tiles, I've painted the actual 'road region' a bright yellow (as seen in the accompanying screen shot). Now, when you load you textureset, the roads will show up so' s you can see them.
As always, unzip to a temp folder somewheres that easy to find, and READ the enclosed readme for full, easy to follow instructions for useage
Have Fun -- this'll help keep you sanity (just a little bit!)
---Nuevo tileset para instalaciones SCW (Guerra civil española)
He intentado crear un tileset mas realista para el terreno de España, con colores mas equilibrados entre los marrones y verdes,
pues el original presentaba una peninsula totalmente marron, sin diferencia entre la meseta, y la cornisa cantabrica (por ejemplo),
la cual es intensamente verde todo el año. Espero que los "pilotos" que conocen el pais reconozcan el terreno como mas propio.
En cualquier caso son bienvenidas, y agradecidas, las criticas, sugerencias y opiniones.
---New Tileset for Spanish Civil War
i've tried to create a more realistic tileset, for the Spain terrain, with more equal
colors between brown and greens, because the original showed a completely brown peninsula,
with no differences between the plateau and the cornice cantabric (by instance), which is
intensely green the whole year, i hope the pilots who know the country, recognize the field as most proper.
In any case Questions and critics are totally welcome as any suggestions and opinions.
The first (as always), excuse my english.....
This is a small update for EuroWW2 tileset, inside are two things:
a) The forest textures have been smoothed.
b) The size of the trees has been reduced, to obtain an effect more realistic.
1- Unzip, copy the contents of "EuroWW2_Tileset_Update" folder, and paste in
2- If you don't like small trees copy the contents of "Big Trees" folder and
paste in "EuroWW2" folder.
Original Textures by: Stary, Jan Tuma & Bananimal.
By Pappa GoatThis is an update for my repaint of the redone VietnamSEA tiles and the GreenHelll addon. Thus the previous update is required:
VietnamSEA & Green Hell repaint Mk.9
In the original I offered a repaint of the rescaled Green Hell trees, as well as 'enhanced originals' I bodged together, that were basically the original trees pushed about a stop (thats photographic speak for made brighter), but the colours didn't blend with the terrain- ugly.<h2 class="maintitle"></h2>In this update you have four tree types to choose from (don't get too excited they're not all that different). Upon request I reworked the original larger Green Hell trees for both the 'originals' and the 'repaints'.
Large Trees/ Repaint: **Recommended** reworked repaint that gives a more accurate variation in the colour of the vegetation (primarily to the grass and palm trees) with terrain blending also kept in mind.
Large Trees/Original: overall colours and curves altered to make vegetation blend with my repainted terrain. No alterations to individual vegetation.
Rescaled Trees/Repaint: Same as above with rescaled trees.
Rescaled Trees/Original: As above.
- Upon request, addon now included altered version of the original Green Hell trees as well as the smaller rescaled ones for your preference.
- Originals re-done with same alterations used on my tiles.
- Repainted trees better balanced out for more realism once placed on terrain, whilst maintain their independently realistic colours.
By Pappa GoatHere is my repaint of the fantastic work by Stary, Brian32 and Bananimal.
I've repainted the tiles drawn from satellite imagery to compensate for all the things that can effect such imagery, climate, time of day/ year, that all effect how the ground looks from space and also how the camera reads the light.
The work was all done off existing stuff put out there. I use photoshop a lot for my photography and currently live in S. E. Asia, having said that it took nine major goes of tweaking to get satisfied with it, and there's always room for improvement.
Here are some of the changes I have made:
- Restored tiles to compensate for atmospherics that dull down the tones and contrast as well as give everything a blue hue.
- Mildly altered colour balances and channels to enhance natural colours.
- Altered the colours of individual vegetation in the superb GreenHell2 mod to better reflect their true appearance and give a lot more vegetation variation in game.
- Altered the colour of rivers from green, to the more common tea brown one sees in this part of the world. The water is that colour due to that red dirt.
You already have to have the following:
VietnamSEA Tile Repaint v1.0 by Brain32
Green Hell 2 by Stary
Rescaled Green Hell 2 Trees by Bananimal
After that just drop my repainted tiles into you VietnamSEA folder. I've included an alternate version of the GreenHell 2 trees that do not have such enhanced variation in case people do not like mine, or if it eats up the CPU. Likewise on request it included the revamped airbase tiles from the SF2 project... simplez!
Well, here is the EuroWW2_spring tilest, full version, updated.
That has changed?
-The forest line has been corrected. Now, all the trees are into
-The fields around the road have been reworked to not looks it is
cut in pieces.
-The sea port & road tiles have been replaced by other ones,
-The transition beetwen city & farm has been smoothed, & i have
replaced the city textures because the straight lines looks like
more appropriate with the buildings.
-If you like previous tiles, there is a copy of them in "Alt-tiles"
-Original tiles: Brain32 & Deuces.
-Terrain objects: CA_Stary.
I Hope you Like.
Thanks for comments and suggestions.
I am sorry, my english is very bad and for me is very dificult to write in english. I will do an effort to put all my readme in english.
Thanks (realy) to Wrench and Silverbolt for the help with traductions.
Bueno, la verdad es que solo queria poner edificios y arboles y al final he terminado por hacer el tileset casi completo.
El resultado es una mezcla del original y el de Madagascar (AE) que me ha permitido utilizar los archivos .TOD de stary,
tanto de Madagascar como de otros terrenos. He incluido en la carpeta ANM los azulejos del tileset original que no he modificado,
para facilitar su uso en otros terrenos.
Como en anteriores ocasiones, os rcuerdo que lo unico que yo he hecho es buscar las piezas y montar el puzzle, asi que es de
otros el merito de este trabajo. A ese efecto incluyo los readme originales de los mod de los que he sacado el material (espero
no haber olvidado ninguno). Aprovecho para dar a todos ellos las gracias por dichos trabajos.
La instalacion, tan simple como siempre: descomprimir dentro de la carpeta "terrain". O, si lo preferis, descomprimir el archivo,
y pegar el contenido de la carpeta dentro de la carpeta del terreno, en este caso, "tunisia".
Espero que os guste.
Se agradecen comentarios y sugerencias.
this are a set of .tga files that will replace the original one from Brain32 GermanyCE tileset and give the river a more realistic look
just copy the .tga files in to your GermanyCE folder and let the existing files overwrite
you need Brains32 GermanyCE tileset http://forum.combatace.com/index.php?autoc...p;showfile=6192
- Brain32 for his excellent GermanyCE tileset
By WingZeroUPDATED added the missing tile (SEA_Island.tga) i forget upload this.
Well this is a new tileset for Malvinas/Falklands terranin available in Falklands 1982 ALL-Inclusive MOD.
Instalation: just drop ALL in folder ..Terrains/Malvinas
Agregado el azulejo que faltaba mil perdones gente!!
Bueno aca les dejo un Tileset para el terreno malvinas que viene con el MOD Falklands 1982.
Para instalarlo copien todo a la carpeta ..Terrains/Malvinas
Espero les guste
By GepardAfghanistan Tileset (Beta)
This is a quick and dirty mod of the WOI standard tileset to fit it into the Afghanistan terrain, so that not only WOI user can fly and fight over the Hindukush mountains.
I hope that better tilesets will follow soon by more talented modders than me.
-Unzip the file into your Afghanistan Folder
Thanks to TK for his great WOI terrain.
Afghanistan Tileset IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
Hope you enjoy it. Good Hunting along the Jalalabad road!
Made in Germany
By gerwinSea variation tile For Strike Fighters Gold / Project 1
by Gerwin 1-11-2008
Adds some random darker areas to the Desert map's sea as to give
it a more natural and less monotonous look. Like in the the other
three official terrain sets.
Just a very subtile change, although it involved changing
about 25.000 entries in the tile map, fortunately it could be
To make this work add these two files to your SFP1 terrain folder
Sea2.tga (alternate sea tile graphic)
Desert.tfd (hex modified desert tilemap)
Desert_Data.ini (terrain datafile with additional 69th texture entry, oct 2008 version)
This is the additional texture entry in Desert_Data.ini:
Third Wire for the Strike Fighters Based Games
By JSF_AggieUpdated for Sept 08 Patch
This is a mod to Wings Over Europe's GermanyCE Terrain, that modifies 13 sections of highway into airstrips that are usable for single missions, any mission editor, and campaigns. The runway size is set to SMALL, so only aircraft with a "MinBaseSize=SMALL" can use them. This mod does not modify any of the stock campaigns to use the new runways, but I did include instructions if you would like to do this.
Please read the README.
By max188This terrain mod for Wings Over Israel reduces some of the bluriness of the original terrain by upscaling the terrain tiles to 512x512 and adding some subtle bump-mapped textures. It also changes the color of the mountains so they are not such a reddish hue.
By JSF_AggieThis addon modifies the four stock concrete runways. It gives each runway
specific textures. Graphics settings need to be cranked up to get the full
These will work in any terrain, and in any of the SFP1/Wing Over series.
By gerwinDesert Airfield Ground Texture Replacement for Israel 2 Terrain
By Gerwin 8-3-2008
Using the 'Israel 2' terrain in 'Wings over Europe' Game I noticed the
airfields are placed upon a unique ground texture that doesn't
blend well with the surrounding terrain.
the files responsable are:
Feldflugplatz.bmp for airfields near farmland.
FeldflugplatzWueste.bmp for airfields in the desert.
(or FeldflugplatzWüste.bmp in the earlier version)
This package includes a feldflugplatz.bmp drawn from scratch
and a FeldflugplatzWueste.bmp that is a mere copy of the
I suspect one can easily get the tiles to work for other
Copy the included files to a folder that contains
the terrain data, for example:
(You may want to backup/rename the original files first.)
Third Wire for the Strike Fighters Based Games
Michael (Gepard) for the Israel 2 terrain and additional tileset.
By Brain32*****High Resolution PR ANW Terrain Tiles*****
This is a set of high resolution (1024x1024) tiles for America North West terrain. Installation is simple, just unrar all the *.BMP's into your ANW terrain.
Tiles were as usual made with help of satelite imagery, and are actually taken more from mid West USA than North West, but I think they still fit into general terrain idea.
Dont get too concerned with high resolution or the size of the tiles, ANW terrain has only 6 tile types so this mod will not have any performance impact whatsoever, I tested it personally under WOI on my aged system and it went super smooth.
By GepardThis is the Korat airbase made by Armourdave of the original Vietnam team. All hounor belongs to him, not to me. He gave me the permission to include Korat AB into my DRV terrain and i want to say thank you for it. The base is a nearly 100% copy of the big US base during the vietnam war. And it looks very excellent.
The only weak point is, that you cant destroy single objects of the base, but, i think this is no real problem, because the US bases in Vietnam war were never attacked by vietnamese airforce.
By Fubar512A replacement for SF's default
unpaved desert airfield. Works well with Deuces Euro Terrain mod.
By PolakUpgrade to concrete , metal runways, runway signs and taxieways for SF:P1 /WoV.