+christian59 Posted November 30, 2008 Posted November 30, 2008 hello with the SMB2,the french 68 mm rocket are not used by the IA in air/air has anybody any solution ? the F86L use air/air rocket without any hit but it use them thank you Quote
FastCargo Posted November 30, 2008 Posted November 30, 2008 I made this custom weapondata entry: [WeaponDataxxx] TypeName=275rocketNP FullName=2.75" Rocket (No POD) ModelName=hydra Mass=8.390000 Diameter=0.070000 Length=1.440000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType=NATO SpecificStationCode= NationName=USAF StartYear=0 EndYear=0 Availability=3 BaseQuantity=144 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=SmallRocketEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=3.950000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=70 MaxTurnRate=0.000000 MaxLaunchG=2.500000 LockonChance=0 LaunchReliability=70 ArmingTime=2.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=0.000000 Duration=60.000000 CounterCountermeasure=20.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=1.700000 BoosterAccel=34.299999 BoosterEffectName=RocketFireEffect BoosterSoundName=Rocket BoosterNodeName= BoosterPosition=0.000000,-0.730000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.730000,0.000000 InFlightEffectName=RocketInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.100000 ReleaseAnimationDelay=0.500000 EODisplayFlags=0 CEP=30.000000 I also don't use this in a rocket pod, but instead use them as weapon station entries. Example from the F-103: [LeftRocketBay] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=INTERNAL AttachmentAngles=0.0,0.0,0.0 NumWeapons=18 AttachmentPosition001= 0.026,2.068,-0.458 AttachmentPosition002= 0.063,2.068,-0.520 AttachmentPosition003= 0.026,2.068,-0.582 AttachmentPosition004=-0.009,2.068,-0.644 AttachmentPosition005=-0.009,2.068,-0.520 AttachmentPosition006=-0.046,2.068,-0.582 AttachmentPosition007=-0.081,2.068,-0.644 AttachmentPosition008=-0.046,2.068,-0.458 AttachmentPosition009=-0.081,2.068,-0.520 AttachmentPosition010=-0.118,2.068,-0.582 AttachmentPosition011=-0.153,2.068,-0.644 AttachmentPosition012=-0.153,2.068,-0.520 AttachmentPosition013=-0.190,2.068,-0.582 AttachmentPosition014=-0.225,2.068,-0.644 AttachmentPosition015=-0.190,2.068,-0.458 AttachmentPosition016=-0.118,2.068,-0.458 AttachmentPosition017=-0.225,2.068,-0.520 AttachmentPosition018=-0.262,2.068,-0.582 LoadLimit=220.00 DiameterLimit=0.1681 LengthLimit=2.1810 AllowedWeaponClass=RCKT AttachmentType=NATO,USAF MinExtentPosition= MaxExtentPosition= MovingPylon=TRUE RotatingPylon=FALSE ModelNodeName=LowerLeftAftClearRail AutomaticDoors=FALSE BombBayAnimationID=10 BombBayOpenTime=0.50 BombBayCloseTime=0.50 FC Quote
Wrench Posted November 30, 2008 Posted November 30, 2008 Very similiar to how I did the FFARs for the F-89 Scorpion, and the MiG-17s with A-A Rockets. FCs fix on the Thunderwarrior works really well, too! The AI actually fires them! They don't hit NOTHING, but they do fire I spent 2 solid days on the Sabre D and L, trying to get the missiles to fly straight, with no positive results. They need 'somethng' that makes them fly stright, like a bullet, without turning them into a gun. Wrench kevin stein Quote
+christian59 Posted November 30, 2008 Author Posted November 30, 2008 hello i'm not sure but if we can fire the rocket at higher aim they don't pass below the target christian Quote
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