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christian59

SMB2 and 68mm rocket in AIR/AIR

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hello

 

with the SMB2,the french 68 mm rocket are not used by the IA in air/air

 

has anybody any solution ? :dntknw:

 

the F86L use air/air rocket :good:

 

without any hit but it use them

 

 

thank you

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I made this custom weapondata entry:

 

[WeaponDataxxx]

TypeName=275rocketNP

FullName=2.75" Rocket (No POD)

ModelName=hydra

Mass=8.390000

Diameter=0.070000

Length=1.440000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.370000

AttachmentType=NATO

SpecificStationCode=

NationName=USAF

StartYear=0

EndYear=0

Availability=3

BaseQuantity=144

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=SmallRocketEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=3.950000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=70

MaxTurnRate=0.000000

MaxLaunchG=2.500000

LockonChance=0

LaunchReliability=70

ArmingTime=2.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

MinLaunchRange=0.000000

MaxLaunchRange=0.000000

Duration=60.000000

CounterCountermeasure=20.000000

NoiseRejection=20.000000

CapabilityFlags=0x00000000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=1.700000

BoosterAccel=34.299999

BoosterEffectName=RocketFireEffect

BoosterSoundName=Rocket

BoosterNodeName=

BoosterPosition=0.000000,-0.730000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-0.730000,0.000000

InFlightEffectName=RocketInFlightEffect

InFlightSoundName=

ReleaseAnimationID=1

ReleaseAnimationTime=0.100000

ReleaseAnimationDelay=0.500000

EODisplayFlags=0

CEP=30.000000

 

I also don't use this in a rocket pod, but instead use them as weapon station entries.

 

Example from the F-103:

 

[LeftRocketBay]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=INTERNAL

AttachmentAngles=0.0,0.0,0.0

NumWeapons=18

AttachmentPosition001= 0.026,2.068,-0.458

AttachmentPosition002= 0.063,2.068,-0.520

AttachmentPosition003= 0.026,2.068,-0.582

AttachmentPosition004=-0.009,2.068,-0.644

AttachmentPosition005=-0.009,2.068,-0.520

AttachmentPosition006=-0.046,2.068,-0.582

AttachmentPosition007=-0.081,2.068,-0.644

AttachmentPosition008=-0.046,2.068,-0.458

AttachmentPosition009=-0.081,2.068,-0.520

AttachmentPosition010=-0.118,2.068,-0.582

AttachmentPosition011=-0.153,2.068,-0.644

AttachmentPosition012=-0.153,2.068,-0.520

AttachmentPosition013=-0.190,2.068,-0.582

AttachmentPosition014=-0.225,2.068,-0.644

AttachmentPosition015=-0.190,2.068,-0.458

AttachmentPosition016=-0.118,2.068,-0.458

AttachmentPosition017=-0.225,2.068,-0.520

AttachmentPosition018=-0.262,2.068,-0.582

LoadLimit=220.00

DiameterLimit=0.1681

LengthLimit=2.1810

AllowedWeaponClass=RCKT

AttachmentType=NATO,USAF

MinExtentPosition=

MaxExtentPosition=

MovingPylon=TRUE

RotatingPylon=FALSE

ModelNodeName=LowerLeftAftClearRail

AutomaticDoors=FALSE

BombBayAnimationID=10

BombBayOpenTime=0.50

BombBayCloseTime=0.50

 

FC

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Very similiar to how I did the FFARs for the F-89 Scorpion, and the MiG-17s with A-A Rockets.

 

FCs fix on the Thunderwarrior works really well, too!

 

The AI actually fires them! They don't hit NOTHING, but they do fire :wink:

 

I spent 2 solid days on the Sabre D and L, trying to get the missiles to fly straight, with no positive results. They need 'somethng' that makes them fly stright, like a bullet, without turning them into a gun.

 

Wrench

kevin stein

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hello

 

i'm not sure but if we can fire the rocket at higher aim they don't pass below the target

 

christian

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