Rodent Posted December 14, 2008 Posted December 14, 2008 I noticed when playing with some of the downloaded aircraft that some parts have animations that seem to be triggered at set speeds. Such as the swing wings of the F-14 and the canopy of the A-6 and A-10. All of those are good, except that some of them seem to be backwards. The Tornado popping its canopy open as it speeds off down the runway and keeps it open until it lands again just does not look very good. Also I noticed the talon from stealth (awesome model, love it) take off with its winged folded in, and extend as it sped up. So I was wondering, is there a quick and easy way to reverse wich state is considered to be deployed? If there is not then give me the hard way. Who knows? I may grow a brain Quote
ONETINSOLDIER Posted December 14, 2008 Posted December 14, 2008 unless you been fiddlin with things, id say thats a design scroo up, if so, notify the author. Quote
+FastCargo Posted December 14, 2008 Posted December 14, 2008 Not necessarily. The Oct 08 patch changed certain parameters and 3rd party models made beforehand may not work properly. FC Quote
coolpilot Posted December 14, 2008 Posted December 14, 2008 (edited) Yeah, that has happened to me. When I had v 8.36 the talon´s swing wing worked perfectly but when I patched it to Oct 2008 it started working backwards, also happens with the T-45´s opening canopy. If the problem is the opening canopy you can set it to manual. Edited December 14, 2008 by coolpilot Quote
Rodent Posted December 14, 2008 Author Posted December 14, 2008 Setting the canopy to manual is a good idea, but I would like to keep the swing wings automatic. Do I understand it right that if you have manual operation the AI will not use it then? If canopy is closed by defaul that would not be a problem with that, but still I would like my AI buddies to do the swing wing thing Quote
+Syrinx Posted December 14, 2008 Posted December 14, 2008 I reset all my canopies to manual and generally speaking I have no problems...apart from the odd surprise of being engaged at 500 kts with an enemy fighter with his canopy wide open (rarely happens but when it does it only seems to affect the enemy flight leader, all others ok). Maybe I missed one or two, dunno. As far as swing wings or other animations are concerned everything is ok after the patch in my installs. Just lucky I guess Quote
Rodent Posted December 14, 2008 Author Posted December 14, 2008 I tinkered around a bit and seem to have found a way to make the swing wings behave like I want to. in the Talon_data.ini I found this part [swingwings]SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=300.0 Setting[1].RetractValue=300.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=1.0 AnimationID=1 In my random tinkerings I set the retract value higher than the deploy value just to see what it would do. I made it look like this [swingwings]SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=300.0 Setting[1].RetractValue=320.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=1.0 AnimationID=1 The result was that on the ground the wings were out like they should be. As I took off and sped up enough the wings closed in to the body, and as I slowed down again the wings extended again. It appears to have the desired visual effect, but I am not sure yet if it messes anything else up instead. Quote
kct Posted December 14, 2008 Posted December 14, 2008 This is apparently a fix made by lindr2 in the JH-7A release thread: [Canopy1]SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=5.0 //-> Setting[1].RetractValue=10.0 //<- MaxDeflection=45.0 MinDeflection=0.0 ControlRate=0.5 AnimationTime=3.0 AnimationID=3 Notice the use of '//->' and '//<-' in the section. Quote
+drdoyo Posted December 16, 2008 Posted December 16, 2008 This is apparently a fix made by lindr2 in the JH-7A release thread: Notice the use of '//->' and '//<-' in the section. all the "//" does is comment out anything that is after it in that line so the game engine ignores the rest of the line Quote
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