hide86 Posted December 18, 2008 Posted December 18, 2008 Hello everyone, I got a problem with the nuke effects, they don't appear, both air bursting and ground bursting weapons. What may be wrong? I'm using Enhanced Explosions 2.01 and a merging between the new 2.52 community pack and my old one.... I tried installing Enhanced Exps 3, but no joy either! Thanks in advance!
+Fubar512 Posted December 18, 2008 Posted December 18, 2008 Hello everyone, I got a problem with the nuke effects, they don't appear, both air bursting and ground bursting weapons.What may be wrong? I'm using Enhanced Explosions 2.01 and a merging between the new 2.52 community pack and my old one.... I tried installing Enhanced Exps 3, but no joy either! Thanks in advance! Did you perform the necessary edits in the missileobject.ini file?
hide86 Posted December 18, 2008 Author Posted December 18, 2008 Not really Fubar, what do I need to do? Sorry for bothering, it's just makin' me go crazy! Thanks for your help!
+Fubar512 Posted December 18, 2008 Posted December 18, 2008 You need to extract the Missileobject.ini from the objectdata.cat, and then edit it like so (keep in mind that these are my edits, you need to make sure that you perform edits based on the name(s) of the effects file that you have): [NukeExplosionEffect] GroundHitEffectName=NukeExplosionEffect GroundHitSoundName=Nuclear.wav WaterHitEffectName=NukeExplosionEffect WaterHitSoundName=Nuclear.wav ObjectHitEffectName=NukeExplosionEffect ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=NukeExplosionEffect ArmorHitSoundName=Nuclear.wav AirBurstEffectName=AerialNukeEffect AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [AerialNukeEffect] GroundHitEffectName=NukeExplosionEffect GroundHitSoundName=Nuclear.wav WaterHitEffectName=NukeExplosionEffect WaterHitSoundName=Nuclear.wav ObjectHitEffectName=AerialNukeEffect ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=AerialNukeEffect ArmorHitSoundName=Nuclear.wav AirBurstEffectName=AerialNukeEffect AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5
hide86 Posted December 18, 2008 Author Posted December 18, 2008 Got it! They're lightin'up the sky! Thank you so much Fubar, you're invaluable as always!
+christian59 Posted December 18, 2008 Posted December 18, 2008 for lexx effects you must have [KT003Effects] AirBurstEffectName=KT003 AirBurstSoundName=Nuclear.wav GroundHitSoundName=Nuclear.wav WaterHitSoundName=Nuclear.wav ObjectHitSoundName=Nuclear.wav CraterType=5 [KT030Effects] AirBurstEffectName=KT030 AirBurstSoundName=Nuclear.wav GroundHitSoundName=Nuclear.wav WaterHitSoundName=Nuclear.wav ObjectHitSoundName=Nuclear.wav CraterType=5 [KT300Effects] AirBurstEffectName=KT300 AirBurstSoundName=Nuclear.wav GroundHitSoundName=Nuclear.wav WaterHitSoundName=Nuclear.wav ObjectHitSoundName=Nuclear.wav CraterType=5 [MT003Effects] AirBurstEffectName=MT003 AirBurstSoundName=Nuclear.wav GroundHitSoundName=Nuclear.wav WaterHitSoundName=Nuclear.wav ObjectHitSoundName=Nuclear.wav CraterType=5 [MT030Effects] AirBurstEffectName=MT030 AirBurstSoundName=Nuclear.wav GroundHitSoundName=Nuclear.wav WaterHitSoundName=Nuclear.wav ObjectHitSoundName=Nuclear.wav CraterType=5 [LKT000Effects] ObjectHitEffectName=LKT000 ObjectHitSoundName=Nuclear.wav GroundHitSoundName=Nuclear.wav WaterHitSoundName=Nuclear.wav ObjectHitSoundName=Nuclear.wav CraterType=5 [LKT003Effects] ObjectHitEffectName=LKT003 ObjectHitSoundName=Nuclear.wav GroundHitSoundName=Nuclear.wav WaterHitSoundName=Nuclear.wav ObjectHitSoundName=Nuclear.wav CraterType=5 [LKT030Effects] ObjectHitEffectName=LKT030 ObjectHitSoundName=Nuclear.wav GroundHitSoundName=Nuclear.wav WaterHitSoundName=Nuclear.wav ObjectHitSoundName=Nuclear.wav CraterType=5 [LKT300Effects] ObjectHitEffectName=LKT300 ObjectHitSoundName=Nuclear.wav GroundHitSoundName=Nuclear.wav WaterHitSoundName=Nuclear.wav ObjectHitSoundName=Nuclear.wav CraterType=5 [LMT003Effects] ObjectHitEffectName=LMT003 ObjectHitSoundName=Nuclear.wav GroundHitSoundName=Nuclear.wav WaterHitSoundName=Nuclear.wav ObjectHitSoundName=Nuclear.wav CraterType=5 chrsitian
Sheriff__001 Posted March 22, 2009 Posted March 22, 2009 Sorry to drag an oldie back into life, I had a nuclear weapons-related problem. Effects, and visuals are good, except that when I try to bomb a generator building with a nuclear weapon, it doesn't get destroyed, even if I use a big bomb, and even if the generator building is close to ground zero, it still stands. I can get them with conventional bombs, and I can get pretty much everything else with nucelar weapons. Playing with the yields of the bombs hasn't helped. Suggestions, please?
+331Killerbee Posted March 22, 2009 Posted March 22, 2009 (edited) In the (Terrains)_Types.ini, Check under.......Let's see... [TargetTypeXXX] Name=GeneratorBuilding1 FullName=Generator Building ModelName=GeneratorBuilding1.lod TargetType=POWER_PLANT ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 <<<<<<<<<<<<< These might have alot to do with this. Maybe? ArmorType=1 <<<<<<<<<<<<< RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=10000.0 CollisionMesh=GeneratorBuilding1_col.LOD DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=GeneratorBuilding1_destroyed.LOD SecondaryEffect=MediumExplosionEffect SecondaryChance=100 Effect=SmokeStackEffect EffectOffset=6.21,3.77,16.25 ArmourTypes are as follows: ALUMINUM STEEL TITANIUM GLASS WOOD NONE ArmourValue is the Thickness of the Material. Lowering it may help out alot...... Semper Fi! 331KillerBee Edited March 22, 2009 by 331Killerbee
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