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Royohboy

Need help getting Blender mesh into WO*

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I have made a 3D-model of the twin-.30Cal gunpod that seems to have been fairly common on French T-6Gs, and which seems to have been used on other nations' T-6s as well:

 

post-35646-1229778117_thumb.jpgpost-35646-1229778416_thumb.jpg

 

I made these in Blender, and now the big question is: can anybody help me get these into the game by importing them into 3DS Max and exporting them to .lod? I think these would also come in handy for Korean War T-6Gs and LT-6Gs.

 

Cheers, Peter

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BTW, I ca export it as a .3DS, or several other file-formats, just not .lod.

 

Export it as 3DS from Blender, then import it in 3D Max and export it as .LOD

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Export it as 3DS from Blender, then import it in 3D Max and export it as .LOD

Well, that would be a no-brainer, wouldn't it, as long you have both programs (in which case I'd have modelled the gunpod in Max to begin with). The thing is I'm looking for someone who'd be so kind as to import my .3ds file into Max and export it as a .lod (or someone who could ask someone else if they'd be willing to do it).

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Well, that would be a no-brainer, wouldn't it, as long you have both programs (in which case I'd have modelled the gunpod in Max to begin with). The thing is I'm looking for someone who'd be so kind as to import my .3ds file into Max and export it as a .lod (or someone who could ask someone else if they'd be willing to do it).

 

I'm still learning the ropes, but have succeeded in exporting a few Max models as LOD 0. Still learning about about LOD 1, LOD2, etc but I'm willing to give your gun pod a shot. PM me and we can arrange the 3ds and Max file transfers.

 

Geezer

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