zmatt Posted January 5, 2009 Posted January 5, 2009 I know that there is a problem with canopy animations post October patch and I know that the solution is to either bind it to an animation key or so flip the variables. Can anyone tell me the specific lines that I need to change? Quote
+ST0RM Posted January 5, 2009 Posted January 5, 2009 Try this file: http://forum.combatace.com/index.php?autoc...p;showfile=7503 Quote
zmatt Posted January 5, 2009 Author Posted January 5, 2009 This is great but My issue is with the mirage F1.C and the T-45. They aren't included in the mod. Quote
+Fubar512 Posted January 5, 2009 Posted January 5, 2009 In some aircraft, the canopy is set as a "highlift device" and opens below a set airspeed. In others, the model's FM creator may have not included an opening canopy in the data.ini, and one must find the proper node by perusing the model's .lod file, using a suitable hex-editor. And, in some cases, one's simply SOL, as the model may not have an opening canopy. Quote
zmatt Posted January 5, 2009 Author Posted January 5, 2009 Well I'm sure it does. Why would the designer make a model with a static open canopy? Isn't there some line in the data.ini that controls the animation? I remember hearing that after the patch some of the high light canopies got reversed and they open in flight and close at landing. Quote
zmatt Posted January 5, 2009 Author Posted January 5, 2009 I was pointed to a relevant thread and got the problem taken care of. Thanks for being patient with me. Quote
fallenphoenix1986 Posted January 6, 2009 Posted January 6, 2009 rather than opening a new thread I thought I'd post this here as its really got me stumped. I've been working on the AI hunters making them flyable in WOI and have used the data.ini that STORM provided, if I use the ini in the link then the canopy functions however if I copy and paste the relevent code into my in progress ini it nolonger works. Exibit A the downloaded ini: CanopyNodeName=Canopy_Rear CanopyAnimationID=10 HasArmor=FALSE [Canopy] SystemType=ANIMATION InputName=ANIMATION_1 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=10 Exibit B my entry: CanopyNodeName=Canopy_Rear CanopyAnimationID=10 HasArmor=FALSE [Canopy] SystemType=ANIMATION InputName=ANIMATION_1 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=10 how can one work and the other not if theyre identical? Craig Quote
+Fubar512 Posted January 6, 2009 Posted January 6, 2009 I'll bet that you don't have a system entry for the canopy under its parent model node, whereas the data.ini that you downloaded, does. Quote
+Fubar512 Posted January 6, 2009 Posted January 6, 2009 Well I'm sure it does. Why would the designer make a model with a static open canopy? Isn't there some line in the data.ini that controls the animation? I remember hearing that after the patch some of the high light canopies got reversed and they open in flight and close at landing. Did you in any way say that the canopy was open, in your original post? You simply asked which lines to change, without detailing the whys and the hows. There are over 500 add-on models. Not all of them have opening canopies. My reply was based on the the question that you asked. Quote
fallenphoenix1986 Posted January 6, 2009 Posted January 6, 2009 give that man a cigar knew I'd be missing something obvious, was just about pulling my hair out thanks Craig Quote
zmatt Posted January 6, 2009 Author Posted January 6, 2009 Did you in any way say that the canopy was open, in your original post? You simply asked which lines to change, without detailing the whys and the hows. There are over 500 add-on models. Not all of them have opening canopies. My reply was based on the the question that you asked. Sorry I thought that was evident. I wouldn't have asked about models that aren't animated. Quote
pcc001 Posted February 14, 2009 Posted February 14, 2009 I was pointed to a relevant thread and got the problem taken care of. Thanks for being patient with me. Would you please point me to that thread so that I can resolve this in mt installation? Thanks. Quote
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