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darkpresence_JW

Lomac Performance Tweak

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well guess what all, i think i a good performance tweak for Lomac, now mind u its merely temporary and in no means promises phenomonal tricks abound but it does increases the games frame rates to some degree. so here goes.

 

assuming your file path your game is c:drive

C:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Config look for a file graphics.cfg and graphicsd.cfg. what u want to do is open graphicsd.cfg under notepad and change the values to these paramaters inside the file. when you save your file, itll ask you save as a different name, save as graphicsd2.cfg and then delete the old graphicsd.cfg, then rename graphicsd2.cfg to graphicsd.cfg.

 

near surfacematerials line go to precaching

oh by the way if you have 1GB or more, you can put it higher, but my friend found at this level around_camera = 70000;

around_objects = 60000; after that the performance increase is negliable.

look for and change values to this:

Precaching

{

around_camera = 45000;

around_objects = 35000;

around_types = {"world", "point"};

preload_types = {"map"};

 

then go down to below camera

{

current medium lines

 

look for and change

change respectively to

 

ShadowLevel = 1;

LightsLevel = 2;

MirrorsLevel = 1;

TextureLevel = 2;

WaterQuality = 1;

FogQuality = 1;

 

you should get a respectable increase in framerates i went from 12-14 on average to around 15-25 on average with max of 25-34fps on a 1ghzP3 with a ati radeon 8500 128DDR a good mission to test this is out is quick flight f15c mission and quick flight A-10 mission

 

even setting my texture to high lights on all, effects on high, visibility on medium, scenery on medium, terr prld to 50km,haze basic, water on low, 1024 x768, 32 bit. so i think this is active solution to temporarily resolve some of the fps issues. so let me know what you think.

 

another aspect you can try is these lines though i have unchanged them you can try to change the values of them respectively, remember to do whole numbers in increments.

 

Camera

{

current = "Medium";

Low

{

near_clip = 4;

far_clip = 60000;

structures = {30, 2000};

trees = {60000, 3000};

dynamic = {300, 20000};

objects = {3000, 40000};

mirage = {3000, 10000};

surface = {10000, 50000};

lights = {50, 10000};

lod = 0.7;

}

Medium

{

near_clip = 0.2;

middle_clip = 4;

far_clip = 80000;

structures = {40, 5000};

trees = {100000, 6000};

dynamic = {300, 20000};

objects = {3000, 50000};

mirage = {3000, 15000};

surface = {14000, 80000};

lights = {100, 30000};

lod = 1;

}

High

{

near_clip = 0.2;

middle_clip = 4;

far_clip = 80000;

structures = {200, 10000};

trees = {200000, 20000};

dynamic = {300, 20000};

objects = {5000, 80000};

mirage = {5000, 20000};

surface = {20000, 80000};

lights = {200, 80000};

lod = 1.5;

}

}

 

as you see the set values are to the number of objects corresponding to the object hierachy, as well as lights and lod detail. u can change them in small increments to see if you can further enhance your framerates, but i wouldnt change them too much cause the landscape will look somewhat naked i think after a point.but once again u risk messing up the game, i cant stress it enough. so remember BACK UP! BACKUP! BACKUP.....OH AND DID I FORGET TO MENTION....BACK UP YOUR FILES!. let me know what you get. my friend went from 40 fps to 50+ to more than 60+

 

//MaxFPS = 60; rememvber to change this to a higher value, cause depending on your system, you will exceed the maxfps.

 

:D hope this helps

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I also saw another one on the main forum. Once you start a game, before you click s, minimize the game, than click on it again in the task bar. Apparently this makes fps jump.

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here is another tweak i think works

 

Precaching

{

around_camera = 50000;

around_objects = 40000;

around_types = {"world", "point"};

preload_types = {"map"};

}

 

(set to higher if you want, i found if you have 1GB of ram u can put to

around_camera = 70000;

around_objects = 60000; but any more than that it really negiable difference)

 

==========

 

ShadowLevel = 0;

LightsLevel = 2;

MirrorsLevel = 0;

TextureLevel = 2;

WaterQuality = 0;

FogQuality = 0;

 

=======

 

OldLandNoise

{

perSquare = 3;

perSquare2 = 100;

front = 1000;

back = 8000;

top = 2500;

bottom = 2000;

map_high = 20000;

noisemax = 0.4;

noisemin = 0.075;

}

NoiseStrip

{

min = 1895;

max = 2305;

}

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