ndicki Posted February 13, 2009 Posted February 13, 2009 (edited) I'm trying to make the SF2 Hunter Mk6 player-flyable... I've extracted all the Hunter 6 parts (ini, data, loadout, LODs) to another file, renamed them to HUNTERF6 and aliased the cockpit etc to the stock A-4F by pasting the following: CockpitDataFile=A-4F_cockpit.ini LoadoutImage=A-4F_loadout.tga UserList=A-4F_UserList.ini HangarScreen=A-4F_hangar.bmp LoadingScreen=A-4F_Loading.bmp AvionicsDLL=Avionics60.dll AvionicsDataFilename=A-4F_avionics.ini straight into the ini file. I've transferred the two textures folders as well, and dumped the lot into ObjectData003.cat with the other flyable aircraft. I don't know if it matters which file they are in, but I've discovered they have to be in a cat file, in any case. And although I can't see what I'm doing wrong - and I reassigned it to USN, just to play safe! - it won't show in the single mission select aircraft menu. So I'm doing something wrong... Can anybody help, please? Edited February 13, 2009 by ndicki Quote
Spinners Posted February 13, 2009 Posted February 13, 2009 I've uploaded the Hunter FGA.9 for SF2 http://forum.combatace.com/index.php?autoc...p;showfile=7965 Whilst listed as a skin (my fault when I uploaded) it is a complete flyable aircraft as the LODs are already in SF2. Quote
ndicki Posted February 13, 2009 Author Posted February 13, 2009 Cheers, mate! And with any luck, while I'm installing it, I'll find out where the problem was... Quote
Jeremiah Weed Posted February 13, 2009 Posted February 13, 2009 Cheers, mate! And with any luck, while I'm installing it, I'll find out where the problem was... You have the best avatar on this site, just sayin'. Quote
Spinners Posted February 13, 2009 Posted February 13, 2009 You know, if we knew the mesh name for the parachute housing (just above the tailpipe) we could make a true F.6 :yes: Quote
ndicki Posted February 13, 2009 Author Posted February 13, 2009 You have the best avatar on this site, just sayin'. Quote
ndicki Posted February 13, 2009 Author Posted February 13, 2009 Next problem is that in my objects folder, I don't have the usual WOX style subfolders - you know, aircraft, ground objects, objects, weapons, etc - but four cat files - ObjectData001.cat to ObjectData004.cat. I've got the tool, opened them up and had a poke around, but they won't run unless they are recompiled. Pain. But I've seen screenies of people's installs with the classic subfolders. How is this? I'm running the downloaded version, if that makes any difference, on WXP SP3 Home. Quote
Spinners Posted February 13, 2009 Posted February 13, 2009 Did you install SF2 to your program files? It's best to install it outside of there - desktop worked for me. Quote
ndicki Posted February 13, 2009 Author Posted February 13, 2009 (edited) Desktop???? Perplexed. Confused. Etc... OK, I've got there. I didn't see the second set of folders. Don't laugh, I only got it this afternoon! Edited February 13, 2009 by ndicki Quote
ndicki Posted February 14, 2009 Author Posted February 14, 2009 That Hunter is fabulous! Well done! Now all I need is to do a No1 Sqn Rhodesian Air Force skin, and I'm off chasing that Jungle Dustbin... Quote
Spinners Posted February 14, 2009 Posted February 14, 2009 (edited) You know, if we knew the mesh name for the parachute housing (just above the tailpipe) we could make a true F.6 :yes: Ooops! I hadn't realised that the F.6 LOD's are true F.6's. Very Interesting! Edited February 14, 2009 by Spinners Quote
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