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I don't seem to have any falcon missiles in my weapons file. It is listed as aim-4d in the weapon editor, but there is no ini file for it. I just downloaded the most current weapons pack for WOE (which is what I am using) and they are not there. Is there another weapon file to get the falcons?

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I'd guess that's because the AIM-4 are stock in SFG/WoE/WoV but absent in WoI, consequently, they are not in the Weapons Pack, and since they never served in any Israelian conflict (or modders simply ported them from earlier sims), you won't find a 3rd party version.

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I'd guess that's because the AIM-4 are stock in SFG/WoE/WoV but absent in WoI, consequently, they are not in the Weapons Pack, and since they never served in any Israelian conflict (or modders simply ported them from earlier sims), you won't find a 3rd party version.

 

What should I do?

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It seems the files are in WoI Objectdata.CAT, so...

 

Here's what to do :

 

1) Extract WEAPONDATA.INI from /Objects/OBJECTDATA.INI to /Objects/Weapons/

2) Add the following lines at the end of WEAPONDATA.INI (replace xxx by the next number after the last weapon)

[WeaponDataxxx]
TypeName=AIM-4D
FullName=AIM-4D Falcon
ModelName=aim-4d
Mass=66.000000
Diameter=0.166000
Length=2.060000
SubsonicDragCoeff=0.364000
SupersonicDragCoeff=0.580000
AttachmentType=USAF
SpecificStationCode=AIM4
NationName=USAF
StartYear=1963
EndYear=1972
Availability=2
BaseQuantity=4
Exported=TRUE
ExportStartYear=1966
ExportEndYear=1972
ExportAvailability=1
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=2.000000
WarheadType=0
Explosives=18.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=70
MaxTurnRate=14.000000
MaxLaunchG=2.000000
LockonChance=40
LaunchReliability=60
ArmingTime=2.300000
SeekerFOV=4.000000
SeekerGimbleLimit=25.000000
SeekerTrackRate=11.000000
SeekerRange=9600.000000
MinLaunchRange=1500.000000
MaxLaunchRange=9600.000000
Duration=20.000000
CounterCountermeasure=40.000000
NoiseRejection=40.000000
CapabilityFlags=0x00000200
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=5.984000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=2.200000
BoosterAccel=55.000000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000

3) With the right WeaponEditor version (the 2.x for WoI), open the modified WEAPONDATA.INI, and save.

4) If everything went fine, go play

 

Be aware though that you might not get it to work IF the plane you're testing doesn't have the right nationality and attachment type (or station code).

Edited by Gunrunner

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It seems the files are in WoI Objectdata.CAT, so...

 

Here's what to do :

 

1) Extract WEAPONDATA.INI from /Objects/OBJECTDATA.INI to /Objects/Weapons/

2) Add the following lines at the end of WEAPONDATA.INI (replace xxx by the next number after the last weapon)

[WeaponDataxxx]
TypeName=AIM-4D
FullName=AIM-4D Falcon
ModelName=aim-4d
Mass=66.000000
Diameter=0.166000
Length=2.060000
SubsonicDragCoeff=0.364000
SupersonicDragCoeff=0.580000
AttachmentType=USAF
SpecificStationCode=AIM4
NationName=USAF
StartYear=1963
EndYear=1972
Availability=2
BaseQuantity=4
Exported=TRUE
ExportStartYear=1966
ExportEndYear=1972
ExportAvailability=1
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=2.000000
WarheadType=0
Explosives=18.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=70
MaxTurnRate=14.000000
MaxLaunchG=2.000000
LockonChance=40
LaunchReliability=60
ArmingTime=2.300000
SeekerFOV=4.000000
SeekerGimbleLimit=25.000000
SeekerTrackRate=11.000000
SeekerRange=9600.000000
MinLaunchRange=1500.000000
MaxLaunchRange=9600.000000
Duration=20.000000
CounterCountermeasure=40.000000
NoiseRejection=40.000000
CapabilityFlags=0x00000200
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=5.984000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=2.200000
BoosterAccel=55.000000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000

3) With the right WeaponEditor version (the 2.x for WoI), open the modified WEAPONDATA.INI, and save.

4) If everything went fine, go play

 

Be aware though that you might not get it to work IF the plane you're testing doesn't have the right nationality and attachment type (or station code).

 

 

Everything went fine. Thank you so much for your help! :salute:

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Now that you've got the Falcon, you're in for another challenge. Hitting something with it. :haha:

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Now that you've got the Falcon, you're in for another challenge. Hitting something with it. :haha:

 

That's why it was called the $40,000 turn signal! :rofl:

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