Delta6Actual Posted March 1, 2009 Posted March 1, 2009 I don't seem to have any falcon missiles in my weapons file. It is listed as aim-4d in the weapon editor, but there is no ini file for it. I just downloaded the most current weapons pack for WOE (which is what I am using) and they are not there. Is there another weapon file to get the falcons? Quote
Gunrunner Posted March 1, 2009 Posted March 1, 2009 I'd guess that's because the AIM-4 are stock in SFG/WoE/WoV but absent in WoI, consequently, they are not in the Weapons Pack, and since they never served in any Israelian conflict (or modders simply ported them from earlier sims), you won't find a 3rd party version. Quote
Delta6Actual Posted March 1, 2009 Author Posted March 1, 2009 I'd guess that's because the AIM-4 are stock in SFG/WoE/WoV but absent in WoI, consequently, they are not in the Weapons Pack, and since they never served in any Israelian conflict (or modders simply ported them from earlier sims), you won't find a 3rd party version. What should I do? Quote
Gunrunner Posted March 1, 2009 Posted March 1, 2009 (edited) It seems the files are in WoI Objectdata.CAT, so... Here's what to do : 1) Extract WEAPONDATA.INI from /Objects/OBJECTDATA.INI to /Objects/Weapons/ 2) Add the following lines at the end of WEAPONDATA.INI (replace xxx by the next number after the last weapon) [WeaponDataxxx] TypeName=AIM-4D FullName=AIM-4D Falcon ModelName=aim-4d Mass=66.000000 Diameter=0.166000 Length=2.060000 SubsonicDragCoeff=0.364000 SupersonicDragCoeff=0.580000 AttachmentType=USAF SpecificStationCode=AIM4 NationName=USAF StartYear=1963 EndYear=1972 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=1966 ExportEndYear=1972 ExportAvailability=1 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=2.000000 WarheadType=0 Explosives=18.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=70 MaxTurnRate=14.000000 MaxLaunchG=2.000000 LockonChance=40 LaunchReliability=60 ArmingTime=2.300000 SeekerFOV=4.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=9600.000000 MinLaunchRange=1500.000000 MaxLaunchRange=9600.000000 Duration=20.000000 CounterCountermeasure=40.000000 NoiseRejection=40.000000 CapabilityFlags=0x00000200 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=5.984000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=55.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 3) With the right WeaponEditor version (the 2.x for WoI), open the modified WEAPONDATA.INI, and save. 4) If everything went fine, go play Be aware though that you might not get it to work IF the plane you're testing doesn't have the right nationality and attachment type (or station code). Edited March 1, 2009 by Gunrunner Quote
Delta6Actual Posted March 1, 2009 Author Posted March 1, 2009 It seems the files are in WoI Objectdata.CAT, so... Here's what to do : 1) Extract WEAPONDATA.INI from /Objects/OBJECTDATA.INI to /Objects/Weapons/ 2) Add the following lines at the end of WEAPONDATA.INI (replace xxx by the next number after the last weapon) [WeaponDataxxx] TypeName=AIM-4D FullName=AIM-4D Falcon ModelName=aim-4d Mass=66.000000 Diameter=0.166000 Length=2.060000 SubsonicDragCoeff=0.364000 SupersonicDragCoeff=0.580000 AttachmentType=USAF SpecificStationCode=AIM4 NationName=USAF StartYear=1963 EndYear=1972 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=1966 ExportEndYear=1972 ExportAvailability=1 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=2.000000 WarheadType=0 Explosives=18.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=70 MaxTurnRate=14.000000 MaxLaunchG=2.000000 LockonChance=40 LaunchReliability=60 ArmingTime=2.300000 SeekerFOV=4.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=9600.000000 MinLaunchRange=1500.000000 MaxLaunchRange=9600.000000 Duration=20.000000 CounterCountermeasure=40.000000 NoiseRejection=40.000000 CapabilityFlags=0x00000200 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=5.984000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=55.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 3) With the right WeaponEditor version (the 2.x for WoI), open the modified WEAPONDATA.INI, and save. 4) If everything went fine, go play Be aware though that you might not get it to work IF the plane you're testing doesn't have the right nationality and attachment type (or station code). Everything went fine. Thank you so much for your help! Quote
+Gr.Viper Posted March 1, 2009 Posted March 1, 2009 Now that you've got the Falcon, you're in for another challenge. Hitting something with it. Quote
Delta6Actual Posted March 1, 2009 Author Posted March 1, 2009 Now that you've got the Falcon, you're in for another challenge. Hitting something with it. That's why it was called the $40,000 turn signal! Quote
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