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Posted

Ok, running into a little problem with Russo's F-47N. I'v made a LOT of adjustments to make it more 'user friendly' in the post-patch world, but I"ve still got a problem.

 

At mission start, you have a TOTALLY red screen, just llike you're pulling 9 negative gs. Now, it only lasts for 1-2 seconds; almost llike the aircraft is dropping down to the runway. Which it had been doing unitl I fiddled with the landing gear sections (shock stuff). It is definately sitting on the ground, as I don't (or more accurately now dont) have the 'tire contacting ground noise'.

 

Anyone have any ideas, or ??

Below is the landing gear data ini section. YOu can see te commented out original statements

 

[TailGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=5.0

AnimationID=2

DragArea=0.25

HideGearNode=FALSE

ModelNodeName=TailWheelSwivel

InsideNodeName=Tailwell

ShockAnimationID=

ShockStroke=0.10

SpringFactor=1.0

DampingFactor=2.0

//SpringFactor=2.0

//DampingFactor=0.2

WheelNodeName=TailWheel

RotationAxis=X-AXIS

RollingRadius=0.25

ReverseWheelRotation=TRUE

CastoringWheel=TRUE

CastoringNodeName=

Steerable=TRUE

MaxSteeringSpeed=50.15

Locking=TRUE

MaxSteeringAngle=45.0

InputName=YAW_CONTROL

ControlRate=1.0

HasBrakes=FALSE

RollingCoefficient=0.05

MaxDeploySpeed=77.2

 

[LeftMainGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=5.0

AnimationID=2

DragArea=0.90

HideGearNode=FALSE

ModelNodeName=MainGearStrutL

InsideNodeName=Left_Gear_Well

ShockAnimationID=

ShockNodeName=DamperL

ShockTravelAxis=Z-AXIS

ReverseShockOrientation=FALSE

ShockStroke=0.20

SpringFactor=2.0

DampingFactor=2.0

//ShockStroke=0.40

//SpringFactor=5.0

//DampingFactor=0.4

WheelNodeName=MainTireL

RotationAxis=X-AXIS

ReverseModelOrientation=FALSE

RollingRadius=0.51

CastoringWheel=FALSE

HasBrakes=TRUE

BrakingCoefficient=0.5

RollingCoefficient=0.05

MaxDeploySpeed=77.2

 

[RightMainGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=5.0

AnimationID=2

DragArea=0.90

HideGearNode=FALSE

ModelNodeName=MainGearStrutR

InsideNodeName=Right_Gear_Well

ShockAnimationID=

ShockNodeName=DamperR

ShockTravelAxis=Z-AXIS

ReverseShockOrientation=TRUE

ShockStroke=0.20

SpringFactor=2.0

DampingFactor=2.0

//ShockStroke=0.40

//SpringFactor=5.0

//DampingFactor=0.4

WheelNodeName=MainTireR

RotationAxis=X-AXIS

ReverseModelOrientation=TRUE

RollingRadius=0.51

CastoringWheel=FALSE

HasBrakes=TRUE

BrakingCoefficient=0.5

RollingCoefficient=0.05

MaxDeploySpeed=77.2

 

If an Ini Guru ™ wants to have a look at the aircraft in toto, drop me a PM, and I'll get it too you. Other than that, it's fairly OK. And nearly ready to go (excepting for said red-out)

 

Also, for the upcoming Central America map mod, it appears I've forgotten an ENTRIE country....

So, does anyone have the templates for TMFs Kfir C7??? <cough>Sundowner???<cough> :biggrin:

AND ...

does anyone know the Columbians painted their Mirage 50s?? (and will I need templates for that, or .....)

 

this kinda stuff drives me nuts!! :crazy: I just wanna get back to targetizing the damn thing, and I'm stuck building air forces!!! :rolleyes:

 

TIA!!!

Wrench

kevin stein

 

ps: for those wondering, I am NOT doing any A-37s.

Posted

oh, and I almost forgot...

 

Is 'mike1' still around here??? He did a Honduran Tiger II skin I"d like to use (after redecaling), with Dave's F-5E mod

As he's not a signatory of the Freeware Accords Treaty, I need to get his permssion.

 

Interestering part will be HOW I'm going get the FAH Tiger II released..

 

Wrench

kevin stein

Posted

Prepatch is fantastic ... just as released. Postpatch, as with most propjobs, has some "issues".

 

before I fiddled with the gear, it ACUTALLY was ABOVE the runway, and dropped down, bounced, bent the prop, caught fire and blew up. And I got stuck with the bill!! :rolleyes:

 

Wrench

kevin stein

Posted (edited)

Try this...

 

 

[TailGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=5.0

AnimationID=2

DragArea=0.25

HideGearNode=FALSE

ModelNodeName=TailWheelSwivel

InsideNodeName=Tailwell

//ShockAnimationID=

ShockStroke=0.10

SpringFactor=1.0

DampingFactor=1.0

//SpringFactor=2.0

//DampingFactor=0.2

WheelNodeName=TailWheel

RotationAxis=X-AXIS

RollingRadius=0.17

//RollingRadius=0.25

ReverseWheelRotation=TRUE

CastoringWheel=TRUE

CastoringNodeName=TailWheelSwivel

Steerable=TRUE

MaxSteeringSpeed=50.15

//Locking=TRUE

MaxSteeringAngle=45.0

InputName=YAW_CONTROL

ControlRate=1.0

HasBrakes=FALSE

RollingCoefficient=0.05

MaxDeploySpeed=77.2

 

[LeftMainGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=5.0

AnimationID=2

DragArea=0.90

HideGearNode=FALSE

ModelNodeName=MainGearStrutL

InsideNodeName=Left_Gear_Well

//ShockAnimationID=

ShockNodeName=DamperL

ShockTravelAxis=Z-AXIS

ReverseShockOrientation=FALSE

ShockStroke=0.20

SpringFactor=1.3

DampingFactor=1.0

//ShockStroke=0.40

//SpringFactor=5.0

//DampingFactor=0.4

WheelNodeName=MainTireL

RotationAxis=X-AXIS

ReverseModelOrientation=FALSE

RollingRadius=0.41

/RollingRadius=0.51

CastoringWheel=FALSE

HasBrakes=TRUE

BrakingCoefficient=0.5

RollingCoefficient=0.05

MaxDeploySpeed=77.2

 

[RightMainGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=5.0

AnimationID=2

DragArea=0.90

HideGearNode=FALSE

ModelNodeName=MainGearStrutR

InsideNodeName=Right_Gear_Well

ShockAnimationID=

ShockNodeName=DamperR

ShockTravelAxis=Z-AXIS

ReverseShockOrientation=TRUE

ShockStroke=0.20

SpringFactor=1.3

DampingFactor=1.0

//ShockStroke=0.40

//SpringFactor=5.0

//DampingFactor=0.4

WheelNodeName=MainTireR

RotationAxis=X-AXIS

ReverseModelOrientation=TRUE

RollingRadius=0.41

//RollingRadius=0.51

CastoringWheel=FALSE

HasBrakes=TRUE

BrakingCoefficient=0.5

RollingCoefficient=0.05

MaxDeploySpeed=77.2

 

 

I've bolded the RollingRadius as this is the real one, but it is not the only change I've done.

 

 

Also is...?

 

[AircraftData]

...

OnGroundPitchAngle=12.0

Edited by AleDucat

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