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Posted

underground shelters/hangars, I'm assuming??

 

You'd need a 3d modler to 'build' a hollow mountain, textures to look like the surrounding terrain on the outside, and with taxiways and such on the inside.

Placing in on a map wouldn't be too hard, you'd just have to have hills next to the runway so the aircraft could 'go into the hangars'.or out to the runway.

 

I"d hate to think at what the poly count would be, but I'm sure it's doable. Russo had started some 'cliffside' sub pens at one point, with the boats parked inside.

 

wrench

kevin stein

Posted

This is one area where the adoption of tangent-space normalmaps would really help the engine's visuals and I believe we should seriously petition TK to include proper texture-specific normal mapping of the terrain instead of the current "detail texture" half-measure.

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