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Wrench

Adding an Audio-Only RWR

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This is a simple edit to add an audio-only RWR to ANY aircraft, regardless if it has a radar or not.

It works the same for them, as well.

 

In this example, I'll be adding it to the existing F-100D.

You'll need to following data to create a new ***_AVIONICS.INI with.

Don't worry about the call-out for the actual RWR gauge...trust me, this works!

You'll also need the rwr bmp from an existing aircraft, to be added to the cockpit folder of the bird being modded.

The easiset one's to use are the F-4E, F-4J or A-4F's, as they'll (sometimes) already exist in the /cockpit folder.

If not, just extract them using the Cat Extractor Utility and pull them from the object.cat.

PLEASE NOTE: if the aircraft you're working on does NOT have a /Cockpit folder, you'll have to create one.

 

1) Place the rwr bmp of choice into the /cockpit folder.

 

2) Copy/Paste the data below into a blank notepad sheet

save as "F-100D_AVIONICS.INI" in your /F-100d's main folder with all the other inis.

 

3) Open the F-100d.ini, and add the following lines:

AvionicsDLL=Avionics60.dll

AvionicsDataFilename=F-100D_AVIONICS.INI

 

This allows the game engine to 'see' the new data. Save the ini, also in the main folder.

Also, in the aircraft's data ini, in the DetectSystem section near the top, you might want to stick this line at the bottom, thusly (example is also from the F-100D)

 

[DetectSystem]

Name=AN/ASG-17

RadarType=RANGING

VisualBlindArc=5,6,7

VisualRestrictedArc=

MaxVisibleDistance=7200.0

HasRWR=TRUE <--- this is the important line

 

This will allow your wingmates to have it as well.

 

On an interesting sidenote, if you extract a frech copy of the Hun's data ini from a post-patch install, that line already exists, but it set to FALSE, so change it to TRUE. One may also expect to find something similiar for the A-4B and possible the F-104G

 

-- Data to be copied/pasted for your new avionics ini:

 

[TextureData]

RWRTexture=cockpit\f-4e_rwr.bmp

 

[RWR]

Type=3_RING

AirSearchTexture=RWRair1.tga

AirTrackTexture=RWRair2.tga

AirLockTexture=RWRair2.tga

GroundSearchTexture=RWRground1.tga

GroundTrackTexture=RWRground2.tga

GroundLockTexture=RWRground2.tga

SearchPosition=0.90

TrackPosition=0.55

LockPosition=0.15

SearchSize=0.075

TrackSize=0.075

LockSize=0.075

SearchFlash=FALSE

TrackFlash=TRUE

TrackFlashRate=0.2

LockFlash=TRUE

LockFlashRate=0.1

TrackSound=RWRTrackSound.wav

LockSound=RWRLockSound.wav

 

[RWRTrackSound]

Priority=HIGH

3DSound=FALSE

Looped=TRUE

NumBuffers=1

 

[RWRLockSound]

Priority=HIGH

3DSound=FALSE

Looped=TRUE

NumBuffers=1

 

If you have Mago's superb MiG-21 pit, you already should have the Mig RWR sounds for the Serina-type warning systems.

You can easily change the sound pointers, and use the above information for any Red Air birds that you want to add this to.

 

Change the "TrackSound=" and "LockSound=" lines to read:

 

TrackSound=MiGTrack.wav

LockSound=MiGLock.wav

 

Now your Soviet/Warsaw Pact birds will have a warning device as well.

Be advised, however, you'll still have to be looking around for SAMs or A-A missiles, as there is no directional indicator.

It dosen't differentitate between ground based or airborne radar threats. Remeber, This Works for Radar Threats -ONLY!!. It won't give you any warning for infra-red guided weapons!!!

 

That does it! Remember: keep your head on a swivel, and KEEP WATCHING THE SKIES!!!!

 

with thanks to CoopF4 for reminding me about the HasRWR= line in the data inis!!

 

Wrench

Kevin J. Stein

Edited by Wrench

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