Wrench 9,847 Posted April 13, 2009 (edited) This is a simple edit to add an audio-only RWR to ANY aircraft, regardless if it has a radar or not. It works the same for them, as well. In this example, I'll be adding it to the existing F-100D. You'll need to following data to create a new ***_AVIONICS.INI with. Don't worry about the call-out for the actual RWR gauge...trust me, this works! You'll also need the rwr bmp from an existing aircraft, to be added to the cockpit folder of the bird being modded. The easiset one's to use are the F-4E, F-4J or A-4F's, as they'll (sometimes) already exist in the /cockpit folder. If not, just extract them using the Cat Extractor Utility and pull them from the object.cat. PLEASE NOTE: if the aircraft you're working on does NOT have a /Cockpit folder, you'll have to create one. 1) Place the rwr bmp of choice into the /cockpit folder. 2) Copy/Paste the data below into a blank notepad sheet save as "F-100D_AVIONICS.INI" in your /F-100d's main folder with all the other inis. 3) Open the F-100d.ini, and add the following lines: AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-100D_AVIONICS.INI This allows the game engine to 'see' the new data. Save the ini, also in the main folder. Also, in the aircraft's data ini, in the DetectSystem section near the top, you might want to stick this line at the bottom, thusly (example is also from the F-100D) [DetectSystem]Name=AN/ASG-17 RadarType=RANGING VisualBlindArc=5,6,7 VisualRestrictedArc= MaxVisibleDistance=7200.0 HasRWR=TRUE <--- this is the important line This will allow your wingmates to have it as well. On an interesting sidenote, if you extract a frech copy of the Hun's data ini from a post-patch install, that line already exists, but it set to FALSE, so change it to TRUE. One may also expect to find something similiar for the A-4B and possible the F-104G -- Data to be copied/pasted for your new avionics ini: [TextureData] RWRTexture=cockpit\f-4e_rwr.bmp [RWR] Type=3_RING AirSearchTexture=RWRair1.tga AirTrackTexture=RWRair2.tga AirLockTexture=RWRair2.tga GroundSearchTexture=RWRground1.tga GroundTrackTexture=RWRground2.tga GroundLockTexture=RWRground2.tga SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.075 TrackSize=0.075 LockSize=0.075 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 If you have Mago's superb MiG-21 pit, you already should have the Mig RWR sounds for the Serina-type warning systems. You can easily change the sound pointers, and use the above information for any Red Air birds that you want to add this to. Change the "TrackSound=" and "LockSound=" lines to read: TrackSound=MiGTrack.wav LockSound=MiGLock.wav Now your Soviet/Warsaw Pact birds will have a warning device as well. Be advised, however, you'll still have to be looking around for SAMs or A-A missiles, as there is no directional indicator. It dosen't differentitate between ground based or airborne radar threats. Remeber, This Works for Radar Threats -ONLY!!. It won't give you any warning for infra-red guided weapons!!! That does it! Remember: keep your head on a swivel, and KEEP WATCHING THE SKIES!!!! with thanks to CoopF4 for reminding me about the HasRWR= line in the data inis!! Wrench Kevin J. Stein Edited April 14, 2009 by Wrench Share this post Link to post Share on other sites