Wrench Posted April 19, 2009 Posted April 19, 2009 For those not seeing this in the Missions and Campaigns Forum, I posted some "adjustments" for the MiG-17PFU, in respect to it's add-on radar nose. This makes use of FastCargo's Fake Pilot tweek, and will now have the nose show up on parked aircraft.... Instructions Follow: Well, that weren't so hard...excepting my stupid typo on missiles ... couldn't get them to load as forgot that install is using an updated (post-patch) bunypak, and the Alkalis use the RS designation, NOT the AA-1B . don't forget to add FC "FakePilot" bits!!!! so.... add this to the ]AircraftData[ section. This will remove the port side cannon barrels... //moves to remove right left side gun barrels// Component[010]=Cannon_1 Component[011]=Cannon_2 [Cannon_1] ParentComponentName=fuselage ModelNodeName=Cannon_1 DestroyedNodeName=Cannon_1 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Cannon_2] ParentComponentName=fuselage ModelNodeName=Cannon_2 DestroyedNodeName=Cannon_2 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE in the Nose section, leave the callout for RadarStation alone. in the Pilot section, add this: [RadarStation]SystemType=PILOT_COCKPIT PilotModelName=FakePilot Position=0,0,0 SeatModelName=17PFU SeatPosition=0.0,3.90,-0.10 SeatID=2 in the weapons/hardpoint section use this (notice the commented OUT radar station, and renumbered hardpoints) //[RadarStation]//SystemType=WEAPON_STATION //StationID=1 //StationGroupID=1 //StationType=EXTERNAL //AttachmentPosition=0.0,3.90,0.15 //AttachmentAngles=0.0,0.0,0.0 //LoadLimit=151.0 //AllowedWeaponClass=EP,17PFU //AttachmentType=NATO //ModelNodeName=17PFU //PylonMass=10 //PylonDragArea=0.08 //LaunchRailNodeName= //MinExtentPosition= //MaxExtentPosition= [LeftOuterWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.62,0.50,-0.41 AttachmentAngles=0.0,-2.20,0.0 LoadLimit=500.0 AllowedWeaponClass=FT AttachmentType=SOVIET,WP ModelNodeName=LeftWing_InnerPylon PylonMass=30 LaunchRailNodeName=MissileRail_Outer_L LaunchRailHeight=0.10 LaunchRailMass=17 FuelTankName=Tank400_MiG17 [RightOuterWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.62,0.50,-0.41 AttachmentAngles=0.0,-2.20,0.0 LoadLimit=500.0 AllowedWeaponClass=FT AttachmentType=SOVIET,WP ModelNodeName=RightWing_InnerPylon PylonMass=30 LaunchRailNodeName=MissileRail_Outer_R LaunchRailHeight=0.10 LaunchRailMass=17 FuelTankName=Tank400_MiG17 [LeftAlkaliStation1] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.21,2.0,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150.0 AllowedWeaponClass=SAHM,IRM AttachmentType=SOVIET,WP ModelNodeName=LeftWing_InnerPylon PylonMass=10 [RightAlkaliStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.21,2.0,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150.0 AllowedWeaponClass=SAHM,IRM AttachmentType=SOVIET,WP ModelNodeName=RightWing_InnerPylon PylonMass=10 [LeftAlkaliStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-1.86,1.50,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150.0 AllowedWeaponClass=SAHM,IRM AttachmentType=SOVIET,WP ModelNodeName=LeftWing_InnerPylon PylonMass=10 [RightAlkaliStation2] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=1.86,1.50,-0.41 AttachmentAngles=0.0,0.0,0.0 LoadLimit=150.0 AllowedWeaponClass=SAHM,IRM AttachmentType=SOVIET,WP ModelNodeName=RightWing_InnerPylon PylonMass=10 the outer Alkali stations (left/right 2) MAY have the missiles a bit to far aft (approx 0.10; could read as 1.86,1.40,-0.41), you can adjust to taste. new, adjusted loadout ini, with commented out radar bubble. Please note, this is with the old bunypak. If you use this in anyother pak you might want to rename the missile TypeName= in the weaponsdata ini back to AA-1 and AA-1B. Adjust your loadout ini accordingly [AirToAir]//Loadout[01].WeaponType=17PFU //Loadout[01].Quantity=1 Loadout[01].WeaponType=TANK400_MIG17 Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK400_MIG17 Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-2US Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-2US Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-2US Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-2US Loadout[06].Quantity=1 [AirToAirLongRange] //Loadout[01].WeaponType=17PFU //Loadout[01].Quantity=1 Loadout[01].WeaponType=TANK400_MIG17 Loadout[01].Quantity=1 Loadout[02].WeaponType=TANK400_MIG17 Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-2US Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-2US Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-2US Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-2US Loadout[06].Quantity=1 the screenie below is what it looks like in game. I'm sure the same setting for the nose can be used on the 17PF and 17PF (SP-16). Other than the damn bort numbers decals ..... but that's another story Any interest in the 17PF and 17PF (SP-16) tweeking along these same lines? wrench kevin stein Quote
+paulopanz Posted April 19, 2009 Posted April 19, 2009 Surely You know I'm interested about Mig-17PF, we talked about in the other forum. I think you could upload new models, too. This one works fine (numbers apart ..). Paolo Quote
Wrench Posted April 19, 2009 Author Posted April 19, 2009 I'll get started on them today or tommorrow. I'll upload update packs, which will bacically just be inis. Probably inlcude the nose bubbles just in case, for those poor benighted individuals that don't have them. And make it just a hair easier for the SF2 users. wrench kevin stein Quote
Lexx_Luthor Posted April 19, 2009 Posted April 19, 2009 Yough Wrench those missiles are too high, melding with the rails. Is this Correct Thinking? Quote
Wrench Posted April 20, 2009 Author Posted April 20, 2009 weeeeelll...yeah, they could come down a tidge. maybe drop them down to 0.38. it's still not quite 'peaked and tweeked' yet. Nice catch though!! But the cockpit view is good...you can see the missile on the pylon. Using the Mago/Paladrin PFM pit with no other tweeks than the usual positioning etc (ini is in the original paks I uploaded) wrench kevin stein Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.