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NeverEnough

Are New SF2 Effect Shaders Useable in Earlier TW Sims

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While I was taking a look through the particlesystem.ini in SF2, I noticed TK added EffectShaderName=effectLightLevel.fx to the SmokeTrailMaterial and some other smoke effects. The effectLightLevel.fx is located in the FlightData.Cat. I could not find any ini file in the FlightData.Cat that referred to the .fx files.

Is it implemented just like a tga file, and can it be applied to the earlier titles by dropping it into the Effects folder and adding the EffectShaderName=effectLightLevel.fx line [smokeTrailMaterial] entry in the emitter.ini?

 

Have any of the "Effects Folks" worked with this new feature yet?

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While I was taking a look through the particlesystem.ini in SF2, I noticed TK added EffectShaderName=effectLightLevel.fx to the SmokeTrailMaterial and some other smoke effects. The effectLightLevel.fx is located in the FlightData.Cat. I could not find any ini file in the FlightData.Cat that referred to the .fx files.

Is it implemented just like a tga file, and can it be applied to the earlier titles by dropping it into the Effects folder and adding the EffectShaderName=effectLightLevel.fx line [smokeTrailMaterial] entry in the emitter.ini?

 

Have any of the "Effects Folks" worked with this new feature yet?

 

The "FX's" are DX10 Plug-in's from the DX10 Library. You can't acess them. I think the can be tweaked. And they'll run on DX9c Machines. They won't effect Old Effects if they are not using those Lines.

Edited by 331Killerbee

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Those files are written for shader model 4.0, and make specific callouts to parameters contained within SF2 and SF2V's DisplayManagerDX10.dll file. Short answer is, no, they won't work in earlier titles.

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