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India_V121_update

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India_V121_update

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:yes:

April 30th, 2009 update

 

1)fix mistake in the India_data.ini file for oase texture to have the water effect working properly.

2)fix small glitches on some transition texture

 

Install: just drop/overwrite the files into your India folder.

 

ansons2

 

previous readme.

 

Just a small update to the recent India V12 release.

Here the readme .

 

India/Burma/China terrain for SFP1 by S.Ansons

 

v1.21 update April 26th, 2009 small update to v1.2.

 

Have smoothed the hfd file to round a bit the edges of the gange, brahmaputra and irrawaddy valleys.

Planning maps updated to have the correct colors for mountains/desert/snow in some areas.

Add a sample mission with F_80C to discover Burma landscape.

 

v1.2 complete is required. Install: Drop the .hfd and planningmaps files into your India terrain folder.

drop the test_india2.msn file into your mission folder.

 

S.ansons

 

 

v1.2 April 25th, 2009

 

1.2 Release : Add Trees and rivers to the Map with several new tiles.

The Gange, Brahmaputra, Irawaddy mouths have been simulated with

a lot of river branches. Add cows , bushes, grass and temples.

Rework of transition tiles for the cities.

Add reworked PlanningMaps.

 

Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak

(Desert tiles) , TK.

India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.

 

Install: Just put the India folder into your terrain folder.

Warning: Be sure to set the cat pointer in the India.ini file to the correct

.cat file depending on your game.

 

Have fun !

 

S.Ansons


  • Submitter
    Guest
  • Submitted
    04/26/2009
  • Category

 

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Anyone else getting this ---> seen below?? Looks like a mis=match between the texutrelist ini, data ini (which has a few mis-named tiles) and the TFD (or is it HFD --whichever one stores the tiling data)

 

normally, I'd list my 'suggestions' in a PM, but some of this might be of interest to other terrain builders....and mind you, I'm no expert on all of this; I'm still learing like all the rest, but this is what I've found/learned/know....

 

several of the sea/land etc transitions tiles are still listed as 'bmp' in the data ini, when they should be 'tga', with the correct HasWater= setting (usually 1)

 

the nations ini is still the stock SF desert one ... it needs compete updating to match the nations shown on the terrain

and more importantly, NONE of the nations represented on this map are FRIENDLY, as defined in the game's Nations.ini -- which ALWAYS seems to take precedence... this is supremely important!!!! It matters not what's stated in the targets ini; there MUST be at least one nation set as friendly as defined in the game's main Nations ini. Other wise you'll some extreamly anomolous (sp?) behaviours with the aircraft, which are using the correct nations setup. Which means, a complete rebuild of the targets ini. I haven't even looked at the types ini....

 

The Friendly/Enemy sides are one of the most important considerations necessary for map creation ... lest 'strangeness' creep in.

 

none of the airbases that I've tried to fly fly from have been flattened, they're mostly underwater at this point. (in India at least...)

 

I really haven't spent much time looking to see if all the tiles listed are existant, but I'd definatley reccomend a re-run through the terrain editor, updating and correcting the cities list ini as needed (there's NO need to flatten an oil field!), double checking the "spacing spread" - cities/airfields don't need to be more than 5000 wide; rechecking tile placements -use the max zoom view (3200, that's what I use), and rechecking in game

 

No airfields are showing in maps generated with SFMap (by Kreelin) ... I've never seen that happen before!

 

Unfortunatly, the map is almost unsuable for anything! My apologies for sounding so rough and mean, but this is what I see. I also don't know of any way to make it so there IS a friendly or enemy side, without rewriting the game's Nations ini. Unless the nation of "East Pakistan" is created as a FRIENDLY (present day Bangladesh, which is ENEMY as per the nations.ini), and is only good for 1947-1965-ish timeframes.

 

I"d also reccomend changing the name to "East India", as that is what this area really represents, or even "Bay of Bengal" or something closer to it's geographical Real Life ™ location.

 

Below is a quicky edit of the "EastIndiaNations.ini":

 

[Theater]

TheaterName=Somewhere Near the Bay of Bengal

Location001=India

Location002=Bangladesh

Location003=Burma

Locaton004=China

 

[Nation001]

NationID=037

Name=India

DisplayName=Indian Air Force

Alignment=ENEMY

PilotNameList=NamesIndian.lst

RankList=RanksRAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=SovietFighter

Formation.Attack=SovietFighter

Formation.Bomber=SovietBomber

Formation.Transport=SovietBomber

Formation.Tank=SovietTank

Formation.MobileAD=SovietAD

PilotTrainingStandard=NORMAL

GenderRatio=0

DebriefSuccessMusic=DebriefSuccess.wav

DebriefFailMusic=DebriefFail.wav

DebriefKilledMusic=DebriefKilled.wav

SpeechFile=USAFSpeech.cat

SpeechTextFile=USAFSpeechText.str

 

[Nation002]

NationID=142

Name=Bangladesh

DisplayName=Bangladesh Air Force

Alignment=ENEMY

PilotNameList=NamesPakistani.lst

RankList=RanksRAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=POOR

GenderRatio=0

DebriefSuccessMusic=DebriefSuccess.wav

DebriefFailMusic=DebriefFail.wav

DebriefKilledMusic=DebriefKilled.wav

SpeechFile=USAFSpeech.cat

SpeechTextFile=USAFSpeechText.str

StartDate=1971

 

[Nation003]

NationID=144

Name=Burma

DisplayName=Burmese Air Force

Alignment=ENEMY

PilotNameList=NamesThai.lst

RankList=RanksUSAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=POOR

GenderRatio=0

DebriefSuccessMusic=DebriefSuccess.wav

DebriefFailMusic=DebriefFail.wav

DebriefKilledMusic=DebriefKilled.wav

SpeechFile=USAFSpeech.cat

SpeechTextFile=USAFSpeechText.str

StartDate=1947

 

[Nation004]

NationID=023

Name=China

DisplayName=Chinese People's Liberation Army Air Force

Alignment=ENEMY

PilotNameList=NamesChineseYP.lst

RankList=RanksPLA.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=SovietFighter

Formation.Attack=SovietFighter

Formation.Bomber=SovietBomber

Formation.Transport=SovietBomber

Formation.Tank=SovietTank

Formation.MobileAD=SovietAD

PilotTrainingStandard=NORMAL

GenderRatio=0

DebriefSuccessMusic=DebriefSuccess.wav

DebriefFailMusic=DebriefFail.wav

DebriefKilledMusic=DebriefKilled.wav

SpeechFile=USAFSpeech.cat

SpeechTextFile=USAFSpeechText.str

StartDate=1949

 

[Nation005]

NationID0=36

Name=Pakistan

DisplayName=Pakistan Air Force

Alignment=FRIENDLY

PilotNameList=NamesPakistani.lst

RankList=RanksRAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=NORMAL

GenderRatio=0

DebriefSuccessMusic=DebriefSuccess.wav

DebriefFailMusic=DebriefFail.wav

DebriefKilledMusic=DebriefKilled.wav

SpeechFile=USAFSpeech.cat

SpeechTextFile=USAFSpeechText.str

ActiveDate=1998

AlternateDecal=Pakistan_OLD47

StartDate=1947

 

This is without actually going ove, entry by entry, in the targets ini to see what is actaully where, but you get the idea. Even changing, say, India to FRIENDLY in THIS is has no effect, other than to have you flying from the wrong sides airfields.

 

again, sorry for sounding so nasty, please don't take it that way!

 

wrench

kevin stein

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Guest ansons2
Anyone else getting this ---> seen below?? Looks like a mis=match between the texutrelist ini, data ini (which has a few mis-named tiles) and the TFD (or is it HFD --whichever one stores the tiling data)

 

normally, I'd list my 'suggestions' in a PM, but some of this might be of interest to other terrain builders....and mind you, I'm no expert on all of this; I'm still learing like all the rest, but this is what I've found/learned/know....

 

several of the sea/land etc transitions tiles are still listed as 'bmp' in the data ini, when they should be 'tga', with the correct HasWater= setting (usually 1)

 

the nations ini is still the stock SF desert one ... it needs compete updating to match the nations shown on the terrain

and more importantly, NONE of the nations represented on this map are FRIENDLY, as defined in the game's Nations.ini -- which ALWAYS seems to take precedence... this is supremely important!!!! It matters not what's stated in the targets ini; there MUST be at least one nation set as friendly as defined in the game's main Nations ini. Other wise you'll some extreamly anomolous (sp?) behaviours with the aircraft, which are using the correct nations setup. Which means, a complete rebuild of the targets ini. I haven't even looked at the types ini....

 

The Friendly/Enemy sides are one of the most important considerations necessary for map creation ... lest 'strangeness' creep in.

 

none of the airbases that I've tried to fly fly from have been flattened, they're mostly underwater at this point. (in India at least...)

 

I really haven't spent much time looking to see if all the tiles listed are existant, but I'd definatley reccomend a re-run through the terrain editor, updating and correcting the cities list ini as needed (there's NO need to flatten an oil field!), double checking the "spacing spread" - cities/airfields don't need to be more than 5000 wide; rechecking tile placements -use the max zoom view (3200, that's what I use), and rechecking in game

 

No airfields are showing in maps generated with SFMap (by Kreelin) ... I've never seen that happen before!

 

Unfortunatly, the map is almost unsuable for anything! My apologies for sounding so rough and mean, but this is what I see. I also don't know of any way to make it so there IS a friendly or enemy side, without rewriting the game's Nations ini. Unless the nation of "East Pakistan" is created as a FRIENDLY (present day Bangladesh, which is ENEMY as per the nations.ini), and is only good for 1947-1965-ish timeframes.

 

I"d also reccomend changing the name to "East India", as that is what this area really represents, or even "Bay of Bengal" or something closer to it's geographical Real Life location.

 

Below is a quicky edit of the "EastIndiaNations.ini":

 

 

 

This is without actually going ove, entry by entry, in the targets ini to see what is actaully where, but you get the idea. Even changing, say, India to FRIENDLY in THIS is has no effect, other than to have you flying from the wrong sides airfields.

 

again, sorry for sounding so nasty, please don't take it that way!

 

wrench

kevin stein

 

:nono: Hello Kevin

I am sorry that you have screwed up the Map but it seems that there is confusion with another Indo_Pakistan Map.

Let me provide some explanations as the India_v12.rar archive has been built from my own install that works!

 

1) texturelist, India_Data.ini and TE Use:

I you want to play with the TE there are some cautions to be taken.

First there are backup files in the Backup folder. Thus you can recover the correct .tfd and India_data.ini files if needed.

 

After opening the .hfd file in the TE, you have to use as texture list the texturelist_India.ini file located in the india folder.

The texturelist takes a bit time to load as there are many trees on several tiles.

When saving the file, the TE will overwrite the India_Data.ini file with a new version which is not directly usable. the reason is that the TE does not include the right parameters values to have no shimmering water and to have all trees

rendered (Vertex number ...). (The map is to be used with the latest patch).

That is the reason there is an India_data_svg.ini file in the folder with the right data.

To restore the correct India_data.ini file you can execute the india_rename_data_ini.bat command file. This is a small

command file to make backups from the most important files, it will also restore the good India_data.ini file

from the India_data_svg.ini file.

 

2) Nations and targets

The India.ini file is as follows

 

[Terrain]

TerrainFullName=India

DataFile=India_data.INI

TargetFile=India_targets.ini

TargetTypeFile=India_types.ini

MovementFile=India_movement.ini

NationsFile=India_nations.ini

BriefingText=India_briefing.ini

DogfightFile=India_dogfight.ini

DogfightOnly=FALSE

Catfile=..\Desert\Desert.cat

//Catfile=..\GermanyCE\GermanyCE.cat

 

[Map]

FilenameFormat=PLANNINGMAP%d.bmp

Width=1000000.0

Height=1000000.0

NumZoomLevels=3

 

The India_nations.ini is the default SFP1 Nations file as I did not care about it.

With Dhimar as Friendly and Paran as ENEMY

 

[Nation001]

NationID=256

Name=Dhimar

DisplayName=Dhimari Air Force

Alignment=FRIENDLY

PilotNameList=NamesArabic.lst

RankList=RanksRAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=POOR

GenderRatio=0

 

[Nation002]

NationID=257

Name=Paran

DisplayName=Parani Air Force

Alignment=ENEMY

PilotNameList=NamesArabic.lst

RankList=RanksRAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=SovietFighter

Formation.Attack=SovietFighter

Formation.Bomber=SovietBomber

Formation.Transport=SovietBomber

Formation.Tank=SovietTank

Formation.MobileAD=SovietAD

PilotTrainingStandard=POOR

GenderRatio=0

 

Now the India_targets.ini

It contains friendly and enemy towns and targets with appropriate names related to the Map.

here some examples :

 

[TargetArea003]

Name=Varanasi

Position=120000.000000,594000.000000

Radius=20000.000000

ActiveYear=0

Location=1

Alignment=FRIENDLY

Target[001].Type=watertower1

Target[001].Offset=1301.00,-2800.00

Target[001].Heading=0

Target[002].Type=AAA

Target[002].Offset=3524.00,-387.00

Target[002].Heading=100

Target[002].ActiveYear=1967

...

[TargetArea010]

Name=Pyinmana

Position=762000.000000,385000.000000

Radius=18027.755859

ActiveYear=0

Location=1

Alignment=ENEMY

Target[001].Type=Warehouse1

Target[001].Offset=-2951.00,2370.00

Target[001].Heading=0

Target[002].Type=AAA

...

 

My suggestion is that you delete your screwed folder and uncompress the india_v12.rar archive.

You can also uncompress the India_v121.rar archive and overwrite the India.hfd and PlanningMaps files.

 

I hope that will help you to enjoy the map.

 

Best Regards

 

ansons2

Edited by ansons2

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thanks ansons!!!

 

I'll start over fresh!

 

so, d/l both the new versions you posted, and go from there! Got it!

 

I think it should be noted here, to all the CA members, that I made a mistake!!! :biggrin: Someone should alert the media, as that so rarely happens!!

 

thanks again!

 

Wrench

kevin stein

 

btw, I didn't run in through the TE ... that's a unzipped, dropoped in and what I got screenie

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Guest ansons2
thanks ansons!!!

 

I'll start over fresh!

 

so, d/l both the new versions you posted, and go from there! Got it!

 

I think it should be noted here, to all the CA members, that I made a mistake!!! :biggrin: Someone should alert the media, as that so rarely happens!!

 

thanks again!

 

Wrench

kevin stein

 

btw, I didn't run in through the TE ... that's a unzipped, dropoped in and what I got screenie

 

:yes: Your are welcome kevin ! tell me if it works now for you !

 

ansons2

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File Name: India_V121_update

File Submitter: ansons2

File Submitted: 26 Apr 2009

File Updated: 30 Apr 2009

File Category: Terrains

 

:yes: For all who have no noticed the update

April 30th, 2009 update

 

1)fix mistake in the India_data.ini file for oase texture to have the water effect working properly.

2)fix small glitches on some transition texture

 

Install: just drop/overwrite the files into your India folder.

 

ansons2

 

previous readme.

 

Just a small update to the recent India V12 release.

Here the readme .

 

India/Burma/China terrain for SFP1 by S.Ansons

 

v1.21 update April 26th, 2009 small update to v1.2.

 

Have smoothed the hfd file to round a bit the edges of the gange, brahmaputra and irrawaddy valleys.

Planning maps updated to have the correct colors for mountains/desert/snow in some areas.

Add a sample mission with F_80C to discover Burma landscape.

 

v1.2 complete is required. Install: Drop the .hfd and planningmaps files into your India terrain folder.

drop the test_india2.msn file into your mission folder.

 

S.ansons

 

 

v1.2 April 25th, 2009

 

1.2 Release : Add Trees and rivers to the Map with several new tiles.

The Gange, Brahmaputra, Irawaddy mouths have been simulated with

a lot of river branches. Add cows , bushes, grass and temples.

Rework of transition tiles for the cities.

Add reworked PlanningMaps.

 

Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak

(Desert tiles) , TK.

India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.

 

Install: Just put the India folder into your terrain folder.

Warning: Be sure to set the cat pointer in the India.ini file to the correct

.cat file depending on your game.

 

Have fun !

 

S.Ansons

 

Click here to download this file

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