Flogger23m Posted May 5, 2009 Posted May 5, 2009 I am new to WoI, and I started downloading some mods. I downloaded a few aircraft addons and Mirage Factory's weapon addon. Now though, when I select air defenses to be "light" in the single missions, there are lots of SA-8s scattered all over the place. The worse part is ECMs, chaff and flares do nothing to deter them. Once they are launched, they automaticlly hit you. There is no way to out manuver them. So, I would like to know how to fix the "light" air defence setting. I would like the "light" setting to be how it was out of the box (a few AAAs and a few SAMs here and there). I want the air defences to be light again... not have the ground filled with 100% accurate SA-8s. How do fix this? Quote
+331Killerbee Posted May 5, 2009 Posted May 5, 2009 (edited) The First Thing I would do is Change the Availability of the SA-8. You can do it via editting the SA-8 Data.ini. Once it's done, would have to be "Saved" in the Weapons Editor. Here's My Example to try first: [WeaponData001] TypeName=SA-8 FullName=SA-8 ModelName=SA-8 Mass=128.000000 Diameter=0.210000 Length=3.200000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName=SOVIET StartYear=1968 EndYear=2020 Availability=2 <<<< Change from 2 to 4. 2 is "Common". 4 is "Very Rare". BaseQuantity=24 Exported=TRUE ExportStartYear=1969 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=2.000000 WarheadType=0 Explosives=15.000000 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=12.000000 MaxLaunchG=6.000000 LockonChance=80 LaunchReliability=85 ArmingTime=4.000000 SeekerFOV=60.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=11.000000 SeekerRange=55000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=8000.000000 Semper Fi! 331KillerBee Edited May 5, 2009 by 331Killerbee Quote
malibu43 Posted May 5, 2009 Posted May 5, 2009 I am new to WoI, and I started downloading some mods. I downloaded a few aircraft addons and Mirage Factory's weapon addon. Now though, when I select air defenses to be "light" in the single missions, there are lots of SA-8s scattered all over the place. The worse part is ECMs, chaff and flares do nothing to deter them. Once they are launched, they automaticlly hit you. There is no way to out manuver them. So, I would like to know how to fix the "light" air defence setting. I would like the "light" setting to be how it was out of the box (a few AAAs and a few SAMs here and there). I want the air defences to be light again... not have the ground filled with 100% accurate SA-8s. How do fix this? What I did (rather than editing the weapons data for the acutal SA-8 missile) is edit the availability of the SA-8 ground object (launcher). If you look at the availability and export availability, they are set to Common and very_rare (respectively). Now in single missions (game generated), there is no specific enemy nation that you are fighting, so the game engine uses the regular availability for the object ("common" in this case). As a result, SA-8's get used A LOT in random single missions. On the other hand, in campaigns, you are fighting against a specific enemy nation, and (in the case of WOI) they are not the nation of origin for the SA-8. As a result the campaign engine will use the export availability to determine the frequency with which the SA-8 shows up in campaign missions. So during campaigns, the SA-8 should not show up nearly as much ("very_rare"). So, long story short, the way I fixed this issue was to make sure both availabilities for the SA-8 ground object are set to "Very_rare". It should reduce the frequency with which they show up. However, I have noticed that the TW game engine (in other titles as well, ie - WOE) really seems to like the SA-8, and it will sometimes still show up more than it should. But anyway, give the availability change a try. Or you could just delete the SA-8 from the ground objects folder all together. Quote
+Wrench Posted May 5, 2009 Posted May 5, 2009 Like Malibu said, the engine seem to favor SA-8 over a lot of things. Probaly because of the availability thing. Also, don't forget the unit itself is set as "mobile_AAA", making the game engine populate the map with them over others. (btw, methinks this is beause it starts with an "S" and the regular AAA units all start with "Z", ala Zu-23, ZSU-23, ZSU-57, etc. I belive the engine pull items from the GroundObject folder in alphabetical order. The only way around it is to edit the terrain's _types and _targets ini, specificying certain types of AD units over others. Not a lot of work, but time consuming. This is the method I perfer; it gets what I want right where I want it!) for something like WoI, you can always change the Experted= to FALSE, and the regular availabilit to Very_Rare. That should most definatly work! wrench kevin stein Quote
malibu43 Posted May 5, 2009 Posted May 5, 2009 ... (btw, methinks this is beause it starts with an "S" and the regular AAA units all start with "Z", ala Zu-23, ZSU-23, ZSU-57, etc. I belive the engine pull items from the GroundObject folder in alphabetical order. The only way around it is to edit the terrain's _types and _targets ini, specificying certain types of AD units over others. Not a lot of work, but time consuming. This is the method I perfer; it gets what I want right where I want it!) ... wrench kevin stein I think I experimented with naming the SA-13 launcher "a_SA-13" or something like that once. I can't remeber for sure, though. I still got SA-8's more than others... Quote
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