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Wrench

Need some help for our Ordies....

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Ok, just about done on the AD-4NL update, and i've got new 7-shot pods (actaully the LAU-32/As), but I KNOW these are NOT LAU-32s. I've been all over the web trying to find any info/data/names etc. Even went to NOTS and poked around there, but only found a pictute of a 4-shot diamond shaped launcher on an AD.

 

Here's the quotation from Rausa's book:

 

"A typical ordnance load for a VC-35 AD4N included full cans of 20mm, about 800 rounds total; a half dozen rocket packs with seven rockets in each (the 2.75in Mighty Mouse rockets, which VC-35 was the first squadron to use in combat); a single 500 pounder, three 250 pounders, and four flares each rated at about a million candlepower"

 

So basically, what I'm asking is there ANY way to find out WHAT the designation (nomenclature, sorry Gunny!) for this pod would be? As I've edited the start date availability for this, I don't want it to conflict with any existing LAU-32/A. At worst, I can do the renaming and simply call it "USN 7 Shot RP" or something equaly inaccurate, but descriptive. :wink:

During my research, the closest things I've found are/were the XM157 & XM158s, but those seem to be US Army, and for helicoptors...

 

I also have a modded PU-55MM, reskinned & renamed as a 4 shot parachute illuminator flare dispenser. (btw, is there any way to make them 'fall' slower??)

 

Below are screenies of the 'new' flare dispensers, and the rocket pods.

 

any and all help is appriciated!!! It'll speed up the release process..

 

TAI!

wrench

kevin stein

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LAU-49/A........7 Shot Pod. Used "Late" in the 50's to replace the 5.0 Stationary Rockets used on Corsairs, Skyraiders and such....First LAU-49's were disposible. Nowadays, If one can find a LAU-49, It's a solid Pod. First ones were painted Navy Blue, then Olive Drab....By Vietnam, They were White like the 32's....

 

Try adding more Drag and Lift to the Flares to slow them down. Use the Weapons Editor.....I remember doing them along time ago, I could almost get them to float backwards......

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searching the NOTS site further, I DID come up with a name: Aero X6B, but that's probably something inhouse from the manufacturer, or from them.

The picture in Rousa's book shows the MightyMouses (Mousi??) "being fired from a Skyraider based at Inyokern, Feb 1950"

 

49 seems llike an awfully "large number'' for so early a pod! .... I figure out something, somehow.....

 

I'll check the flares too ... didn't even know they HAD drag and lift!!

 

wrench

kevin stein

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Aero X6B (Aero 6B as We called it) Is a LAU-49/A....Same thing.....

 

Back in the 50's...They started started calling alot of Weapons Related Equipment by "Aero" Numbers....i.e. Aero 20B or "20 Baker" as We called it.......It's a Bomb Ejector Rack for the A-4 and other Aircraft......Navy switched to the LAU System to be compatible with USAF Nomenclatures..

Edited by 331Killerbee

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Sweet!! So, now it just a matter of some slight renaming. Thanks Gunny! :good:

 

Also, does anybod know all the little bits --tgas, effects ini etc, that make the red wp rockets actually give red smoke on the ground?? Trying to finish off the AT-6G Mosquito FAC, and can't get the damn smoke rockets to, well, smoke!

 

wrench

kevin stein

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Kevin,

The "RedWilliePeteGroundExplosion" is a Modified WillePeteGroundExplosion found in Bunyap's last Weapons Pack. The only Texture it calls out is "RedSmoke.Tga"....

 

Hope this Helps.....

 

Here's the .INI:

 

[EffectType001]

Name=RedWilliePeteGroundExplosion

Element[01].ElementType=PLACE_EMITTER

Element[01].ElementName=MediumRocketRadialDirtblastEmitter

Element[01].StartTime=0.000000

Element[01].StartTimeDeviation=0.000000

Element[01].EjectTime=-1.000000

Element[01].EjectTimeDeviation=0.000000

Element[02].ElementType=PLACE_EMITTER

Element[02].ElementName=MediumRocketRadialMistblastEmitter

Element[02].StartTime=0.000000

Element[02].StartTimeDeviation=0.000000

Element[02].EjectTime=-1.000000

Element[02].EjectTimeDeviation=0.000000

Element[03].ElementType=PLACE_EMITTER

Element[03].ElementName=MediumRocketGlowEmitter

Element[03].StartTime=0.000000

Element[03].StartTimeDeviation=0.000000

Element[03].EjectTime=-1.000000

Element[03].EjectTimeDeviation=0.000000

Element[04].ElementType=PLACE_EMITTER

Element[04].ElementName=MediumRocketFlashEmitter

Element[04].StartTime=0.000000

Element[04].StartTimeDeviation=0.000000

Element[04].EjectTime=-1.000000

Element[04].EjectTimeDeviation=0.000000

Element[05].ElementType=PLACE_EMITTER

Element[05].ElementName=WpRocketGroundExplosion

Element[05].StartTime=0.050000

Element[05].StartTimeDeviation=0.000000

Element[05].EjectTime=-1.000000

Element[05].EjectTimeDeviation=0.000000

Element[06].ElementType=PLACE_EMITTER

Element[06].ElementName=WpRocketLastingSmokeEmitter

Element[06].StartTime=0.0500

Element[06].StartTimeDeviation=0.000000

Element[06].EjectTime=-1.000000

Element[06].EjectTimeDeviation=0.000000

Element[07].ElementType=PLACE_EMITTER

Element[07].ElementName=MediumRocketDebrisEmitter

Element[07].StartTime=0.000000

Element[07].StartTimeDeviation=0.000000

Element[07].EjectTime=-1.000000

Element[07].EjectTimeDeviation=0.000000

Element[08].ElementType=HOLD_EMITTER

Element[08].ElementName=RedWpRocketLastingSmokeEmitter

Element[08].StartTime=1.200000

Element[08].StartTimeDeviation=0.000000

Element[08].EjectTime=100.000000

Element[08].EjectTimeDeviation=0.000000

Element[09].ElementType=PLACE_EMITTER

Element[09].ElementName=MediumRocketShockWaveEmitter

Element[09].StartTime=0.000000

Element[09].StartTimeDeviation=0.000000

Element[09].EjectTime=-1.000000

Element[09].EjectTimeDeviation=0.000000

Element[10].ElementType=PLACE_EMITTER

Element[10].ElementName=LargeGreySmokeEmitter

Element[10].StartTime=0.1000000

Element[10].StartTimeDeviation=0.000000

Element[10].EjectTime=-1.000000

Element[10].EjectTimeDeviation=0.000000

Element[11].ElementType=PLACE_EMITTER

Element[11].ElementName=WPSparksEmitter

Element[11].StartTime=0.00000000

Element[11].StartTimeDeviation=0.000000

Element[11].EjectTime=-1.000000

Element[11].EjectTimeDeviation=0.000000

Element[12].ElementType=SCATTER_EMITTERS

Element[12].ElementName=WpRocketExplosionFlyingDust

Element[10].StartTime=0.0000000

Element[12].StartTimeDeviation=0.000000

Element[12].EjectTime=-1.000000

Element[12].EjectTimeDeviation=0.000000

Element[12].ScatterCount=8

Element[12].ScatterVolume=1.000000,1.000000,0.000000

Element[12].ScatterVelocity=600.000000,600.000000,150.000000

Element[12].ScatterVelocityBias=0.000000,0.000000,300.000000

Element[13].ElementType=PLACE_EMITTER

Element[13].ElementName=NapalmGlowEmitter

Element[13].StartTime=0.000000

Element[13].StartTimeDeviation=0.000000

Element[13].EjectTime=-1.000000

Element[13].EjectTimeDeviation=0.000000

 

[EmitterType001]

Name=RedWpRocketLastingSmokeEmitter

EffectLevel=1

EmissionType=RADIAL_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=18000.000000

EmissionRate=0.500000

EmissionVolume=0.000000,0.00000,3.00000

RadialVelocityTableType=CONSTANT

RadialVelocity=4000.0

RadialVelocityDeviation=0.50000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=15.50000

ParticleLifeTimeDeviation=0.500000

ParticleWeight=-8.00000

ParticleRandomness=0.080000

ParticleInheritence=0.001

ParticleWindFactor=1.0

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.800000,0.800000,0.8000000,0.1200000

ParticleColor[02].Time=0.0320000

ParticleColor[02].Value=1.000000,1.000000,1.000000,0.30000000

ParticleColor[03].Time=0.800000

ParticleColor[03].Value=0.800000,0.800000,0.8000000,0.120000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.600000,0.600000,0.5000000,0.0000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=40.000000

ParticleSize[02].Time=0.2500000

ParticleSize[02].Value=45.000000

ParticleSize[03].Time=1.0000000

ParticleSize[03].Value=80.000000

BaseSizeDeviation=0.3

TextureMaterial=RedWpSmokeMaterial

 

[RedWpSmokeMaterial]

EffectShaderName=effectLightLevel.fx <<<<<< SF2 Entry. You may not need it.....

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=RedSmoke.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

Here's the Texture:

 

RedSmoke.rar

 

 

If You are using a WOX Series Install. You'll need these Entries for the MissileObject.INI:

 

[WpRedRocketEffects] <<<<<< Be sure it says this in the Weapons Editor under EffectsClass= .

GroundHitEffectName=RedWilliePeteGroundExplosion

GroundHitSoundName=SmallExplosion.wav

WaterHitEffectName=MediumRocketWaterHitEffect

WaterHitSoundName=

ObjectHitEffectName=RedWilliePeteGroundExplosion

ObjectHitSoundName=SmallExplosion.wav

ArmorHitEffectName=RedWilliePeteGroundExplosion

ArmorHitSoundName=SmallExplosion.wav

CraterModelName=

CraterType=1

 

 

Semper Fi!

 

331KillerBee :wink:

Edited by 331Killerbee

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what a dumba$$ I am!!! Totally forgot about the missile objectifier ini!!!

 

off to test...and then if it works, gotta dail in the pod positions on Buny's old Texan..

 

wrench

kevin stein

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Kevin....Easy on yourself. You're not a Dumb Dollar Bill........lol

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Kevin,

Looking at it again, It calls out for Emitters that are only in "WilliePeteGroundExplosion". You'll have to have that Effect installed with the one above to work.....If I remember right.....

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Yah, couldnt' get it to work earlier. (was gone watching "Weaponizers" on Discovery channel!) Retested a working one in an old, 06 level install and it's fine, so I definately missing something

(how can you shoot, and the miss the ground!!!???? :haha: )

 

I'll take those, and see what/where I didn't have something...

 

Thanks!

 

wrench

kevin stein

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