AGOSTINO Posted May 29, 2009 Posted May 29, 2009 The values of the "[TextureSet001]" of the weapons, must be the same of the "[TextureSet001]" of the aircraft.ini?? Thanks in advance!! Quote
AGOSTINO Posted May 29, 2009 Author Posted May 29, 2009 Can you be more specific? FC When I adding a new weapon, in SF2, in the weapon.ini, see example below: [WeaponData] ObjectFullName=230 gal Drop Tank ObjectDataFile=Tank230_F84_data.ini [LOD001] Filename=Tank_F84.lod Distance=2000 [shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100 [TextureSet001] Specular=0.000000 ????????????????????????? Glossiness=0.000000 ????????????????????????? Reflection=0.000000 ????????????????????????? Which values, for Specular, Glossiness and Reflection?? Quote
+331Killerbee Posted May 29, 2009 Posted May 29, 2009 (edited) From what I know about Weapons, The Textures are not handled like the Textures of Aircraft or Ground Objects. I may be wrong in this assumption. But if those Values were important, The Weapons Editor would have created them in the first place. And it did not when I converted Weapons from WOX to SF2. The "Default" .INI's supplied in Game don't have these Entries either.....Sorry. (Again, I say the "Default or Stock" .INI's don't have these Entries in the Object.Cat........) 331KillerBee Edited May 29, 2009 by 331Killerbee Quote
MigBuster Posted May 29, 2009 Posted May 29, 2009 (edited) They are just the settings for that weapons skin only You can change those values to your liking through trial and error but it shouldnt affect any planes - the planes skins have their own texture settings. Will add that you dont need to put the texture settings into a weapons.ini file - it will just use defaults if you dont ie [WeaponData] ObjectDataFile=AIM-4C_data.INI ObjectFullName=AIM-4C Falcon [LOD001] Filename=AIM-4D.lod Distance=500 [shadow] CastShadow=TRUE ShadowCastDist=4000 MaxVisibleDistance=100 Edited May 29, 2009 by MigBuster Quote
AGOSTINO Posted May 30, 2009 Author Posted May 30, 2009 From what I know about Weapons, The Textures are not handled like the Textures of Aircraft or Ground Objects. I may be wrong in this assumption. But if those Values were important, The Weapons Editor would have created them in the first place. And it did not when I converted Weapons from WOX to SF2. The "Default" .INI's supplied in Game don't have these Entries either.....Sorry. (Again, I say the "Default or Stock" .INI's don't have these Entries in the Object.Cat........) 331KillerBee They are just the settings for that weapons skin only You can change those values to your liking through trial and error but it shouldnt affect any planes - the planes skins have their own texture settings. Will add that you dont need to put the texture settings into a weapons.ini file - it will just use defaults if you dont ie [WeaponData] ObjectDataFile=AIM-4C_data.INI ObjectFullName=AIM-4C Falcon [LOD001] Filename=AIM-4D.lod Distance=500 [shadow] CastShadow=TRUE ShadowCastDist=4000 MaxVisibleDistance=100 Thank you a thousand, to all of you!!! Quote
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