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Posted

Why after I have installed two F15 in SF2 (F-15A and F-15C), on the loadout screen, I have many weapons available for F-15A, and few weapons available for F15-C?? Aircrafts do not support the same type of weapons??

 

See the example below:

 

Many weapons available for F-15A:

 

f15a.jpg

 

 

Few weapons available for F15-C:

 

 

f15c.jpg

Posted

If Memory serves the F-15A had a secondary Strike role.... where the F-15C was an out and out fighter.... pending the entry into service of the F-15E Strike Eagle

Posted

Which F-15C are you using? Chances are that it is a slightly older mod that has not been updated to SF2 standards. There is probably something that needs to be modded in regards to your sparrow stations.

Posted

Two things you can do: (And I assume you are running SF2E from your screenshot.)

 

First, go into the file F-15C_Data.ini, scroll down to the weapons stations, and add "NATO" to attachment type to each of the sparrow stations.

 

[LMSLStation1]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-1.6,-4.4,-0.66

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=-2.0,0.0,-2.0

MissileRollAngle=45.0

LoadLimit=250

AllowedWeaponClass=AHM,SAHM

AttachmentType=USAF,NATO

ModelNodeName=

PylonMass=0

PylonDragArea=0.005

 

 

Second, you can add weapons from Killerbee's excellent and comprehensive weapons pack for SF2.

 

http://forum.combatace.com/index.php?autoc...p;showfile=8921

 

 

Good luck

Posted

The MSIP F-15C was set up as pure dogfighter. No A2G role at all. So A2A only. Not a pound for air to ground.

Posted
Two things you can do: (And I assume you are running SF2E from your screenshot.)

 

First, go into the file F-15C_Data.ini, scroll down to the weapons stations, and add "NATO" to attachment type to each of the sparrow stations.

 

[LMSLStation1]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-1.6,-4.4,-0.66

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=-2.0,0.0,-2.0

MissileRollAngle=45.0

LoadLimit=250

AllowedWeaponClass=AHM,SAHM

AttachmentType=USAF,NATO

ModelNodeName=

PylonMass=0

PylonDragArea=0.005

 

 

Second, you can add weapons from Killerbee's excellent and comprehensive weapons pack for SF2.

 

http://forum.combatace.com/index.php?autoc...p;showfile=8921

 

 

Good luck

 

Thank you very much!!! Problem solved!! A question: "how I launches / shoot a Sparrow AIM-7F?" That keys should I use??

Posted
If Memory serves the F-15A had a secondary Strike role.... where the F-15C was an out and out fighter.... pending the entry into service of the F-15E Strike Eagle

 

 

Two things you can do: (And I assume you are running SF2E from your screenshot.)

 

First, go into the file F-15C_Data.ini, scroll down to the weapons stations, and add "NATO" to attachment type to each of the sparrow stations.

 

[LMSLStation1]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-1.6,-4.4,-0.66

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=-2.0,0.0,-2.0

MissileRollAngle=45.0

LoadLimit=250

AllowedWeaponClass=AHM,SAHM

AttachmentType=USAF,NATO

ModelNodeName=

PylonMass=0

PylonDragArea=0.005

 

 

Second, you can add weapons from Killerbee's excellent and comprehensive weapons pack for SF2.

 

http://forum.combatace.com/index.php?autoc...p;showfile=8921

 

 

Good luck

 

 

The MSIP F-15C was set up as pure dogfighter. No A2G role at all. So A2A only. Not a pound for air to ground.

 

 

Thank you a thousand to all of you!!!! :clapping:

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