Silverbolt Posted June 11, 2009 Posted June 11, 2009 (edited) Is there any in wip? Edited June 11, 2009 by Silverbolt Quote
+PureBlue Posted June 11, 2009 Posted June 11, 2009 Is there any in wip? There was a thread a while ago about getting the old ones to work. For kmd, copy it to your mod folder. It checks your aircraft and groundobjects folders and lists them correctly. For the terrain you have to have something in your terrains folder. Addon terrains are fine but for defaults you must copy certain files to your mod folder. (_datas, targets,types.. I'm guessing) Other way is merge your mod folder into your installation folder, and make a self contained game. I just tried Missionneier too, and couldnt get it see any terrains.. Quote
Silverbolt Posted June 11, 2009 Author Posted June 11, 2009 There was a thread a while ago about getting the old ones to work. For kmd, copy it to your mod folder. It checks your aircraft and groundobjects folders and lists them correctly. For the terrain you have to have something in your terrains folder. Addon terrains are fine but for defaults you must copy certain files to your mod folder. (_datas, targets,types.. I'm guessing) Other way is merge your mod folder into your installation folder, and make a self contained game. I just tried Missionneier too, and couldnt get it see any terrains.. thanks m8 i just can't get the loadouts,the coutries and the skins ...same thing :( even with skni extracted from the cat file Quote
+PureBlue Posted June 12, 2009 Posted June 12, 2009 i just can't get the loadouts,the coutries and the skins ...same thing :( even with skni extracted from the cat file Ok here's my experiments, I copied everything in the mod folder to the main installation. Just like the old games, all content is now inside the same folder. Options file set to use this setup. Changed name of Terrains folder to Terrain (temporarily), since this is what was used before. KMD (installed in main folder) wont let me set take off airfield. "No airfields to takeoff from...blah.. " LeMissionoire, first set install folder. It registers airfields and aircraft correctly. Loadouts, skins are fine w/ addon aircraft but the stock ones need their respective files pulled out of cat files? I successfully created a mission, the only missing thing was the "Name" of the flight, I suppose something from flight.cat needs to be extracted, for LeMis. to be able to read them. Still there are other problems I'm sure, the folder structure is different, the editors are written for the old games, we have to figure out the workarounds at time being.. Interesting thing; SF2:E doesnt come with any Single Missions, I copied the F-15/Mig dogfight from WOE but the mission loads up w/ the first addon terrain installed, instead of the proper GermanyCE terrain! Pretty weird.. Quote
+kreelin Posted June 12, 2009 Posted June 12, 2009 Guys... Do not lost your time trying to make KMD working with SF2 series. It won't work due to the new game architecture. It needs to be updated but don't have time for it Quote
+Sundowner Posted June 12, 2009 Posted June 12, 2009 It needs to be updated but don't have time for it :no2: Quote
+kreelin Posted June 12, 2009 Posted June 12, 2009 :no2: Ok ok... Lets say I need to find time (and motivation) for it Quote
+PureBlue Posted June 12, 2009 Posted June 12, 2009 (edited) Ok ok... Lets say I need to find time (and motivation) for it Ok I figured it out. KMD will work if you merge your mod install to your main install. I tested in SF2:E, successfully creating a few missions and flying them. All airfields are registered, targets are there, loadouts and skins available for addon aircraft. (For stock you must extract and put them in respective folders.) Basically turn your SF2 series install to a 1st generation structure. I have a tip for using a symbolic link for the terrains folder. That way you wont have to have a copy of it wasting space. For the utility goto: http://technet.microsoft.com/en-us/sysinte...s/bb896768.aspx Edited June 12, 2009 by pureblue Quote
+kreelin Posted June 12, 2009 Posted June 12, 2009 Ok I figured it out. KMD will work if you merge your mod install to your main install. I tested in SF2:E, successfully creating a few missions and flying them. All airfields are registered, targets are there, loadouts and skins available for addon aircraft. (For stock you must extract and put them in respective folders.) Basically turn your SF2 series install to a 1st generation structure. I have a tip for using a symbolic link for the terrains folder. That way you wont have to have a copy of it wasting space. For the utility goto: http://technet.microsoft.com/en-us/sysinte...s/bb896768.aspx Err well... Good idea but not really practice. I'll check it tonight... Quote
+kreelin Posted June 15, 2009 Posted June 15, 2009 (edited) KMD was updated to be SF2 series compatible http://forum.combatace.com/index.php?autoc...p;showfile=2678 Don't forget to delete the "readme" Edited June 15, 2009 by kreelin Quote
+PureBlue Posted June 15, 2009 Posted June 15, 2009 Thank you Kreelin It says in the readme, the one you just deleted but I'll still remind you guys, make sure to rename the kmd.exe different if you have multiple installs. Or else it wont ask you for a new mod directory on first startup. Quote
+kreelin Posted June 15, 2009 Posted June 15, 2009 (edited) Thank you Kreelin It says in the readme, the one you just deleted but I'll still remind you guys, make sure to rename the kmd.exe different if you have multiple installs. Or else it wont ask you for a new mod directory on first startup. LOL.... Yeah... And for those who use a merged install, you have to rename the .exe for each game. Attached an example with my merged SF2 and SF2E. Edited June 15, 2009 by kreelin Quote
+PureBlue Posted June 15, 2009 Posted June 15, 2009 (edited) ooops, i think i need help.... Thats your main install folder, you gots to point it to your mod folder, most likely in MyDocuments. Edited June 15, 2009 by pureblue Quote
+kreelin Posted June 15, 2009 Posted June 15, 2009 "Main game folder" vs "user game folder"... :biggrin: Quote
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