+Monty CZ Posted June 15, 2009 Posted June 15, 2009 Hi all, it seems that Im always trying something specific and nearly impossible to make :-( so if there is somebody with experience with tail gunner modelling I would ask for help. I did this (3D model and textures are 95% complete and I started INI work) for some specific reason I modeled tailgun mounting as it is on this scheme: And my gunner dont shoot and it seems that it didnt aim at planes as well. Basicaly Yaw node (green here) has pivot point no 1 (red lines) which is rotated 15 deg from horizontal position (blue line is that rounded platform) and gun has pivot point no 2 (which is not rotated) This way allows gunner to aim over the borts without collisions of gun and fuselage (I am speaking about visual effect of this configuration). But what this represent for the game physics? Do I need to model it in 3D studio with pivot corresponding with basic XYZ axes? If I remember from B-29 or Ca-3 I had to rotate it to aim forward and then rotate it in game via ini (default 180) Or only gun pivot (no 2) has to be oriented that way? What will hapen when Yaw would be 90 degree (aiming to the side). Can game calculate this combination of axis rotation? Is my way possible? Thanx for any suggestions. Monty Quote
Shaolin Posted June 15, 2009 Posted June 15, 2009 Isn't the Y-Axis the longitudinal axis? (You chose the X-Axis...) Quote
+Monty CZ Posted June 15, 2009 Author Posted June 15, 2009 Isn't the Y-Axis the longitudinal axis?(You chose the X-Axis...) errr maybe, but it has to be that axis from the nose to the tail of airplane :-) so X on the scheme is Y in real Thanx for correction Monty Quote
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