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AGOSTINO

Weapons are installed OK and are in game but my jet wont take them?

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"SpecificStationCode=AIM4 <----If the weapon does not have this code it wont show"

 

Now, which is this code for :

 

[WeaponData001]

TypeName=Kfir_BFT500C

FullName=RPK Kangorou Bomb-Fuel - Israel

ModelName=Kfir_BFT500C

Mass=650.000000

Diameter=0.025000

Length=5.572000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=ISRAEL

SpecificStationCode= <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<?????????????????? :dntknw:

NationName=Israel

StartYear=1965

EndYear=2000

Availability=2

BaseQuantity=4

Exported=TRUE

ExportStartYear=1965

ExportEndYear=2000

ExportAvailability=2

WeaponDataType=6

WeaponsRackType=BFT

NumWeapons=2

LoadLimit=580.000000

LengthLimit=2.500000

MaxFuelAmount=250.000000

Attachment01Position=0.000000,1.942000,-0.230000

Attachment01Angle=0.000000,0.000000,0.000000

Attachment02Position=0.000000,-1.007000,-0.230000

Attachment02Angle=0.000000,0.000000,0.000000

 

The weapon is not in the loadout screen??? :blink:

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thats not a weapon its a Weapons rack - they dont appear in the loadout screen

 

 

That code is more about limiting what weapons go on a station and only applies if you want to put on a weapon that has been given a specific code - you wont find many jets have this - look at the F-4D_67:

 

 

[FalconStation1]

SystemType=WEAPON_STATION

StationID=17

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.32,2.59,-1.17

AttachmentAngles=0.0,-1.0,90.0

LoadLimit=90.72

AllowedWeaponClass=IRM

AttachmentType=USAF

ModelNodeName=missile_rails_L

PylonMass=

LaunchRailNodeName=

SpecificStationCode=AIM4

 

 

Because it has the code AIM-4 only weapons with the code AIM4 will go on that station - thats it

 

if you look in your weapons editor at the AIM-4D it has a code of AIM4 - similarly you can set the AIM-4A/B/C to all have the specific code AIM4

 

 

 

 

 

 

 

Heres another weapons rack btw so you can see

 

 

[WeaponData001]

TypeName=BRU3A

FullName=BRU-3/A Ejector Rack

ModelName=BRU3A

Mass=105.500000

Diameter=0.000000

Length=4.393000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=USAF,UK

SpecificStationCode=

NationName=USAF

StartYear=1955

EndYear=2020

Availability=3

BaseQuantity=21

Exported=TRUE

ExportStartYear=1955

ExportEndYear=2020

ExportAvailability=0

WeaponDataType=6

WeaponsRackType=MER

NumWeapons=6

LoadLimit=500.000000

LengthLimit=2.000000

MaxFuelAmount=0.000000

Attachment01Position=0.160000,1.366000,-0.160000

Attachment01Angle=0.000000,0.000000,-2578.310078

Attachment02Position=0.160000,-1.366000,-0.160000

Attachment02Angle=0.000000,0.000000,-2578.310078

Attachment03Position=-0.160000,1.366000,-0.160000

Attachment03Angle=0.000000,0.000000,2578.310078

Attachment04Position=-0.160000,-1.366000,-0.160000

Attachment04Angle=0.000000,0.000000,2578.310078

Attachment05Position=0.000000,1.366000,-0.423000

Attachment05Angle=0.000000,0.000000,0.000000

Attachment06Position=0.000000,-1.366000,-0.423000

Attachment06Angle=0.000000,0.000000,0.00000

Edited by MigBuster

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thats not a weapon its a Weapons rack - they dont appear in the loadout screen

 

O.K. :good: But how do I see if work, :dntknw: i.e. if I have properly installed it ?? :blink:

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An another problem is:

 

If I should to install these 2 tanks:

 

[WeaponData001]

TypeName=F16WTank

FullName=370 Gals - Wing FT

ModelName=F-16_WingFT

Mass=1500.000000

Diameter=0.580000

Length=4.300000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=

SpecificStationCode=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=1410.000000

Asymmetrical=FALSE

 

and:

 

[WeaponData001]

TypeName=F16WTank

FullName=370-gal wing FT SEA Camo

ModelName=F-16_WingFT_SEA

Mass=1500.000000

Diameter=0.580000

Length=4.300000

AttachmentType=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=1410.000000

Asymmetrical=FALSE

 

Same type of tank, but different skins!! :biggrin:

 

Can I have them, all and two together, available in loadout screen?? :dntknw:

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O.K. :good: But how do I see if work, :dntknw: i.e. if I have properly installed it ?? :blink:

 

 

You will know because the loadout will let you load up 2 or more weapons on a single pylon

 

Like the MK82s etc must use a MER or TER - they are not in the loadout screen but if they are not in the game then you will only be able to load one MK82 per station for example.

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An another problem is:

 

If I should to install these 2 tanks:

 

Same type of tank, but different skins!! :biggrin:

 

Can I have them, all and two together, available in loadout screen?? :dntknw:

 

 

Yes that worked in WOE SP4 - which is the last time I used it - so just try it out.

 

I can remember if there was a way to prioritise which skin got chosen by default though

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Yes that worked in WOE SP4 - which is the last time I used it - so just try it out.

 

 

But I have SF2, :blink: Therefore will not work for me?? :dntknw:

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You will know because the loadout will let you load up 2 or more weapons on a single pylon

 

Like the MK82s etc must use a MER or TER - they are not in the loadout screen but if they are not in the game then you will only be able to load one MK82 per station for example.

 

 

Now I understand, :yes: thank you very much, :good: I am not sure where beat my head without you, thank you again!!! :clapping:

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But I have SF2, :blink: Therefore will not work for me?? :dntknw:

 

 

Its pretty much the same game - you wont know till you try

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Its pretty much the same game - you wont know till you try

 

I tried it, but nothing, in the loadout screen, there are 2 FT, and no 4 FT!!! :dntknw:

 

Is possible, to adding 2 "FuelTankName", in the data.ini of the aircraft?? :biggrin:

 

// Weapon Stations ---------------------------------------------------

 

[CenterLinePyl]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,-0.101,-1.103

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=500

AllowedWeaponClass=FT,EP

AttachmentType=NATO,USAF

ModelNodeName=

PylonMass=72.58

PylonDragArea=0.02

DiameterLimit=

LengthLimit=

FuelTankName=F16CTank,F16CcamoTank <<<<<<<<<<<<<<<<<<<<<<<<<<<<

 

[LeftInnerPyl]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.804,-0.837,-0.563

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=3500

AllowedWeaponClass=FT

AttachmentType=NATO,USAF

ModelNodeName=LeftInnerPyl

PylonMass=72.58

PylonDragArea=0.02

DiameterLimit=

LengthLimit=

FuelTankName=F16WTank,F16WcamoTank <<<<<<<<<<<<<<<<<<<<<<<<<<<<<

LaunchRailNodeName=LeftInnerRail

LaunchRailHeight=0.10

LaunchRailMass=25

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Nope, you can only have ONE name in the data AND loadout inis for drop tanks

 

for sf2 seris, the SKIN for the specific coloration goes in the SKIN FOLDER for the matching unit (ie: SEA camo skin folder will now have the SEACamo f16 wing tank skin INSIDE the skin folder) at least, that's what I've been reading on how it works, all over these forums

 

wrench

kevin stein

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Nope, you can only have ONE name in the data AND loadout inis for drop tanks

 

for sf2 seris, the SKIN for the specific coloration goes in the SKIN FOLDER for the matching unit (ie: SEA camo skin folder will now have the SEACamo f16 wing tank skin INSIDE the skin folder) at least, that's what I've been reading on how it works, all over these forums

 

wrench

kevin stein

 

Thanks, :good: You can please tell me the link where you read this?? :yes:

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