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Murphy'S

how can i add parked planes on blacksea terrain?

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i tried some ini editing but without any success

 

so what are .ini to modify in any 3rd party terrain to add parked planes?

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Guest rscsjsuso5

i will take the lead on this problem since i uploaded the terrain.

goto your terrain folder look for

 

for desert airfield 1 open it up to edit add

 

ParkingChance=60

ParkingMaxSpan=18.0

Parking[01].Heading=0

 

for desert airfiled 2 ......................

 

ParkingChance=70

ParkingMaxSpan=18.0

Parking[01].Heading=0

 

airfield 3 ........

 

ParkingChance=70

ParkingMaxSpan=18.0

Parking[01].Heading=0

 

airfield 4 .......

 

ParkingChance=70

ParkingMaxSpan=18.0

Parking[01].Heading=0

 

air5

 

ParkingChance=60

ParkingMaxSpan=18.0

Parking[01].Heading=0

 

air 6

 

ParkingChance=65

ParkingMaxSpan=18.0

Parking[01].Heading=0

 

 

you should be aware that there are large parking spaces for planes like tu16 .

you should also compare your airfield file of black sea to the original of going to extract desert.cat and take a very very closer look at every line and see what is missing.

experimenting is the key and testing is a must but its worth it.

 

this problem should only take 30mins or less to solve.

 

attached is the edited airfield file of black sea.

 

this problem has been touched up on many kb forum but the data has been left out third party terrain due to the creator wants aircraft to be like goundobjects.

air.zip

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Or, even simplier ... use the terrain in a post-08 patch level game, and the parked aircraft should be automatically generated via the various airfiled inis

 

wrench

kevin stein

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