Vigilant Posted June 28, 2009 Posted June 28, 2009 Hello. I have an issue with mission generator in Rolling Thunder. After about 2-4 missions the mission generator stucs into bombing Noi Bai airfield into oblivion. I've currently flown 5 missions into Noi Bai (strikes, escorts) in a row. Also all other strike assets are tasked the same target. It is quite interesting to see 20+ thuds and Canberras bomb a single place, but the repetition is boring. details: Oct 08 WoE, Green Hell 2 campaing is Navy F-8s, but the same issue is with F-4s and a-1s (all navy). Quote
malibu43 Posted June 29, 2009 Posted June 29, 2009 Hello. I have an issue with mission generator in Rolling Thunder. After about 2-4 missions the mission generator stucs into bombing Noi Bai airfield into oblivion. I've currently flown 5 missions into Noi Bai (strikes, escorts) in a row. Also all other strike assets are tasked the same target. It is quite interesting to see 20+ thuds and Canberras bomb a single place, but the repetition is boring. details: Oct 08 WoE, Green Hell 2 campaing is Navy F-8s, but the same issue is with F-4s and a-1s (all navy). That is a known bug with WOV and the Oct 08 patch. There are three options: 1) Extract the campaign data.ini files for the 3 WOV campaigns and comment out all of the MiG units (the knowledge base section of the forum can instruct you on how to do this). 2) Use the 2006 patch 3) Buy SF2V and play that instead. Quote
Vigilant Posted June 29, 2009 Author Posted June 29, 2009 Let me guess. Noi Bai is an active MiG airfield. So it gets overriding priority as target. So it is bombed until there are no more MiGs. Quote
WarlordATF Posted June 29, 2009 Posted June 29, 2009 (edited) I would not comment out ALL the Migs. Actually what i would do is relocate the Squadrons based there to other airbases. I have not had this issue so i'm not sure how many squadrons are based there, but if the problem is that too many squadrons are there and making that airbase a high priority target then spreading them around the map should fix it. I just checked, There are 4 MiG 17 Squadrons based at Noi Bai, Try moving a couple of them to other airbases and see if that helps. You might have to extract the WOVCAMPRT_DATA.INI from the .CAT file first, then just edit it with Notepad. For Example... [AirUnit150] AircraftType=MiG-17 UnitName=1/921st "Sao Do" Fighter Regiment ForceID=2 Nation=NVietnam DefaultTexture=VPAFmetal StartNumber=0 BaseArea=Noi Bai Airfield <------EDIT THIS LINE BaseMoveChance=0 RandomChance=100 MaxAircraft=9 StartAircraft=9 MaxPilots=10 StartPilots=10 Experience=40 Intelligence=40 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=100 MissionChance[iNTERCEPT]=100 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Year=1965 Upgrade[01].Type=MiG-17F Upgrade[01].Texture=VPAFmetal Upgrade[02].Year=1966 Upgrade[02].Type=MiG-21F Upgrade[02].Texture=VPAFmetal Upgrade[03].Year=1967 Upgrade[03].Type=MiG-21PFV Upgrade[03].Texture=VPAFmetal Upgrade[04].Year=1968 Upgrade[04].Type=MiG-21PFM Upgrade[04].Texture=VPAFCamo1 Hope this helps! Edited June 29, 2009 by WarlordATF Quote
malibu43 Posted June 29, 2009 Posted June 29, 2009 I would not comment out ALL the Migs. Actually what i would do is relocate the Squadrons based there to other airbases. I have not had this issue so i'm not sure how many squadrons are based there, but if the problem is that too many squadrons are there and making that airbase a high priority target then spreading them around the map should fix it. I just checked, There are 4 MiG 17 Squadrons based at Noi Bai, Try moving a couple of them to other airbases and see if that helps. You might have to extract the WOVCAMPRT_DATA.INI from the .CAT file first, then just edit it with Notepad. For Example... [AirUnit150] AircraftType=MiG-17 UnitName=1/921st "Sao Do" Fighter Regiment ForceID=2 Nation=NVietnam DefaultTexture=VPAFmetal StartNumber=0 BaseArea=Noi Bai Airfield <------EDIT THIS LINE BaseMoveChance=0 RandomChance=100 MaxAircraft=9 StartAircraft=9 MaxPilots=10 StartPilots=10 Experience=40 Intelligence=40 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=100 MissionChance[iNTERCEPT]=100 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=FIXED Upgrade[01].Year=1965 Upgrade[01].Type=MiG-17F Upgrade[01].Texture=VPAFmetal Upgrade[02].Year=1966 Upgrade[02].Type=MiG-21F Upgrade[02].Texture=VPAFmetal Upgrade[03].Year=1967 Upgrade[03].Type=MiG-21PFV Upgrade[03].Texture=VPAFmetal Upgrade[04].Year=1968 Upgrade[04].Type=MiG-21PFM Upgrade[04].Texture=VPAFCamo1 Hope this helps! Commenting out the MiG squadrons was the only way I ever got rid of that bug. I tried spreading units to other bases (and even adding more units at other bases), but none of it worked. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.