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Far Cry: Multiplayer

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In Far Cry, there will be definitely a multiplayer-part. First of all, we want to give you some generally details. Far below, you can find some screenshots of the multiplayer-part and first informations about the different modes.

 

Number of Players

In the multiplayer of Far Cry, there will be a maximum of 32 players at the same time.

 

Generally Gameplay

After some reporters were able to test the mutliplayer-mode in the beginning of november, CryTek announced some details concerning the gameplay. In the current version of Far Cry, the game was pretty fast and only a few people tried to sneak. Around 7 shots with each weapon were needed to kill the player. CryTek will probably change some details in the gameplay to make Far Cry more tactical. That means, that there will be less speed and less hits to kill a player - about 5 shots.

 

 

 

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Characters

Currently, there will be four different characters in the multiplayer-part. Each one is different in its appearance, armaments and abilities. After the player gets killed or during the respawn, it will be possible to change weapons and choose a new character.

 

Soldier / Struggler:

Should be the heaviest-armed character in team. A machine gun, grenades and a hand-gun should be his standard equipment.

Supporter:

A player, which has chosen the supporter, will be able to upgrade the own base and

build new bunkers. Maybe, it can also be possible to destroy the enemies' buildings with him. Perhaps, the supporter will also be able to destroy closed doors and repair damaged vehicles.

Sniper:

It should be all clear. He is sneaking around, trying to kill the enemy noiseless with his heavy sniper weapon over long distances. However, he won't have a chance in close combat.

 

 

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Three different modes

There will be 3 different modes in the multiplayer-part of Far Cry. These modes are Deathmatch, Team-Deathmatch and Assault. Two of them are teambased, on of them is singlebased. Below an exactly description:

 

Deathmatch:

The most popular and oldest one. Each player acts for himself and tries to kill as many other players as possible. The player which has most kills after a certain time or reaches a certain limit of kills has won the game. In Deathmatch, it is only important to hide yourself and be able to attack fast and deadly.

 

Team-Deathmatch:

Actually the same as Deathmatch. The only difference is the teamplay. Every player is in one of two groups. Tactics are important, teamplay is the way towards the victory.

 

Assault:

The second, teambased mode. It is similar to the mode in Battlefield1942. There are also two different teams. One team has the assignment to conquer a base and hold it a certain time. The bases are marked with flags. The other team must detain that. It isn't decided yet, when a team have won a game. Teamplay is also important in Assault. Players, which try to rush the enemy base alone, will run into death. Sneaking quietly and attacking the enemy from behind is important.

 

Every mode allows you to spawn in the own base or at a predefined point immediately after death. This feature should stop agressions. Moreover, the player will be invulnerable after he spawns in the map to give spawn-campers no chance.

 

 

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The Maps

Currently, 8 different maps, playable in every mode, are planned. Every map is playable by daylight or in the night. Especially in the darkness, sneaking should be a lot of fun. A the moment, there are only two of the eight maps known. They are called "Dune" and "MonkeyBay". The maps are partial extremly big, about 2km². The map "Dune" takes place on the beach and has less vegetation and buildings than "MonkeyBay", which takes place in a lost temple with wonderful environment.

 

-Source and Thanks! FarCry HQ

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