DarthRevan Posted July 12, 2009 Posted July 12, 2009 I have tried Harriers in SF2E (GR 1, GR 1A and GR 3) and have a problem with the take off as soon as the gears leave the ground the planes roll over on the back and destroy itself against the ground. I have tried change the thrust vectoring in different angels with the same results. The Ai manage the Take off but not me. Am I the only one with this problem? Quote
+Gr.Viper Posted July 12, 2009 Posted July 12, 2009 AIs take off as normal airplane and so should you. Maybe with a little boost at the end of the run to get in the air faster. If you really want to do the VTO and hover, you sholud practice hover landings first. Then the plane transits from stable level flight to unstable hover gradually and you'll have the chance to get used to the handling without blowing up on the spot. Quote
+MigBuster Posted July 12, 2009 Posted July 12, 2009 Have found the SF2 harrier model to be easier to use in VTOL myself - but I always roll before taking off - normally because iam carrying weapons have you tried it with a clean Harrier? Quote
Hokum Posted July 12, 2009 Posted July 12, 2009 I have tried Harriers in SF2E (GR 1, GR 1A and GR 3) and have a problem with the take off as soon as the gears leave the ground the planes roll over on the back and destroy itself against the ground. I have tried change the thrust vectoring in different angels with the same results. The Ai manage the Take off but not me. Am I the only one with this problem? I've done a lot of testing with the harriers in SF2:E, are you talking VTO or STO? In VTO I get no issues, nor with STO. However I have had odd issues with VTL, with the plane flipping out at improbable rates of turn. Quote
DarthRevan Posted July 13, 2009 Author Posted July 13, 2009 I have tried start without messing with the thrust vectoring to (Take off as an ordinary plane) as soon as the gear leaves the ground the Harriers rollover on their back and crash in the airfield. I only have that problem with the harriers Quote
+MigBuster Posted July 13, 2009 Posted July 13, 2009 I have tried start without messing with the thrust vectoring to (Take off as an ordinary plane) as soon as the gear leaves the ground the Harriers rollover on their back and crash in the airfield. I only have that problem with the harriers Ive only used the hard flight model - is that what you are using? how are you controlling this - do you roll to about 100kts then change the nozzles?? Bear in mind that when you get airbourne you cant just change the nozzles back to the other extreme - move then back slowly until you reach about 300kts then put them back fully - also after you take off keep your flaps down for a bit until you maintain control Quote
Hokum Posted July 13, 2009 Posted July 13, 2009 "SNIP" without messing with the thrust vectoring to (Take off as an ordinary plane) as soon as the gear leaves the ground "SNIP" rollover on their back "snip". I only have that problem with the harriers When you say roll, do you mean Longitudinal (Roll left/right)? From the above i assume your mean your not playing with the vectored thrust AT ALL? Could you have an oddly configured axis (rx/ry) on your vector controls in the controls screen? Quote
+MigBuster Posted July 13, 2009 Posted July 13, 2009 (edited) Sorry I mean roll along the runway until I hit some speed What i mean is - if you do manage to take off vertically - or after rolling and use the nozzles to do so - once you are airbourne and gained some height (lift) - you cant put the nozzles right back until you have gained enough forward motion (thrust) to keep you in control. you gain the forward motion by moving the nozzles back slightly, and dipping the nose This is not textbook stuff btw - this is me mucking around with a Harrier!! Edited July 13, 2009 by MigBuster Quote
Jarhead1 Posted July 13, 2009 Posted July 13, 2009 Sorry I mean roll along the runway until I hit some speed What i mean is - if you do manage to take off vertically - or after rolling and use the nozzles to do so - once you are airbourne and gained some height (lift) - you cant put the nozzles right back until you have gained enough forward motion (thrust) to keep you in control. you gain the forward motion by moving the nozzles back slightly, and dipping the nose This is not textbook stuff btw - this is me mucking around with a Harrier!! I pretty much disable the VTOL in my USMC Harriers so I can do IFR during long missions. I fly off the LHA Tarawa and LHDs anyways, so I have a catapult to launch. Set up a fake tailhook, for recovery, and poof, i am set. Quote
DarthRevan Posted July 13, 2009 Author Posted July 13, 2009 I use normal flightmodel when I play Thirdwire series. The harrier rolls longitudinal. As I said I have tried to take off with using thrust vectoring(Nozzle changing) and tried without using thrust vectoring(Nozzle changing) with the same result (Rolls over on the back as a dead fish then crash into the ground) Quote
+MigBuster Posted July 14, 2009 Posted July 14, 2009 I use normal flightmodel when I play Thirdwire series. The harrier rolls longitudinal. As I said I have tried to take off with using thrust vectoring(Nozzle changing) and tried without using thrust vectoring(Nozzle changing) with the same result (Rolls over on the back as a dead fish then crash into the ground) maybe the cause then - stick it on hard model and see if its different Quote
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