Lt. James Cater Posted August 17, 2009 Posted August 17, 2009 I really hate asking for this but... I've been researching this for a few days and though i've gotten tips from various places, i've yet to find an info source that has adding squadrons from step one through completion. I recently tried with WOV and came close but i know a step or two were overlooked and i can't figure out exactly what it is. This came about when i was trying to use the Skyraider in Malibus43's WOV Ground War Enhancement. I could see the squadrons listed but they didn't come up on the menus so i decided to wipe out my current setup and start from scratch with a fresh install with only patching involved to begin with. Quote
+Dave Posted August 17, 2009 Posted August 17, 2009 1. You need the squadronlist.ini 2. Open it and and add your entry at the bottom Example: [squadron216] Name=510TFS <----------------------------- Must Match DisplayName=510th TFS Nation=USAF 3. Open the textureset.ini in the skin folder you want the squadron to use. Example: A-10 [TextureSet] Name=USAF Camo 1 Euro I Nation=USAF Squadron=510TFS <---------------------------- Must Match Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 4. You see where my arrows are pointing? These must match. If they do not your squadron will not show up. 5. For campaign use..... campaigndata.ini (I used the WOECAMP2_DATA.ini for example) //----- Player Unit [AirUnit027] AircraftType=A-10A Squadron=510TFS <----------------------- Must Match ForceID=1 Nation=USAF DefaultTexture=USAFgreen1 BaseArea=Sembach Airbase BaseMoveChance=40 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=10 MissionChance[CAS]=90 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=Mk82 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk84 Supply[002].Quantity=480 Supply[003].WeaponType=AIM-9L Supply[003].Quantity=240 Supply[004].WeaponType=AGM-65A Supply[004].Quantity=480 Supply[005].WeaponType=AGM-65B Supply[005].Quantity=480 Supply[006].WeaponType=CBU-24B Supply[006].Quantity=480 Supply[007].WeaponType=GBU-10C Supply[007].Quantity=40 Supply[008].WeaponType=GBU-12B Supply[008].Quantity=80 Supply[009].WeaponType=ALQ-131 Supply[009].Quantity=40 Supply[010].WeaponType=Rockeye Supply[010].Quantity=1440 6. in the main ini for the campaign that has the units it should look like this. (I used the woeCamp2.ini got example) [uSAFUnit028] UnitName=510th TFS 'Buzzards' ForceID=1 UnitID=27 StartDate=1979 DescFile=woe2Start.txt StartText=woe2Start1.txt If you look above in the WOECAMP2_DATA.ini you see: [AirUnit027] This must match the above woeCamp2.ini for example UnitID=27 That is all there is too it. Quote
Lt. James Cater Posted August 17, 2009 Author Posted August 17, 2009 Thanks Dave It was step 6 i missed. Quote
Tony_Spike Posted February 3, 2012 Posted February 3, 2012 (edited) did all of this set my squadron up in this way ..but my tomcat squadron is still showing up wrong when i enter the campaign ..i can select to play as the VF-1 squadron but when i get to the hangar screen instead of playing as the VF-1 wolfpack flying F-14As from the enterprise ....... its telling me im playing as the 4th TFS flying F4s and flying out of da nang why would that be .....i have added them as best i can ...the specs i added are here //----- Player Unit [AirUnit090] AircraftType=F-14A Squadron=VF1 ForceID=1 Nation=USN StartDate=3/1974 DefaultTexture=VF-1 Wolfpack StartNumber=0 BaseArea=Yankee Station CarrierBased=TRUE CarrierNumber=65 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=90 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=90 UpgradeType=NEVER Supply[001].WeaponType=AIM-7E-2 Supply[001].Quantity=720 Supply[002].WeaponType=AIM-9H Supply[002].Quantity=640 Supply[003].WeaponType=Tank330_F14 Supply[003].Quantity=480 heres how my linebacker1.INI looks [uSNUnit010] UnitName=VF-1 WolfPack ForceID=1 UnitID=90 StartDate=1974 DescFile=wovL1Start.txt StartText=wovL1Start1.txt StartScreen=CampaignCarrier.bmp CampaignBaseScreen=CampaignCarrier.bmp AircraftType=F-14A and my squadron list .....i have this twice ....one in my flight folder and one in pilot data ...both are the same [squadron298] Name=VF1 DisplayName=VF-1 'Wolfpack' Nation=USN ....im pretty sure everythings as it should be ...but its still not letting me fly the damn thing Edited February 3, 2012 by tonyspike Quote
Tony_Spike Posted February 4, 2012 Posted February 4, 2012 (edited) yeah the carriers placed properly ......or should i say ..it should be...........its the default kitty hawk from the linebacker 1 campaign witch is the campaign im editing.........all i have done is set the squadron to be based on the one in the campaign thats numbered 65 (the one thats supposed to represent enterprise) .....i should assume since it was already in the linebacker campaign it should work but i will take a look EDIT......i HAVE tried changing the carrier number to 63 though just to make sure but........still no joy i have even tried changing the finish date of the campaign to see if it was that ........i have spent a day searching....and i am completely stumped i have even made sure the units are in the right place in the file ...............i read on here somwhere it could be a problem so i checked it lol Edited February 4, 2012 by tonyspike Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.