+Fates 63 Posted September 10, 2009 America's Army 3 Update Released September 10, 2009, 11:29 am - Valve - Product Update Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Training * Corrected error that sometimes resulted in hangs when starting training missions * Fixes single player sprint/dive failing to bring back weapon after grenade toss * Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly * Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious * Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM * Fixes incorrect colors on correct/incorrect text on the CLS AAR * Fix for close menu and double menus in training levels * CLS AAR now shows the CLS achievement if earned * SDM AAR now correctly displays the hit location on the targets Gameplay * TS3 voice rules now work correctly after map rotation * Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round * Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations * Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen * Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action * Client will now cleanup old stat cache files on start up * Removes "player didn't play in round" server logging message * All grenades will now properly display for all class types appropriately * Fixes weapon vanishing when player crouch/slides after a grenade is thrown * Fix for going prone weapon vanishing after grenade toss * Setting "Brightness" now saves properly * Added numerous Server Browser enhancements for performance * Activates primary weapon after sprinting if player no longer has a weapon * Weapon is now unzoomed/lowered when changing weapons * Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity * Interrupted reloads now return to the previous weapon fire mode * Fixes issues related to loadout at spawn * Fixes leaning players not being able to be hit in the head * Fix for grenades incorrectly triggering overpressure effects * Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring * Fixes issue in some AARs that were displaying the incorrect rank * Corrected first deployment cinematic * Fixes for enemy neutralized per round counter(and other round counters) not resetting every round * Kill/Death Ratio UI display now rounded to the nearest tenth * Fix for quick weapon swap inconsistency * Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated * Preplanner objective buttons should no longer be off the edge and not be able to be clicked * Melee and M320 incapacitations should now count correctly * Radial menus should no longer interrupt firing until they fade in * Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending * Fix for melee working through walls if enemy soldier up against opposite side of wall * Modified appearance of CTT background * Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly * You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears * Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory * Fixes door sounds to work in multiplayer * Fix for end of round AAR not always showing the correct winning action player * Fix for TAH briefing not having correct text * Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated * Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag * Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout * Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling) Stats & UI * Rank display corrected * Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements * Fixes maximum length of player or soldier name issues * Adjusted the soldier overview statistics * Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI * Stick to the plan achievement fixed * Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI * Several achievement rules corrected * Corrects Advancement Points not being awarded properly for completing training missions * Adds messaging when achievements are earned on server without enough players * V for Victory scoring rules corrected * Account linking should now work * Account settings page now has very brief instructions on using the unit information" (clan) tag field * Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account * Login button should once again be highlighted * Video Settings resolution selection should work better now (drop-down controls were replaced with better controls) * Map vote functionality restored * Vote kick UI now has room for all player names * Fixes for when vote kick target leaves server - - the vote kick option now fades out * Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion * Settings UI: Resolution adjustment for 4:3 ratios now work properly * Fixed several menu issues that could result in locking movement or not locking movement) * Vanishing angled brackets (greater than/less than symbols) no longer hide the players name * Support for joining a server from the aa3game.exe command line (use format "+connect " and optional "+password "). * UI corrections to several Army information pages * Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly * Fix for group handling logic so players in multiple groups have their groups prioritized * Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count * Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again Missions * VIP standard loadout on Impact now has the correct number of magazines * TAH volume on Impact can no longer be taken from below the building * Impact now has a moving Firescout * Fixed Impact level exploit where players could prone/crouch their way out of world * Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level * Collision problem with not being able to shoot through fence in Ranch barn Admin & Misc * In game IRC now sends the game version in the link * Several support and community page links corrected * New Authentication SDK with several fixes * New MBS SDK with several fixes and performance improvements * Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server * Updated the OpenAL DLL's included with the game to the latest from Creative * Fix for Alt-Tab crash when using Vista (or DX9 in general) * Fix for performing radial menu action leaving left mouse button in pressed state * Admin communications console commands should now work correctly * Server admins can no longer pick a team and no longer appear in the team select list * Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW * Adm Share this post Link to post Share on other sites