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Armourdave

A-7d Corsair Ii Released

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The A-7D can now be downloaded from my site.

 

http://www.max-gs.com/adave/

 

a-7d_screenshot_1.jpg

 

a-7d_screenshot_2.jpg

 

a-7d_screenshot_3.jpg

 

a-7d_screenshot_4.jpg

 

a-7d_screenshot_5.jpg

 

The readme (READ IT)

 

***********************************

A-7D Corsair II for

Strike Fighters : Project 1

***********************************

build 16-2-2004

 

***********************************

Installation

***********************************

 

To install the A-7D corsair II simply unzip the "A-7D" folder and place it in your "Strikefighters\Objects\Aircraft" directory.

Then simply run strike fighters selecting Single Mission and picking the "A-7D Corsair II" from the list of flyable aircraft.

 

 

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A-7 introduction & History

***********************************

 

 

The LTV A-7 Corsair II was one of the most successful military aircraft of modern times and probably the greatest bargain in weapon system procurement history. The taxpayer certainly got his money?s worth and the naval aviator was provided an efficient vehicle for operational training and a superior weapon for combat. A-7A's cost a little over one million dollars each and delivered weapons with an accuracy unheard of in their day, while achieving the lowest loss rate of any aircraft in the Vietnam war. Later A-7 models went on to pioneer sophisticated avionics systems which are the norm today. The head-up display, the central navigation-weapon delivery computer and many other avionics innovations were first used on the A-7. The life of the A-7 covers several periods. The A-7A, B and C were basically the same airplane with engine updates and other system modifications related to the engine. The A-7D and A-7E were giant steps into the future, with sophisticated avionics suites which set the pattern for all future weapon delivery and navigation systems.

The A-7A first flew in September 1965,and the first operational U.S. Navy squadron airplane was delivered in October 1966. An incredible first-flight-to-first-delivery record! The Navy entered combat with the A-7A in December 1967. The U.S. Navy flew its final A-7E combat missions during the Gulf War in 1990, and the A-7D's and A-7K's were retired from active service in 1993, with final operations still being conducted by Air National Guard units. The A-7, in all of its variants, had a remarkable record of success in flight operations and in combat. A truly successful airplane.

 

A total of 1,545 airframes were manufactured, and of these 113 were remanufactured to produce additional models of the airplane. This included 60 TA-7C's, 44 A-7B's, 6 TA-7P's and 2 YA-7F's. Though seldom publicized, it racked up accomplishments of startling proportions. In over 5 million flight hours between 1968 and 1991, U.S. Air Force and U.S. Navy A-7's were the U.S. military's most cost-effective aerial weapon. It was noted for capability to carry very heavy weapon loads (up to 20,000 pounds), ultra low maintenance requirements (9 to 11 maintenance man hours per flight hour), superior weapon delivery accuracy (bombing within 50 meters of friendly troops), long range ( up to 4,250 nautical miles), low loss rate in combat (0.04%), and very low accident rate. It was also an airplane that was easy to fly and that was well liked by the pilots.

 

 

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Known Issues

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* Pressure ratio - Doesnt work, no support for this instrument

* Liquid oxygen - Doesnt work, no support for this instrument

* No shadow file - Constant problems from the start, decided it didnt warrant the effort as few people fly with shadows turned on.

* FPS w/old hardware - Uses nearly twice as much texture memory as the standard cockpits (see: "Perfomance troubleshooting")

* No LOD's - No problems experienced on VERY crappy GF2MX

 

 

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Performance troubleshooting

***********************************

 

The A-7D cockpit simulated in this package contains a larger viewable area than the stock cockpits in Strike Fighters : Project 1. The seat, floor, rudder pedals, side consoles (forward areas atleast) and canopy frame can all be viewed, therefore it is inevitable that the model should require a larger number of polygons and more texture memory in-order to maintain the detail level throughout. The frame-rate decrease depends entirely on the hardware you are running SFP1 on. This A-7D addon has been tested on a wide range of machines ranging from a P3 850 with a GF2MX right upto a P4 3Ghz with a Radeon 9700. From testing I can conclude the following will help you if you are experiencing frame rate problems:

 

# Run in 16bits per pixel mode. Not pretty I know, but I personally get double the frame rates than 32bit on my GF2MX

# Set cockpit texture detail to medium - or - Open each bitmap in the \cockpit folder and set it to 50% width and height then save.

# Turn off cockpit mirrors

# Turn off cockpit reflections (makes little to no difference on my setup)

 

Overall the frame rate with the A-7 should only be a 'little' less than the stock aircraft. On my system (GF2MX) 32bit is the killer, with this 16 bit turned on I can fly happily with the mirrors and reflections turned on.

 

On a side note, if there is any demand a "high res upgrade pack" could be assembled containing higher resolution cockpit textures and possibly more of the side panel modelled.

 

 

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Aircraft Files

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Authored by Bonzonie & David:

 

A-7D.LOD

 

 

Authored by David:

 

A-7D.ini

A-7D_AVIONICS.INI

A-7D_COCKPIT.INI

A-7D_DATA.ini

A-7D_HANGAR.bmp

 

 

Authored by Don

 

 

A-7D_LOADOUT.bmp

A-7D_LOADOUT.INI

A-7D_DATA.ini

A-7D_LOADOUT.bmp

 

 

Authored by Marcelo

 

bits.bmp

fuse.bmp

leftwing.bmp

nose.bmp

patch.bmp

rightwing.bmp

tail.bmp

 

 

Authored by Thirdwire:

 

rightwing_holes.tga

leftwing_holes.tga

leftwing_shredded.tga

fuse_holes.tga

rightwing_shredded.tga

tail_holes.tga

tail_shredded.tga

nose_holes.tga

 

 

 

***********************************

Cockpit Files

***********************************

 

Authored by David:

 

A-7D_cockpit.lod

A-7D_mirror.BMP

A-7D_Plaque.bmp

A-7D_RADAR.BMP

A-7D_seat.bmp

A-7D_ATTITUDE.BMP

A-7D_inst_5.bmp

A-7D_inst_7.bmp

A-7D_inst_4.bmp

A-7D_inst_6.bmp

A-7D_floor.bmp

A-7D_gunsight.bmp

A-7D_bits.bmp

 

 

Authored by Don:

 

A-7D_RWR_ALT.tga

A-7D_RWR_AST.tga

A-7D_RWR_ATT.tga

A-7D_RWR_GLT.tga

A-7D_RWR_GST.tga

A-7D_RWR_GTT.tga

a-7D_SIGHT.tga

 

 

Authored by Rafael:

 

A-7D_canopy_frame.bmp

A-7D_forward_frame.bmp

A-7D_forward_frame_top.bmp

A-7D_front_canopy_arch.bmp

A-7D_rail.bmp

A-7D_canopy_frame_side.bmp

A-7D_surround.bmp

A-7D_canopy_corners.bmp

A-7D_dash.bmp

A-7D_canopy_glass.tga

 

 

Authored by Sal:

 

A-7D_buttons.bmp

A-7D_inst_1.bmp

A-7D_inst_2.bmp

A-7D_inst_3.bmp

A-7D_inst_6.bmp

A-7D_mach_insert.bmp

 

 

 

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Thanks to

***********************************

 

Rafael (without whom this addon probably would of disolved into nothing (dont tell the little Brasilian bastard I said that, I'll never hear the end of it))

 

TK

DanW

Rafael

Monty

Wolf257

USAFMTL

Crab_02

Volks

Deuces

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Love it, thanks for your work. Folks if you haven't already go get this one and the other A-7 also!

 

BF

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