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Posted (edited)

ok heres a puzzler...

set up a circular plane...mapped to a tga and bmp...not at same time...will become clear now...

set to 90% opacity....

set as afterburnernodename=Burner (Name of the ab mesh)

went in game...and so...

any ideas....?

I even tried a bmp version as mentioned above...

I know its not the tga as I used one from the aggressor f4 I did that I know works..

all I get is this....the mesh faces are facing correct way...(backwards)

If I dont assign an afterburnernodename= entry the tga shows up ,but always on..as it would do.....??

this is driving me nuts...this is the only tga mapped to the burner mesh...and its linked to jetpipe...then to fuselage...tried linking to fuselage...no effect...im baffled....seriously

post-1981-12533158623024_thumb.jpg

 

could someone make me a tga of this so I can see if my tga is faulty?..

cheers

post-1981-12533225925718_thumb.jpg

Edited by russouk2004
Posted

Hey russo, here´s the TGA i made of your JPG:

 

Also check your settings for the material in 3ds. They should look like this (works for me).

 

Did you mean the TGA shows up correctly as it should, when you delete the AfterburnerNodeName? That would be indeed very weird.

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