Bullethead Posted September 28, 2009 Posted September 28, 2009 (edited) How do you take objects from 1 Gmax file and put them into a different Gmax file? For example, suppose I have a file with nothing in it but a Vickers gun, which I made with the idea of being able to use it in many different airplane models. How do I get it from its own file into an airplane file? I can neither make this work nor find any docs on how to do it. Thanks. Edited September 28, 2009 by Bullethead Quote
Shaolin Posted September 28, 2009 Posted September 28, 2009 Select the part(s), export them (not "export" but "export selected") and import them in the other model - now you just have to place it (if it has the same scale - if not - good luck...). Quote
Bullethead Posted September 29, 2009 Author Posted September 29, 2009 Select the part(s), export them (not "export" but "export selected") and import them in the other model - now you just have to place it (if it has the same scale - if not - good luck...). The problem I have with this is that Gmax is like MS Paint--it can only have 1 file open at a time. So, I open my MG file and no matter what I do to it, it's gone when I open my airplane file. How do you get around that? Quote
Cavaliere57 Posted October 1, 2009 Posted October 1, 2009 You can save all the parts you like,and then use 'em later in different projects,building up a "library" of usefull objects,so you don't have to model and remodel them again and again,I used to do that,when doing RTW and MTW II stuff ( helmets,swords,lances,scabbards,anything...) Quote
Bullethead Posted October 2, 2009 Author Posted October 2, 2009 You can save all the parts you like,and then use 'em later in different projects,building up a "library" of usefull objects Yup, that's the plan.... However, I can't figure out how to make it work. Gmax can't import .gmax files and can't export into any of the formats it can import. Plus, Gmax can only have 1 file open at a time. So what's the procedure for making this happen? Please spell it out step by step. Quote
Cavaliere57 Posted October 2, 2009 Posted October 2, 2009 Well I was using 3D Studio Max 7 and 8,back then,I understand G Max is a tuned down version of it,and it's probably no more supported by Autodesk,but in Studio Max you could save files in .max,wich is proprietary format,and then import 'em again and again. Quote
hairyspin Posted October 2, 2009 Posted October 2, 2009 (edited) Yup, that's the plan.... However, I can't figure out how to make it work. Gmax can't import .gmax files and can't export into any of the formats it can import. Plus, Gmax can only have 1 file open at a time. So what's the procedure for making this happen? Please spell it out step by step. Don't use Import or Export, use Merge. Open the model you want to add bits to. Then select Merge... from the File menu and select the file with part(s) you want to add to your model. A list box opens and you select the parts you want to add, then click OK. Open the Select by Name list (key H or click on the Select by Name button on the toolbar) to see the part(s) highlighted in your model's part list. Beware of hidden parts - it's possible you may import parts that are hidden and you will have to Unhide them before they show up (key 5 - not the number pad 5 - or use the Display panel to see the list of hidden parts and select what you want). This is hugely useful for adding in bits from earlier or other versions of a model or incorporating parts you have been working on separately. Edited October 2, 2009 by hairyspin 1 Quote
Bullethead Posted October 2, 2009 Author Posted October 2, 2009 Don't use Import or Export, use Merge. Oh joy, oh heaven, oh exquisite bliss! Thanks muchos! This works like a charm. Though I live for 1000 years, may you attend my funeral. Quote
hairyspin Posted October 2, 2009 Posted October 2, 2009 Thanks muchos! This works like a charm. Though I live for 1000 years, may you attend my funeral. I'll keep my best shoes polished. Quote
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