Col. Gibbon 10 Posted October 11, 2009 I thought I'd better post an explanation of how the EAW Multi Skin system works. This works in 8 and 24bit BMP, and allows you to have up to 16 differently skinned aircraft per squadron, as in the example below. 3DZ Files: The default 3dz names remain for the leaders position. That is the P****F.3dz, and if that model is the only one loaded, you will see just the first model replicated in all the squad positions, as in the default game. For the first wingman you have rename the 3dz P****01F.3dz. For the second wingman P****02.3DZ, and so on up to P****11F.3dz for a normal max squad, and to P****15.3DZ, for extra squads option. For HR models, you do exactly the same, but you have to rename all the 3dz's for the main model [A, B, C, E, F, G, P] , and I'm adding support for the P****M.3dz, distance model, and P****U.3dz, cockpit wing view, but not for the internal cockpit files, as I see no need for these to be multi skinned. Internal 3DZ Texture Links: Once again, for the default slot there is no change P****TEX.PCX/TPC links to P****TRA.PCX/TPC. For the first wingman, the texture link is P****01TX.PCX/TPC links to P****01TRA.PCX/TPC, and as for the 3dz's the texture has a matching number up to 12 or 15, as before. For HR models all the files needed have to be changed accordingly: A.3DZ = P****01AX.PCX/TPC B.3DZ = P****01BX.PCX/TPC C.3DZ = P****01CX.PCX/TPC E.3DZ = P****01EX.PCX/TPC F.3DZ = P****01TX.PCX/TPC Links to P****01TRA.PCX/TPC G.3DZ = P****01GX.PCX/TPC P.3DZ = P****01TX.PCX/TPC M.3DZ = P****01MX.PCX/TPC Links to P****01MRA.PCX/TPC U.3DZ = P****01UX.PCX/TPC Links to P****01TRA.PCX/TPC When these changes are made you will see in the new exe differently painted aircraft in as many positions as you like, up to 16. :) Share this post Link to post Share on other sites
ironmike 2 Posted October 11, 2009 Here are a few examples of multi-skin planes... 1 Share this post Link to post Share on other sites
Col. Gibbon 10 Posted October 11, 2009 (edited) Show Off!!!!!!!!!! :clapping: Don't you love the Emoticons here. :yes: Edited October 11, 2009 by Col. Gibbon Share this post Link to post Share on other sites
ironmike 2 Posted October 17, 2009 Gentlemen, Today, 16 October, 2009 the Typhoons of RAF 198 Squadron were given a final 3dz model that celebrates the pilots that flew her. There had been problems with the 8-bit Glide version that were crippling this new multi-skin project. Thanks to Col. Gibbon and his unflagging devotion to all things RAF and EAW the wings have been fixed. This skin has seen the efforts of Ray "Rotton50", Col. Gibbon and star researcher Peter M Booth combine to make this project possible. Thanks gentlemen... 8-bit glide version... Share this post Link to post Share on other sites
ironmike 2 Posted October 21, 2009 RAF 198 is finished and on its' way to the Talley-Ho site. There are 2 versions of the unit. The first is the 24-bit full color and the second is the 8-bit Glide version. Typhoon Ib of RAF 198 Squadron Base HR skin was created by Flying Tiger, based on original files by Mike1. Squadron research by Peter M. Booth Model improvements Col.Gibbons and Rotton50. Skins Iron Mike Pluhar 9/10-2009 "O" Oliver is the final skin 1 Share this post Link to post Share on other sites