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Posted

For some reason in my install of WOE, most stationary ground target Destroyed LOD's have not been working properly in any terrain I have added to the game. The targets just bcome a very bland white color, and have no effect associated with them after being destroyed. I have never had this problem, and don't know why it started all the sudden. I've included a picture of a bombed Ammo Bunker to show an example. Any suggestions on how to fix this?

 

Thanks

 

post-28493-12578408223187.jpg

Posted (edited)

Actually, looking at the pict, the destroyed Lods ARE working, otherwise you wouldn't see the collapsed building

 

What do the entries in the terrain's _types.ini look like???

 

Cause the ammo bunkers are stock 3rdWire items, and have always had effects associated with them (below is from the stock desert types.ini:

 

[TargetType005]

Name=bunker1

FullName=Ammo Bunker

ModelName=bunker1.lod

TargetType=MISC

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=70.0

ArmorValue=24516080.0

ArmorType=2

RepairRate=0.050

StartDetectChance=0

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=AmmoDumpExplosion

DestroyedModel=bunker1_destroyed

SecondaryChance=0

 

[TargetType006]

Name=bunker2

FullName=Ammo Bunker

ModelName=bunker2.lod

TargetType=MISC

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=70.0

ArmorValue=24516080.0

ArmorType=2

RepairRate=0.050

StartDetectChance=0

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=AmmoDumpExplosion

DestroyedModel=bunker2_destroyed

SecondaryChance=0

 

What IS missing is the secondary effect. Change the SecondaryChance= to 100

 

and add this line just under the SecondaryChance=:

 

SecondaryEffect=LargeOilFire

 

give you some plumes of burning whatnots

 

btw, WHICH terrain is that?

 

wrench

kevin stein

Edited by Wrench
correcting the premise
Posted

Actually, looking at the pict, the destroyed Lods ARE working, otherwise you wouldn't see the collapsed building

 

What do the entries in the terrain's _types.ini look like???

 

Cause the ammo bunkers are stock 3rdWire items, and have always had effects associated with them (below is from the stock desert types.ini:

 

[TargetType005]

Name=bunker1

FullName=Ammo Bunker

ModelName=bunker1.lod

TargetType=MISC

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=70.0

ArmorValue=24516080.0

ArmorType=2

RepairRate=0.050

StartDetectChance=0

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=AmmoDumpExplosion

DestroyedModel=bunker1_destroyed

SecondaryChance=0

 

[TargetType006]

Name=bunker2

FullName=Ammo Bunker

ModelName=bunker2.lod

TargetType=MISC

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=70.0

ArmorValue=24516080.0

ArmorType=2

RepairRate=0.050

StartDetectChance=0

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=AmmoDumpExplosion

DestroyedModel=bunker2_destroyed

SecondaryChance=0

 

What IS missing is the secondary effect. Change the SecondaryChance= to 100

 

and add this line just under the SecondaryChance=:

 

SecondaryEffect=LargeOilFire

 

give you some plumes of burning whatnots

 

btw, WHICH terrain is that?

 

wrench

kevin stein

 

Thanks Wrench, The terrain is WW2 China, with the upgrade installed

  • 2 weeks later...

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