warthog64 Posted November 10, 2009 Posted November 10, 2009 For some reason in my install of WOE, most stationary ground target Destroyed LOD's have not been working properly in any terrain I have added to the game. The targets just bcome a very bland white color, and have no effect associated with them after being destroyed. I have never had this problem, and don't know why it started all the sudden. I've included a picture of a bombed Ammo Bunker to show an example. Any suggestions on how to fix this? Thanks
+Wrench Posted November 10, 2009 Posted November 10, 2009 (edited) Actually, looking at the pict, the destroyed Lods ARE working, otherwise you wouldn't see the collapsed building What do the entries in the terrain's _types.ini look like??? Cause the ammo bunkers are stock 3rdWire items, and have always had effects associated with them (below is from the stock desert types.ini: [TargetType005] Name=bunker1 FullName=Ammo Bunker ModelName=bunker1.lod TargetType=MISC ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=70.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.050 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=AmmoDumpExplosion DestroyedModel=bunker1_destroyed SecondaryChance=0 [TargetType006] Name=bunker2 FullName=Ammo Bunker ModelName=bunker2.lod TargetType=MISC ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=70.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.050 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=AmmoDumpExplosion DestroyedModel=bunker2_destroyed SecondaryChance=0 What IS missing is the secondary effect. Change the SecondaryChance= to 100 and add this line just under the SecondaryChance=: SecondaryEffect=LargeOilFire give you some plumes of burning whatnots btw, WHICH terrain is that? wrench kevin stein Edited November 10, 2009 by Wrench correcting the premise
warthog64 Posted November 10, 2009 Author Posted November 10, 2009 Actually, looking at the pict, the destroyed Lods ARE working, otherwise you wouldn't see the collapsed building What do the entries in the terrain's _types.ini look like??? Cause the ammo bunkers are stock 3rdWire items, and have always had effects associated with them (below is from the stock desert types.ini: [TargetType005] Name=bunker1 FullName=Ammo Bunker ModelName=bunker1.lod TargetType=MISC ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=70.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.050 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=AmmoDumpExplosion DestroyedModel=bunker1_destroyed SecondaryChance=0 [TargetType006] Name=bunker2 FullName=Ammo Bunker ModelName=bunker2.lod TargetType=MISC ActiveYear=0 TargetValue=200 UseGroundObject=FALSE DamagePoint=70.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.050 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=AmmoDumpExplosion DestroyedModel=bunker2_destroyed SecondaryChance=0 What IS missing is the secondary effect. Change the SecondaryChance= to 100 and add this line just under the SecondaryChance=: SecondaryEffect=LargeOilFire give you some plumes of burning whatnots btw, WHICH terrain is that? wrench kevin stein Thanks Wrench, The terrain is WW2 China, with the upgrade installed
warthog64 Posted November 20, 2009 Author Posted November 20, 2009 One more question, the destroyed LOD's used to have color to them. Anyone know why they are whit all the sudden Thanks
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