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Knegel

EAW1,28C Flightmodel infos

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Hi,

 

with EAW1.28c some rather important things changed in the EAW flight- and damage-model game engine.

 

1. EAW1.28c support two supercharger stages per plane and floating best power heights.

This give us the possibility to model most WWII engine setups rather exact.

Till now the engine power curve only did support one engine power peek setting, while most WWII planes had two, as result the Plane perfomence in different altitudes only could be modeled correct for planes with a single stage super charger.

Even then the best power height of most real planes is floating and depends much to the current plane speed, cause often the "RAM air effect" get used to increase the loading presure. As such most planes had a often by far lower max power heit with climb speed than with max speed.

For planes like the P51 this did vary by around 4000feet.

 

All this now can get (already got for the default plane set) adjusted very exact.

 

 

2. More Damage related influence to the Flightmodel

When a plane get damaged on the wings(alerons, flaps etc) this wing will lose max lift and produce more drag, so will do damages on the fuselage.

 

3. Gunner positions can get deactivated by damages.

If you attack a bomber, by damaging the plane on different positions, you can dissable the different gunner positions, step by step.

 

So if a Pulk get attacked by your squad, normaly the 2nd run is a little more harmless, cause most probably some gunners already got dissabled.

 

4. The Stall and Spin behaviour got changed

In the default game planes almost only could spin/stall to one and the same direction, now it depends to the flight position and engine torque. So in a right turn its more likely to stall/spin right, in a left turn left.

 

In the default game planes never did recover by itself and the stall enge wa extreme smal and in all planes rather similar. Now we can adjust the "stall edge width" and also a "stall recover base speed" for each plane.

 

The "stall edge width" do what it say, a plane with a very smal "stall edge width" tend to go suddenly into a spin and the other way around.

The "stall recover base speed" define roughly a speed where a plane can and will recover a spin by itself.

Note: The real "stall recover speed" get influenced by more factors, like flight position, torque, damage stage etc.

So if you fly fast enough and stall the plane, they normaly will recover just by leaving the controlls alone.

 

5. Engine start and engine damages when the engine is cold

To be able to start the engine you need to set the throttle to around 50%.

If its far below 50% the engine will show white smoke and quit again. If the throttle is much above 50% the engine will show a wet start and it will take some smal damages. If you repeat this to often, the engine will start to smoke.

 

If the engine run and still is cold, you need to push the throttle smooth forward, otherwise the engine will take damages.

The engine can overcool now in a long dive with reduced power. If this happen, you need to be carefully with the throttle afterward!!

The Jets need a smooth throttle hand between 0 and 60% throttle, no matter how hot the engine is. If you move the throttle to fast, the tubine will caught figher.

 

 

More to come............

 

Greetings,

 

Knegel

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Performence of the planes:

 

The Performence of the planes fit to the historical data sheets we have.

Since we dont have that many datas for the Bombers, they are more estimated, than the fighters.

 

Unfortunatelly i miss the time to give exact figures of the EAW planes for each altitude etc, but here is a very good Aces High fighter comparison, which have rather realistic figures, very similar to ours.

 

http://www.gonzoville.com/ahcharts/

 

Here some notes to some EAW planes:

 

P38H:

5 min WEP, also in climb.

Effective combat flaps.

 

P38J:

5 min WEP, also in climb.

Boosted alerons(good for highspeed).

Effective combat flaps.

 

P47´s and P51´s:

5 min WEP, also in climb.

 

Hurri1a:

No WEP, so only overheat at very slow speed.

 

Spit1a:

No WEP, so only overheat at very slow speed.

Simple one step flaps(only good for landing).

 

SpitIXc:

One min WEP for climb, 5 Min WEP at all out level speed.

Simple one step flaps(only good for landing).

 

Spit14e:

5 min WEP, also in climb.

Simple one step flaps(only good for landing).

 

Typhoon/Temp:

5 min WEP, also in climb.

 

Mosquito:

One min WEP for climb, 5 Min WEP at all out level speed.

 

Bf109E-4:

5 min WEP, also in climb.

 

Bf109G-6:

No WEP, so only overheat at very slow speed.

Gunpods can get selected.

 

Bf109K-4:

10min WEP, also at slow speed.

 

Bf110C-4:

5 min WEP, also in climb.

 

Bf110G-2

No WEP, so only overheat at very slow speed.

2 x MK108 + 2 x MG151/20

 

Me410A-1/U2:

One min WEP for climb, 5 Min WEP at all out level speed.

4 x MG151/20, 2 x MG17

 

FW190A-4:

5 min WEP, also in climb.

4 x MG151/20, 2 x MG17

 

FW190D-9:

5 min WEP, also in climb.

2 x MG151/20, 2 x MG131

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